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Search: Posts Made By: cravenge
Forum: Plugins Today, 03:56
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.76 : November 23, 2020 |

Updated.

- Added compatibility for Graves and Hats plugins.
- New cvar for listing problematic maps.
- Code optimizations.
Forum: Plugins Today, 02:16
Replies: 179
Views: 90,232
Posted By cravenge
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 09:46
Replies: 33
Views: 2,946
Posted By cravenge
Re: 8 survivors in the rescue vehicle

In case of anyone still getting dead reports in Dark Carnival with the Stripper config I shared above:
Forum: Plugins Yesterday, 08:46
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |

Are you sure you fully removed the plugin and restarted the server? It shouldn't be loaded anymore afterwards unless you made another copy or your own version with a different name by mistake.
Forum: Plugins Yesterday, 04:00
Replies: 44
Views: 7,455
Posted By cravenge
Forum: Plugins 11-21-2020, 12:19
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |

The plugin already switches the grave method with the aura one only when the map being played is one of those that are considered to be problematic (i.e Questionable Ethics).

Like I said, it won't...
Forum: Plugins 11-21-2020, 10:58
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |

I have tested this many times and I haven't encountered such a single crash. The reason why I coded it that way is to not overload the precached models table on map start.

By removing that code,...
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 23:13
Replies: 33
Views: 2,946
Posted By cravenge
Re: 8 survivors in the rescue vehicle

Yes, it is only for Dark Carnival.
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 23:11
Replies: 1
Views: 194
Posted By cravenge
Forum: Plugin/Gameplay Ideas and Requests 11-18-2020, 09:11
Replies: 33
Views: 2,946
Posted By cravenge
Re: 8 survivors in the rescue vehicle

I hate to see others struggle with this so I have come to share my solution for this problem.

As stated in the previous posts, the only method to alleviate this is by creating extra...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 10:12
Replies: 16
Views: 524
Posted By cravenge
Re: [L4D2] Block choose team menu

If the team switch panel doesn't appear, it means it's working.
About translations, you will need to make a .txt file and put them there.
"Phrases"
{
"Manual_Team_Change_Blocked"
{
...
Forum: Plugin/Gameplay Ideas and Requests 11-16-2020, 04:57
Replies: 16
Views: 524
Posted By cravenge
Re: [L4D2] Block choose team menu

public void OnPluginStart()
{
AddCommandListener(OnTeamSwitchCmd, "chooseteam");
AddCommandListener(OnTeamSwitchCmd, "jointeam"); // in case of vocalizer addons
}

public Action...
Forum: Plugins 11-12-2020, 13:41
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.75 : November 13, 2020 |

Updated.

- Added a failsafe check in the name translation method.
- More translation corrections.
Forum: Plugins 11-12-2020, 07:21
Replies: 231
Views: 49,132
Posted By cravenge
Re: [L4D & L4D2] Left 4 DHooks Direct (1.29) [10-Oct-2020]

Last time I tested both GetTank/WitchCount natives before this L4DT alternative plugin existed, the results were bugged so I'm guessing it's the same for this one. Idk if it's because the 8+ player...
Forum: Plugins 11-12-2020, 07:16
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.71 : October 25, 2020 |

I purposefully didn't want to use that method in order for it to be compatible with aura giving plugins but you can remove the checks I added for the grave and leave the clone one intact, should you...
Forum: Plugin/Gameplay Ideas and Requests 11-11-2020, 07:13
Replies: 22
Views: 1,165
Posted By cravenge
Re: L4D2 how do I remove chainsaw or object on all maps

It's best to get rid of the upgrade_spawn entities that spawn incendiary and/or explosive ammo packs while keeping the ones that spawn laser sights instead intact. Doing the above will just either...
Forum: Plugin/Gameplay Ideas and Requests 11-11-2020, 07:09
Replies: 4
Views: 382
Posted By cravenge
Re: [Any] Anti speedhack improvement

It's probably not a good idea to post the source code of any of the SMAC's modules in here.
Forum: Plugins 11-09-2020, 10:26
Replies: 24
Views: 6,700
Posted By cravenge
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]

I didn't even made any assumption. I just guided you to the plugin if it was what you wanted.
Forum: Plugin/Gameplay Ideas and Requests 11-09-2020, 10:24
Replies: 4
Views: 298
Posted By cravenge
Re: [ANY] Source TV votekick immunity

if (IsClientSourceTV(client) || IsClientReplay(client))
Forum: Scripting 11-09-2020, 06:51
Replies: 3
Views: 320
Posted By cravenge
Re: Client not connected error: IsClientConnected() +> IsFakeClient()

I don't think that's the case here. Also, you don't need the IsFakeClient check since bots can't do any of those commands and replace IsClientConnected with IsClientInGame since you're basically...
Forum: Extensions 11-09-2020, 06:41
Replies: 156
Views: 69,415
Posted By cravenge
Re: [EXTENSION][L4D2] Left4Fix (2.0.3)

Here. (https://www.mediafire.com/file/eco4vuj66qj3lhr/Latest+L4D2+Windows+binary.rar/file)
Forum: Plugins 11-09-2020, 06:25
Replies: 24
Views: 6,700
Posted By cravenge
Re: [L4D & L4D2] Incapped Weapons Patch (1.10) [10-May-2020]

This plugin covers that: [L4D2] Incapped Magnum (https://forums.alliedmods.net/showthread.php?p=1109372)
Forum: Plugins 11-09-2020, 02:01
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.71 : October 25, 2020 |

Wait, really? I should pay more attention to every new addition in SM often. :oops:
Forum: Plugins 11-08-2020, 06:40
Replies: 44
Views: 7,455
Posted By cravenge
Re: [L4D/L4D2] Black And White Checker | 1.71 : October 25, 2020 |

Unfortunately, there is nothing I can do to fix this. That plugin will have to alter its method on naming Tanks.
Forum: Plugins 11-05-2020, 09:26
Replies: 7
Views: 578
Posted By cravenge
Re: [L4D2] Scavenge Gascan Respawn [v1.0.1 | 03-November-2020]

I think I saw a code snippet from another plugin that detects entities being out of map and it's related to the maximum bounds of the skybox. Idk if the same method works for L4D2 since that one was...
Showing results 1 to 25 of 500

 
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