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Search: Posts Made By: Stixsmaster
Forum: Approved Plugins 05-04-2008, 10:23
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.93 (Zombie Mod)

that is weird because that does not happen on any of my servers...

---Stixsmaster
Forum: Approved Plugins 05-03-2008, 15:31
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.93 (Zombie Mod)

This happens because most CSDM spawns only have a total of like 12 or less spawns if I am not mistaken and to fix it you should install CSDM full thing onto your own system and run each map LAN based...
Forum: Approved Plugins 05-01-2008, 14:12
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.93 (Zombie Mod)

Does version 1.93 fix the bug of where if you do a TK and then next round you are infected but since you TK you die instantly and round starts but there is no zombies?

---Stixsmaster
Forum: Approved Plugins 04-29-2008, 14:14
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.92 (Zombie Mod)

Hey Cheap_suit I noticed that if sumone TK and a new round started and they were declared infected once they died they would stay decalred infected and well round would start but there would be no...
Forum: Approved Plugins 04-28-2008, 20:33
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.92 (Zombie Mod)

by default zombies should earn money...I do on my server...atleast I think they...never paid much attention because by default money dont mean jack in this mod because it has its own weapons...
Forum: Approved Plugins 04-28-2008, 00:15
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.92 (Zombie Mod)

unno about all the plugins but I do know I finally officially made my servers for real have fAsT dL as I fixed the issue I was having before with it...

---Stixsmaster
Forum: Approved Plugins 04-26-2008, 17:58
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.92 (Zombie Mod)

to integrate the models into biohazard you must edit the bio_random_models.sma file...

---Stixsmaster

P.S. seriously if anyone wants I will post my bio_random_models.sma content as I have it...
Forum: Approved Plugins 04-26-2008, 11:58
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.92 (Zombie Mod)

That is why I prefer CZ over CS is because of the original bots made by the creators of the original game...they work best of all...

---Stixsmaster
Forum: Approved Plugins 04-25-2008, 14:21
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

well I sorta havent read the past few posts in the past few days...but like to say I love that zombie model pack that BeasT (http://forums.alliedmods.net/member.php?u=27197) posted...as I have 11 of...
Forum: Approved Plugins 04-24-2008, 18:29
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

meh mine worked fine and yea after you alter it recompile it...if anyone want I will post what my whole sma looks like...

---Stixsmaster
Forum: Approved Plugins 04-24-2008, 17:54
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

It is easy just modify the .sma for it...and add to the top lines that are similar to this:


---Stixsmaster
Forum: Approved Plugins 04-22-2008, 21:37
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

I finally got what I wanted...I edited a HL1 model of the HL1 zombie HD fixed...and well I finally edited it's sequences so you may use it for this...and well here is the download to it...
...
Forum: Approved Plugins 04-22-2008, 18:28
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

Well I finally got my server to use the HL2_zombie mats provided and well I am using the bio_random_models plugin and it works great...

---Stixsmaster

P.S. I shall possibly make another ingame...
Forum: Approved Plugins 04-22-2008, 17:35
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

Dude love you...lol not literally but def thanx...I am adding this to my server now...and using the random models plugin for this mod...if you see any other zombie models that you think you can get...
Forum: Approved Plugins 04-22-2008, 17:08
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

Well I found a tutorial that tells you where and how to convert HL2 models to HL1/Goldsrc models...so if anyone wants to try and convert a HL2 zombie with an headcrab on its head or another HL2...
Forum: Approved Plugins 04-22-2008, 06:35
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

the gonome models are from another game called Opposing Force if I am not mistaken...that or Sven Coop a mod, so yea...I do not believe that there is an older version of Biohazard that came with the...
Forum: Approved Plugins 04-21-2008, 17:51
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

I already knew you had the models but make sure they are installed in the proper location on your server...

---Stixsmaster
Forum: Approved Plugins 04-21-2008, 16:45
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

no clue on why models arent showing properly...but I would like to let all know I modified my fog density...and found it being at 16 makes the game all so much sweeter...

Because the default 12 to...
Forum: Approved Plugins 04-21-2008, 15:57
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

All that probly means is you have the custom models and sounds improperly installed on your server...

---Stixsmaster
Forum: Approved Plugins 04-20-2008, 19:39
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

I have hamsandwich activated currently on both my servers with this mod/plugin and it has not given me any trouble at all...

---Stixsmaster
Forum: Approved Plugins 04-20-2008, 10:26
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

well...you are correct about the logging...but if this is such a HUGE bug...then why you saying that if you got it I wouldn't? I get confused when people try to be smart about everything...
...
Forum: Approved Plugins 04-20-2008, 10:19
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

I unno...I have had v1.91 running all night long and have no logs of anyone being kicked or auto transformed into zombies...so no clue how you guys are getting this bug....

---Stixsmaster
Forum: Approved Plugins 04-20-2008, 02:48
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.91 (Zombie Mod)

hey all,

I just would like to let all know that well my public server is running latest version with no bots at all, and it does have in the map list sum badass classical maps that you may from...
Forum: Approved Plugins 04-20-2008, 00:18
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.9 (Zombie Mod)

ok...the biohazard.sma you gave works perfect with bots...thank you...and then I am now going to setup the public server...

---Stixsmaster

P.S. well fixed everything with v1.91...and well got...
Forum: Approved Plugins 04-19-2008, 23:56
Replies: 4,118
Views: 3,030,994
Posted By Stixsmaster
Re: Biohazard v1.9 (Zombie Mod)

ah yes....bots...I was...I was trying to get it to work on my private server which is setup with bots...and then well I will try the other version on my public server...

---Stixsmaster

P.S....
Showing results 1 to 25 of 30

 
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