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Search: Posts Made By: Virtual-Vybz
Forum: Approved Plugins 09-03-2008, 06:00
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

New Class Idea:
Headcrab Class:
-Is very fast (500 ms)
-Got low hp (20 hp)
-can jump higher (gravity .8 )
-can climb on walls (like climbing zombie)
-uses head crab model from hl
-got vision...
Forum: Approved Plugins 08-17-2008, 10:13
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Now you gotta handle the biohazard.amxx in the compiled folder like you do with every .amxx install it
Here in short:
Copy or cut the biohazard.amxx to your...
Forum: Approved Plugins 08-17-2008, 05:01
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

The Game show instead of counter-Strike Biohazard because biohazard have a game name changer in it!
Why this server is not visible we couldn know, go to steampowered.com and watch there you maybe...
Forum: Approved Plugins 08-17-2008, 04:35
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Why i should visit Mystic Death Server??? i dont like this one its laggy as hell
they got poor performance server on windows based-.-"
But i like sum of their plugins, i dont want rips of them just...
Forum: Approved Plugins 08-16-2008, 12:09
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Ill try to explain in detail:
You have downloaded the Counter-Strike Addon package from amxmodx.org
So you have a folder called scripting.
In this folder there should be a folder called "compiled"...
Forum: Approved Plugins 08-16-2008, 07:05
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Recompile means to compile the main plugin again, to do this rightly I would delete the biohazard.amxx in compiled folder an then hit compile.exe.
Forum: Approved Plugins 08-16-2008, 05:42
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@ dstopgunner Use topic serach function.... sum people are just to lazy to search ffs^^
Forum: Approved Plugins 08-16-2008, 05:27
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

I was bored cuz nobody help me with my ideas for plugins :P
so I made an easy one by "myself". All credits go to SAMURAI16 its his code!
I just edited it a bit. its not perfect there are error...
Forum: Approved Plugins 08-11-2008, 11:38
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Humm razor i'll give you one little tip:
Search before asking and plz dont freaking double or trippe post... this thread is allready spamm, and i really dont like to write this now cuz this aint...
Forum: Approved Plugins 08-09-2008, 08:48
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@Swufti Don't blow your mind by thinking your post are useful... -.-"
1. "We got our own idears" I dont care cuz all zombiemods are rips of apophis one.
Mystic Death have grown Zombie mods @ first,...
Forum: Approved Plugins 08-09-2008, 05:50
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Suggestions:
1. A System for buying ammo like first seen on Mystic Death server, then on zombie_plague servers (you press the "buyammo1" or the "buyammo2" and you get one clip for primary and...
Forum: Approved Plugins 08-04-2008, 13:11
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Macellus wow, you impress me more n more :D
Thanks alot for the fast reply. Hopefully sum other will like that idea too.

Got again a new idea :P:
Cheap_Suite was talkin' 'bout a new mode to...
Forum: Approved Plugins 08-04-2008, 06:00
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

New Idea: This plugin is allready made by Cheap_suite but allready not adjusted for biohazard.
I'm talkin' 'bout Night vision Heat Googles...
Forum: Approved Plugins 07-28-2008, 14:35
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

@first thanks for the fast help. but works not correct. i cant choose this class and i get spawned as this class but can't climb on walls :(

dont know where the failor is... :/
Forum: Approved Plugins 07-28-2008, 09:25
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v2.00 Beta 3b (Zombie Mod)

Hey Cheap, Im back with more questions and suggestions 'bout new ver :P.
How to creat zombie climbing class like "marcellus" done in his class version, i dont really know how to creat such a class?...
Forum: Approved Plugins 06-27-2008, 13:13
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

@marcellus thanks man. (its bh_cvars.cfg not .ini :P)
.cfg is located in original config folder, so should not make trouble.
all in all i dont care if this works or not, Ive set all settings to...
Forum: Approved Plugins 06-27-2008, 12:41
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

@ marcellus you are right, its possible to have a try via server console.
you are "right" too with that peace of scripting BUT i can just tell that this is not working correctly (ONLY since now) for...
Forum: Approved Plugins 06-27-2008, 10:12
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

yes "a" lvl is really pitch black(works so for me)
the only thing your are maybe doing "wrong" is that you may have to change

bh_lights "a"

in the .cfg AND the .sma

maybe that will work,...
Forum: Approved Plugins 06-27-2008, 00:56
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

there you are right....:mrgreen: thees plugins dont affect any entities...:|

have a try and edit light lvl in the .cfg (in your config files directory) and the .sma (in your scripting directory)...
Forum: Approved Plugins 06-26-2008, 14:48
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

@ Duster plz post plugins.ini
maybe there is a plugin messign up the light lvl with biohazard
Forum: Approved Plugins 06-26-2008, 06:45
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

First setting the light lvl to "a" is right
Second edit in biohazard.cfg
#define FOG_ENABLE 1
to
#define FOG_ENABLE 0

then check if there are any other plugins messing up with the light lvl...
Forum: Approved Plugins 06-13-2008, 16:29
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

is the:
//native BH_set_integer( classid, zm_integer:index, value, firstonly = false)
BH_set_integer(classid, zm_has_nvg, 0, true) // true = firstonly
also working with cvars??? I mean if i want...
Forum: Approved Plugins 06-13-2008, 16:00
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

nice :D I love it
How to set up certain settings for first zombie??? dont get it, found entrys in the .inc but cant guess what to write in .sma :mrgreen:
All in all i fuckin love it^^
Forum: Approved Plugins 06-10-2008, 13:28
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

Thx but i can do it on my own :P its easily done, just code for non infection is missing but ty :D

AHHH cant wait for new release of baseclasses :D
Forum: Approved Plugins 06-10-2008, 09:05
Replies: 4,118
Views: 3,035,505
Posted By Virtual-Vybz
Re: Biohazard v1.93 (Zombie Mod)

Does anyone know if/where to DL this guy from resident evil for cs 1.6???
Resident Evil (http://www.yourprops.com/norm-47250d18e7599-Resident+Evil%3A+Apocalypse+(2004).jpeg)
would be great for big...
Showing results 1 to 25 of 95

 
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