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Search: Posts Made By: Geel9
Forum: Unapproved Plugins 07-11-2013, 23:42
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.4.0)

1.4.0
-Added incineration banking to plugin
-Added exit entry in the menu
-Fixed the help link
Forum: Unapproved Plugins 05-10-2013, 12:19
Replies: 58
Views: 53,696
Posted By Geel9
Forum: Unapproved Plugins 05-09-2013, 21:12
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.2.0)

That's been fixed.



Currently server owners get lifetime priority (bumping that up to priority+ soon), but it doesn't make sense to give you actual monetary rewards for simply installing a...
Forum: Unapproved Plugins 05-09-2013, 16:03
Replies: 58
Views: 53,696
Posted By Geel9
Forum: Unapproved Plugins 05-07-2013, 22:56
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.2.0)

We're aware that the plugin has been defunct since the new version of scrap.tf was released. We'll fix it by tomorrow.
Forum: Unapproved Plugins 02-10-2013, 17:15
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.2.0)

Update 1.3.0 has been released. It adds hat banking and other things
Forum: Unapproved Plugins 01-30-2013, 15:21
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.2.0)

At the time there are no plans for this.
Forum: Unapproved Plugins 01-25-2013, 12:57
Replies: 58
Views: 53,696
Posted By Geel9
Forum: Unapproved Plugins 01-24-2013, 22:57
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.2.0)

I've updated the plugin, it now supports !keybanking.
Forum: Unapproved Plugins 12-19-2012, 20:41
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.1.0)

We're going to add hatbanking first.

The issue with reverse banking is that the Tf2 MOTD has a terrible rendering engine.
Forum: Unapproved Plugins 12-18-2012, 10:38
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.1.0)

I've updated the installation instructions
Forum: Unapproved Plugins 12-17-2012, 20:49
Replies: 58
Views: 53,696
Posted By Geel9
Re: [TF2] Scrap.tf - automatic scrap banking (1.1.0)

It displays its own message every so often, but you can set the timer cvar to 0 to make it not display.
Forum: Unapproved Plugins 12-17-2012, 19:08
Replies: 58
Views: 53,696
Posted By Geel9
Forum: Unapproved Plugins 12-17-2012, 14:25
Replies: 58
Views: 53,696
Posted By Geel9
[TF2] Scrap.tf - automatic scrap banking (1.4.0)

This is the official scrap.tf plugin.

This plugin allows users to type !scrapbank in-game, at which point the scrap.tf page will open in the MOTD. As soon as the page loads, the users are added to...
Forum: Scripting 04-02-2011, 20:14
Replies: 4
Views: 3,317
Posted By Geel9
Re: "Error 010: Invalid function or declaration" on include line

#pragma semicolon 1

// include
#include <sourcemod>
#include <sdktools>
#include <tf2>
#include <tf2_stocks>
#include <colors>
#include <sdkhooks>
Forum: Scripting 04-02-2011, 19:36
Replies: 4
Views: 3,317
Posted By Geel9
"Error 010: Invalid function or declaration" on include line

The line that the error is on is ALWAYS the same line, no matter what is there.

The line is an #include line.
Forum: Plugins 02-23-2011, 21:46
Replies: 134
Views: 67,261
Posted By Geel9
Re: [TF2] Amp Node

It could be an issue where the entity's model isn't periodically being set to the repair node. Valve likes to do that...
Forum: Plugins 02-14-2011, 20:32
Replies: 134
Views: 67,261
Posted By Geel9
Re: [TF2] Amp Node

I don't have a problem with this as long as sufficient credit is given to both Eggman and me.

That is, ingame.
Forum: Plugins 01-27-2011, 22:26
Replies: 10
Views: 21,792
Posted By Geel9
Re: [L4D2] Defib Healing

That would work! Thanks, I'll work on that immediately!
Forum: General 10-29-2010, 21:54
Replies: 1
Views: 1,101
Posted By Geel9
[TF2]Fix for Sourcemod on listen servers?

Hey,

so apparently valve blocked SM from being run on listen servers in TF2, has anyone found a way around this? I would imagine not, but still.
Forum: Plugins 07-26-2010, 21:56
Replies: 269
Views: 164,692
Posted By Geel9
Re: [TF2] The Amplifier

Well in response to your comment on how it "brute forces" it, the timer is due to the fact that the repair node would randomly and without a known trigger change back to the dispenser model.
Forum: Plugins 07-26-2010, 21:29
Replies: 269
Views: 164,692
Posted By Geel9
Re: [TF2] The Amplifier

You were implying that your plugin had the ability to move the repair node where mine did not. There is no reason to say that Amplifiers AND repairnodes can be moved around unless you were trying to...
Forum: Plugins 07-26-2010, 20:26
Replies: 269
Views: 164,692
Posted By Geel9
Re: [TF2] The Amplifier

Please stop touting around that my plugin does not have the feature to be moved around. You CAN move the repair node around.
Forum: Unapproved Plugins 07-26-2010, 09:24
Replies: 49
Views: 49,073
Posted By Geel9
Forum: Plugins 07-26-2010, 08:02
Replies: 269
Views: 164,692
Posted By Geel9
Re: [TF2] The Amplifier

...

Just a quick note...

The repair node CAN be moved.
Showing results 1 to 25 of 106

 
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