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Search: Posts Made By: Darthmule
Forum: Plugins 03-25-2019, 08:26
Replies: 36
Views: 25,398
Posted By Darthmule
Forum: VSH / Freak Fortress 07-31-2017, 18:50
Replies: 1
Views: 844
Posted By Darthmule
Re: Help, I need to limit the input of the command

recompile the original plugin and return a Plugin_Stop in the callback to block the command from being used.


https://a.pomfe.co/tlpidvt.png
..really?
Forum: Plugins 06-03-2017, 05:50
Replies: 180
Views: 137,351
Posted By Darthmule
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Except it works fine on Python 3.6.1, even used it this morning after the TF2 update.
Forum: SourceBans / SourceBans++ 12-31-2016, 04:50
Replies: 2
Views: 1,875
Posted By Darthmule
Re: Sourcebans --> Unknown Database host

try replacing “bryyan.com” with "bryyan.com"
Forum: VSH / Freak Fortress 11-30-2016, 09:20
Replies: 30
Views: 10,160
Posted By Darthmule
Re: Best ff2 Bosses

I always wanted to play as the one and only Best ff2 videos of all time boss, thanks!
Forum: Scripting 06-30-2016, 04:32
Replies: 7
Views: 1,327
Posted By Darthmule
Re: [TF2] kill player when loadout

Aren't both these gamemodes unmaintained?

Try hooking the post inventory application event and calling the "stripWeapons" function in there. Personally I would strip by slot and classname first...
Forum: General 06-29-2016, 05:08
Replies: 2
Views: 727
Posted By Darthmule
Re: [HELP] My own custom VIP model plugin (that title xD)

Use param1 to get the client using the menu.


public MenuModel(Handle:menu, MenuAction:action, param1, param2)
{
new client = param1;
(..)
Forum: Scripting 06-29-2016, 05:01
Replies: 2
Views: 795
Posted By Darthmule
Re: [TF2] 1v1 System help [Sql / SteamID / Timers ]

Use Steam_GetCSteamIDForClient from SteamTools.
Forum: VSH / Freak Fortress 06-07-2016, 05:49
Replies: 3,020
Views: 936,187
Posted By Darthmule
Re: Freak Fortress 2 1.10.9 Released

I have seen you make your own bosses back in the day when I used to come to your AntiCheatGamers community servers on a regular basis Mal0, but that aside.




There are many things wrong with...
Forum: Plugins 04-15-2016, 08:50
Replies: 31
Views: 25,991
Posted By Darthmule
Re: [TF2] Admin Stealth REDUX

There is no clear way to do this, but if you want to filter the connect message for all players then use this:


public void OnPluginStart() {
HookEvent("player_connect_client",...
Forum: Plugin/Gameplay Ideas and Requests 04-15-2016, 05:32
Replies: 4
Views: 913
Posted By Darthmule
Re: Motd resize help???

you cannot request a different 'type' of motd that is bigger, smaller, etc. than the default motd the game uses
Forum: VSH / Freak Fortress 04-15-2016, 02:08
Replies: 5
Views: 1,565
Posted By Darthmule
Re: Plugin Help

datapack timers should have their "pack" type send as DataPack, not as a handle.

public Action normalMelee(Handle timer, DataPack pack)
Forum: Plugins 10-09-2015, 04:54
Replies: 616
Views: 456,495
Posted By Darthmule
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

I was just looking for this, thank you very much.
Forum: VSH / Freak Fortress 05-31-2015, 16:39
Replies: 37
Views: 8,692
Posted By Darthmule
Forum: VSH / Freak Fortress 05-29-2015, 03:36
Replies: 50
Views: 13,019
Posted By Darthmule
Re: Haxray's bosses

The Karate Sniper's model has the stock headwear over the yellow headbelt.
Forum: VSH / Freak Fortress 09-19-2014, 05:09
Replies: 140
Views: 62,930
Posted By Darthmule
Re: [BOSS] The Blitzkrieg (BETA)

just output bgm's on 96kbps and custom vocas at 64/80kbps
Forum: VSH / Freak Fortress 09-19-2014, 01:40
Replies: 140
Views: 62,930
Posted By Darthmule
Re: [BOSS] The Blitzkrieg (BETA)

here's a bug

http://puu.sh/bEZfi/a37654fc29.png

it's too big, again, people will download more than they will end up playing on a ff2 server
Forum: VSH / Freak Fortress 09-08-2014, 03:18
Replies: 320
Views: 138,532
Posted By Darthmule
Re: SHADoW NiNE TR3S's Bosses

because we need more bosses that are like this /s
http://puu.sh/bqr4L/7f965e5297.png
Forum: General 06-12-2014, 02:03
Replies: 41
Views: 7,745
Posted By Darthmule
Re: TF2 Windows Crashes from todays 6/11 update?

My server is not even starting up.
Forum: Plugins 05-21-2014, 10:10
Replies: 616
Views: 456,495
Posted By Darthmule
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

Oh yeah, I see, thanks for noting me on that. :shock:

About the second note, my intended use of SetByName was to further decrease the health penalty the Eyelander and its skins give.
Forum: Plugins 05-21-2014, 01:27
Replies: 616
Views: 456,495
Posted By Darthmule
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)

I cannot seem to prevent my changes from sticking to other classes/weapons, I tried TF2Attrib_ClearCache with just the entity I am editing, m_hOwnerEntity and even both but the changes just keep...
Forum: Plugins 05-18-2014, 04:43
Replies: 175
Views: 60,493
Posted By Darthmule
Re: [TF2] Mann vs Tank! (Update! 2014-03-02)

The Tank does not spawn anymore after the patch on the 15th of may.

L 05/18/2014 - 01:48:56: [SM] Native "SDKCall" reported: Invalid Handle 0 (error 4)
L 05/18/2014 - 01:48:56: [SM] Displaying...
Forum: VSH / Freak Fortress 04-27-2014, 02:18
Replies: 1
Views: 692
Posted By Darthmule
Re: How to make the boss HP x2?

search "health_formula"
Forum: VSH / Freak Fortress 04-14-2014, 13:52
Replies: 15
Views: 2,264
Posted By Darthmule
Re: Model request and some questions

cvarKAC = FindConVar("kac_enable");

what is that doing there
Forum: VSH / Freak Fortress 04-12-2014, 16:26
Replies: 15
Views: 2,264
Posted By Darthmule
Re: Model request and some questions

It saves only 1 of them and will, basically, apply the same condition with the same time, etc.
This is an issue related to Freak Fortress 2.
Showing results 1 to 25 of 140

 
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