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Posts Made By:
Doc-Holiday
Forum:
Module Coding
03-18-2013, 06:01
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
This no longer hooks czbots for me when using
RegisterHam(Ham_Spawn, "czbot", "fwdPlayerSpawn", 1);
It does hook humans with that code though... player classname..
I deleted my test...
Forum:
Module Coding
02-17-2013, 12:40
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Re: Module: Rage
Czbots on cstrike are illegal isc what I'm saying
Forum:
Module Coding
02-17-2013, 03:32
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
I'm pretty sure you cant use the "cz bots" on cs1.6 still.. that sub module will only work if its cz
Forum:
Module Coding
03-21-2012, 19:25
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
HAHAHAHAHAHAHA
Forum:
Module Coding
03-12-2012, 13:31
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
I misunderstood what radius damage is i guess i...
I misunderstood what radius damage is i guess i need to finish my C+ + stuff lol. Is their a way to request it is much needed for such a module this and orphue or w.e.
Forum:
Module Coding
03-12-2012, 11:06
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Is their no victim in radius damage? I see the...
Is their no victim in radius damage? I see the inflictor and attacker entvar.
Also we should refrain from posting here and just use scripting help with tag [Rage] or ask bail for a sub forum. ...
Forum:
Module Coding
03-11-2012, 18:46
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
На ok thanks well it works perfectly
На ok thanks well it works perfectly
Forum:
Module Coding
03-11-2012, 17:22
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
So it wouldn't be possible to use claim name...
So it wouldn't be possible to use claim name player to hook both? Like tweak it that way? Not that important but instead of having 2 hooks might b easier for some
Forum:
Module Coding
03-11-2012, 16:24
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Would doing this be better then just creating a...
Would doing this be better then just creating a rage hook for spawn?
Forum:
Module Coding
03-11-2012, 13:48
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
No it worked lol Just missed the copy/paste of the human died text. i meant to say that it worked lol.. Just didnt copy far enough down.
Forum:
Module Coding
03-11-2012, 05:00
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
Tested your module.
Test Plugin
#include <amxmodx>
#include <hamsandwich>
Forum:
Module Coding
03-10-2012, 11:08
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
Alrighty will give it a shot as soon as i get home thanks.
Forum:
Module Coding
03-10-2012, 09:48
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
Itll work without the signatures? If so I will try it as soon as i get home..
in the plugin that i register the bots do i need to #include <rage> or anything like that?
Forum:
Module Coding
03-10-2012, 00:54
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY...
Forum:
Module Coding
03-09-2012, 20:36
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Ham cant hook cz bots using classname player you...
Ham cant hook cz bots using classname player you have to hookem and register from ent.
Forum:
Module Coding
03-09-2012, 20:05
Replies:
206
Sticky:
Module: Rage
Views:
211,923
Posted By
Doc-Holiday
Re: Module: Rage
So i have no idea how ot use this yet.. but i have a question..
Is using ham to do most of the functions like spawn/touch/death/take damage still better?
Or would using this be more efficient...
Showing results 1 to 16 of 16
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