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Search: Posts Made By: Ilusion9
Forum: Plugins 11-21-2020, 14:52
Replies: 1
Views: 536
Posted By Ilusion9
Re: [ANY] Outputs Info

Version 1.1:
Added support for CSS.
All outputs are saved into one ArrayList.
Forum: Scripting 11-20-2020, 15:55
Replies: 1
Views: 175
Posted By Ilusion9
[CS:GO] UTF8 validation - clientname

Does someone knows how to validate only UTF-8 strings? I want to allow only characters available on console, panels and hud messages. It seems that csgo doesn't support non utf8 characters there.

...
Forum: Scripting 11-18-2020, 15:43
Replies: 4
Views: 594
Posted By Ilusion9
Re: [ANY/CSGO] cutlrbtree overflow, memory access

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#pragma newdecls required

Handle g_FreeAll;

public void OnPluginStart()
{
Handle gamedata =...
Forum: Scripting 11-18-2020, 07:54
Replies: 4
Views: 341
Posted By Ilusion9
Re: [CS:GO] Silent footsteps

You can block jump sounds and footsteps with AddNormalSoundHook, I did it.
He wants to detect silent footsteps, which you cannot do with AddNormalSoundHook, because there are no sounds.

I think...
Forum: Scripting 11-12-2020, 15:57
Replies: 4
Views: 333
Posted By Ilusion9
Re: [CS:GO] SetTransmit and gloves

this happens even when players are using gloves from their inventories
Forum: Scripting 11-11-2020, 17:57
Replies: 4
Views: 333
Posted By Ilusion9
[CS:GO] SetTransmit and gloves

So when I hide a player with SDKHook_SetTransmit and that player has gloves, the gloves just stays where the player was hidden, at that position, just some gloves standing in the air until the round...
Forum: Scripting 11-10-2020, 07:45
Replies: 4
Views: 594
Posted By Ilusion9
Re: [ANY/CSGO] cutlrbtree overflow, memory access

Can this crash be related to https://crash.limetech.org/k6oh2z3avmqi ?
I have a deathrun server and this crash happens every 2 days with nothing related to sourcemod
Forum: Plugins 11-08-2020, 08:40
Replies: 5
Views: 641
Posted By Ilusion9
Re: [ANY] Get CPU name

its showing cpu of the server, not cpu of players.
Forum: Scripting 11-08-2020, 08:37
Replies: 1
Views: 243
Posted By Ilusion9
Re: Force freezetime to end

maybe this could help:


GameRules_SetProp("m_bFreezePeriod", false);
Forum: General 10-29-2020, 17:05
Replies: 2
Views: 415
Posted By Ilusion9
Re: PVS and Occlude.

put the convars with sm_cvar before them.
sm_cvar sv_occlude_players 0
Forum: Scripting 10-12-2020, 02:19
Replies: 9
Views: 701
Posted By Ilusion9
Re: Return arrays in ArrayLists by reference

Use ArrayList.Get to retrieve arraylists from an arraylist. ArrayLists are handles, not arrays.
Forum: Scripting 10-09-2020, 10:07
Replies: 11
Views: 723
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

Now I use SDK_SpawnPost and I can find func_brushes classnames there.
So, never check for entities classnames in SDK_Spawn.
Forum: Scripting 10-06-2020, 15:40
Replies: 11
Views: 723
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

for real?
I use SDK_Spawn for all entities and check their classnames there, should that be the problem?
Forum: Scripting 10-05-2020, 19:45
Replies: 11
Views: 723
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

HookEntityOutputs triggers another entities as well, for example some instance_* entity for func_door::OnFullyClosed etc. (I just deleted the error log file). I'm just hoping that will work for all...
Forum: Scripting 10-05-2020, 16:12
Replies: 11
Views: 723
Posted By Ilusion9
[CS:GO] OnEntityCreated + SDKSpawn

public void OnEntityCreated(int entity, const char[] classname)
{
SDKHook(entity, SDKHook_Spawn, SDK_OnEntitySpawn);
}

public Action SDK_OnEntitySpawn(int entity)
{
if (entity < -1)
{...
Forum: Scripting 09-29-2020, 18:22
Replies: 3
Views: 743
Posted By Ilusion9
Re: [CSGO]Is fake inventory possible?

sprays are client's sided
there are plugins here where players can use custom sprays while pressing E
Forum: Plugins 09-13-2020, 06:17
Replies: 1
Views: 536
Posted By Ilusion9
[ANY] Outputs Info

Description:
Get entities outputs.
Credits to: https://github.com/kidfearless/output-info-plugin/
This plugin skips the usage of saving outputs in arraylists (an arraylist of outputs for every...
Forum: Scripting 09-07-2020, 07:55
Replies: 3
Views: 594
Posted By Ilusion9
Re: edit weapon in player_death event

Hook player_death with EventHookMode_Pre


public void OnPluginStart()
{
HookEvent("player_death", Event_PlayerDeath_Pre, EventHookMode_Pre);
}

public void Event_PlayerDeath_Pre(Event...
Forum: Plugins 08-30-2020, 08:01
Replies: 2
Views: 777
Posted By Ilusion9
Re: [ANY] Multiple Hints

Added support for all games. To do: separate plugins where:
1. hint texts become center texts (this is required for csgo, where hint texts and center texts are displayed in the same spot).
2....
Forum: Plugins 08-29-2020, 04:35
Replies: 2
Views: 777
Posted By Ilusion9
[ANY] Multiple Hints

Description:
Display multiple center or hint texts at once through channels.
There are 2 versions of this plugin, one for games where hints texts are not displayed in the same place as center...
Forum: Plugins 08-27-2020, 04:59
Replies: 10
Views: 2,834
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

CSGO, I put back that thing with "InValue" etc, but it seems the crash happens when I kill entities on SDKHook_Spawn with AcceptEntitiyInput(entitiy, "Kill");
I dhook AcceptInput on...
Forum: Extensions 08-26-2020, 19:09
Replies: 805
Views: 424,049
Posted By Ilusion9
Re: DHooks (Dynamic Hooks - Dev Preview)

So i have a plugin that removes some entities on SDKHook_Spawn and another plugin that dhooks an entity on SDKHook_Spawn. Whenever I kill an entity that is hooked as well, the server crashes.
I...
Forum: Scripting 08-25-2020, 18:51
Replies: 7
Views: 576
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

You must be at CT. It doesnt work for Terrorists
Forum: Scripting 08-25-2020, 18:03
Replies: 7
Views: 576
Posted By Ilusion9
Re: [CS:GO] How to get client's loadout preference?

GivePlayerItem(client, "weapon_hkp2000") will do what you asked. players will receive usp if they have choosed that in their inventories
Forum: Plugins 08-25-2020, 04:34
Replies: 10
Views: 2,834
Posted By Ilusion9
Re: [ANY] Input Hooks - DevTools (1.4) [10-May-2020]

He does the same thing here:

if( pThis < 0 )
pThis = EntRefToEntIndex(pThis);


And I've seen entities with negative values or higher than 4096, I thought entities can only have indexes...
Showing results 1 to 25 of 500

 
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