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Search: Posts Made By: Doc-Holiday
Forum: Module Coding 03-18-2013, 06:01
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

This no longer hooks czbots for me when using


RegisterHam(Ham_Spawn, "czbot", "fwdPlayerSpawn", 1);


It does hook humans with that code though... player classname..

I deleted my test...
Forum: Module Coding 02-17-2013, 12:40
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Re: Module: Rage

Czbots on cstrike are illegal isc what I'm saying
Forum: Module Coding 02-17-2013, 03:32
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

I'm pretty sure you cant use the "cz bots" on cs1.6 still.. that sub module will only work if its cz
Forum: Module Coding 03-21-2012, 19:25
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

HAHAHAHAHAHAHA
Forum: Module Coding 03-12-2012, 13:31
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
I misunderstood what radius damage is i guess i...

I misunderstood what radius damage is i guess i need to finish my C+ + stuff lol. Is their a way to request it is much needed for such a module this and orphue or w.e.
Forum: Module Coding 03-12-2012, 11:06
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Is their no victim in radius damage? I see the...

Is their no victim in radius damage? I see the inflictor and attacker entvar.

Also we should refrain from posting here and just use scripting help with tag [Rage] or ask bail for a sub forum. ...
Forum: Module Coding 03-11-2012, 18:46
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
На ok thanks well it works perfectly

На ok thanks well it works perfectly
Forum: Module Coding 03-11-2012, 17:22
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
So it wouldn't be possible to use claim name...

So it wouldn't be possible to use claim name player to hook both? Like tweak it that way? Not that important but instead of having 2 hooks might b easier for some
Forum: Module Coding 03-11-2012, 16:24
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Would doing this be better then just creating a...

Would doing this be better then just creating a rage hook for spawn?
Forum: Module Coding 03-11-2012, 13:48
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

No it worked lol Just missed the copy/paste of the human died text. i meant to say that it worked lol.. Just didnt copy far enough down.
Forum: Module Coding 03-11-2012, 05:00
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

Tested your module.

Test Plugin

#include <amxmodx>
#include <hamsandwich>
Forum: Module Coding 03-10-2012, 11:08
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

Alrighty will give it a shot as soon as i get home thanks.
Forum: Module Coding 03-10-2012, 09:48
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

Itll work without the signatures? If so I will try it as soon as i get home..

in the plugin that i register the bots do i need to #include <rage> or anything like that?
Forum: Module Coding 03-10-2012, 00:54
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

] meta list
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] AMX Mod X RUN - amxmodx_mm.dll v1.8.1.3 ini Start ANY...
Forum: Module Coding 03-09-2012, 20:36
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Ham cant hook cz bots using classname player you...

Ham cant hook cz bots using classname player you have to hookem and register from ent.
Forum: Module Coding 03-09-2012, 20:05
Replies: 206
Sticky: Module: Rage
Views: 211,923
Posted By Doc-Holiday
Re: Module: Rage

So i have no idea how ot use this yet.. but i have a question..

Is using ham to do most of the functions like spawn/touch/death/take damage still better?

Or would using this be more efficient...
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