Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: Lux
Forum: Plugins 09-16-2022, 06:08
Replies: 9
Views: 12,507
Posted By Lux
Re: [L4D2]WorldModel_Turnrate

Sure I don't mind.
Forum: Plugins 06-09-2022, 06:48
Replies: 33
Views: 17,717
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches

That is clientside hud limit, unless you can increase the tracking in hud element you will have to memory edit the client otherwise.
Forum: Plugins 06-09-2022, 06:47
Replies: 33
Views: 17,717
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches

The patch is intended to make grenade launcher take ammo.
Forum: Plugins 06-09-2022, 06:41
Replies: 110
Views: 149,149
Posted By Lux
Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)

you can submit fixes and improvements on github repo as pullrequest.

https://github.com/LuxLuma/-L4D2-Survivor_Legs



idk never played it and ill likely not look into it sorry
Forum: Plugins 06-09-2022, 06:35
Replies: 257
Views: 172,575
Posted By Lux
Forum: Plugins 04-16-2022, 17:19
Replies: 1,471
Views: 333,970
Posted By Lux
Re: [L4D & L4D2] Mutant Tanks (v8.90, 2-1-2022)

This only happen with explosive ammo?

There is a strange bug with it at times with lagcomp and how the explosive ammo works, explosive is emitted from their center of zombie when hit, but has...
Forum: Plugins 04-16-2022, 17:13
Replies: 6
Views: 1,330
Posted By Lux
Re: [L4D1 & L4D2] Choose Door Fix for Incapacitated Survivors [v1.0.0 | 16-April-2022

Nice one thanks, i'm surprised you remember the comment i made in the legs, it's here 2018 i removed it...
Forum: Plugins 04-10-2022, 02:51
Replies: 84
Views: 30,755
Posted By Lux
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

Set convar wh_deploy_animation_speed -1
Forum: Plugins 04-06-2022, 17:47
Replies: 22
Views: 13,544
Posted By Lux
Re: [L4D2]Charger_Collision_patch[Left 4 Fix][06/04/2022]

It is very very very rare this damage bug, i'v only seen it on linux period should be fixed now if you fancy another try.


Update 2.0
Redid collision code semi custom.
Fix rare strange bug with...
Forum: Plugins 03-30-2022, 20:28
Replies: 141
Views: 64,253
Posted By Lux
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Made a fix for this few years ago.

https://github.com/LuxLuma/L4DMusic_stuff/tree/master/l4d1musicproxy

It does require dhooks-detours fork to compile...
Forum: Plugins 03-21-2022, 09:10
Replies: 88
Views: 36,234
Posted By Lux
Re: [L4D2]Defib Ragdolls (1.2.5 - 20/05/2021)

Managed to trackdown the cause of the crashing i think



Just a guess but not happened for month since i blocked the usermessage

I added crappy random decal logic to paint surrounding area...
Forum: Extensions 02-17-2022, 04:01
Replies: 52
Views: 9,679
Posted By Lux
Re: [L4D2] Actions

This is a blessing thanks for release
Forum: Plugins 02-17-2022, 03:52
Replies: 761
Views: 218,057
Posted By Lux
Re: [L4D & L4D2] Left 4 DHooks Direct (1.87) [06-Feb-2022]

You can recreate the function in sourcepawn to avoid gamedata here is pesudo code enjoy

bool __cdecl CTerrorPlayer::IsStaggering(CTerrorPlayer *this)
{
bool result; // al

result = 1;
...
Forum: Plugins 02-02-2022, 19:46
Replies: 19
Views: 9,019
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)

Just a side effect when using guns on ladders, it's the sprite used for flashlights.
Forum: Plugins 02-02-2022, 19:43
Replies: 129
Views: 43,403
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

I got no l4d1 linux to test but i think i got it 1 too high try again
Forum: Plugins 02-02-2022, 03:50
Replies: 129
Views: 43,403
Posted By Lux
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

updated for l4d1 linux you welcome
Forum: Plugins 02-02-2022, 03:49
Replies: 19
Views: 9,019
Posted By Lux
Re: [L4D & L4D2]cs_ladders (Counter-Strike Ladders)

updated for l4d1 linux you welcome
Forum: Plugins 01-29-2022, 19:46
Replies: 38
Views: 26,910
Posted By Lux
Re: [L4D/L4D2]Realish_Tank_Physx

Likely a load order issue.
How does it not work?
Forum: Scripting 01-17-2022, 12:34
Replies: 3
Views: 436
Posted By Lux
Re: [L4D2] Need help with detouring functions

what you provided is not helpful, dump the asm code someone may help you.
Forum: Scripting 01-17-2022, 11:32
Replies: 3
Views: 436
Posted By Lux
Re: [L4D2] Need help with detouring functions

You are probly looking at non virtual thunk idk without looking where you looking.

I already have windows signiture here for SurvivorBot::Update, it's usual this call type for
...
Forum: Plugins 12-31-2021, 19:42
Replies: 88
Views: 36,234
Posted By Lux
Re: [L4D2]Defib Ragdolls (1.2.5 - 20/05/2021)

idk what you mean mourning voice lines is controlled by talker and game dispatches respones in the game code.
Forum: Plugins 12-31-2021, 19:41
Replies: 9
Views: 2,685
Posted By Lux
Re: [L4D1/L4D2]noteam_nudging

right mouse shoving teammates can be stopped with if i remember correctly
survivor_team_hit_pitch_max 0
survivor_team_hit_pitch_min 0
survivor_team_hit_yaw_max 0
survivor_team_hit_yaw_min 0
Forum: Plugins 12-14-2021, 11:22
Replies: 33
Views: 17,717
Posted By Lux
Re: [L4D2]M60_GrenadeLauncher_patches

Ill look into alternative way for handing dropping, if all fails dhooks will work most likely.

As for special ammo, this is vanilla i think if it's a simple check that can be patched i may do it...
Forum: Plugins 12-14-2021, 11:19
Replies: 129
Views: 43,403
Posted By Lux
Forum: Plugins 12-14-2021, 11:17
Replies: 257
Views: 172,575
Posted By Lux
Re: [L4D/L4D2]Lux's Model Changer(30/03/2020)

Fixed bug in Detach stock thanks silvers.



Use csm plugin instead this is just for overlay models, or make a model.



remove random spawns moduel.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 20:09.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode