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Search: Posts Made By: Dragokas
Forum: Plugins Yesterday, 07:53
Replies: 8
Views: 3,131
Posted By Dragokas
Re: [ANY] Timezone API

Can you please, leave a link to the old version?
Because if one wants to use external MySQL database, non-threaded query would be not cool at all.
Forum: Plugins 12-03-2022, 20:46
Replies: 221
Views: 36,317
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

Correct ConVar l4d_mapchanger_finale_change_type appropriately.
I think value 3 should be good.

But, in general, yes, some walkaround should be applied.
Forum: Plugins 12-03-2022, 20:39
Replies: 8
Views: 3,131
Posted By Dragokas
Re: [ANY] Timezone API

Definitely, you need to connect to your database before doing anything to it.
host is ip, username, password are self-explained, other fields are optional, default schema is a database name. If you...
Forum: Snippets and Tutorials 12-01-2022, 06:30
Replies: 2
Views: 368
Posted By Dragokas
Re: SM msvcrt exports

Cool. Good work.

Just FYI, there is MemoryEx include (https://github.com/dragokas/Memory-Extended), doing the same for both Windows and Linux.
BTW, unlike Windows, there is no symbol information...
Forum: Plugins 11-30-2022, 16:25
Replies: 3
Views: 621
Posted By Dragokas
Re: [L4D] DragoWitches: Bomber Witch

Option is not provided.
You can replace code:

int iShield = vShield(witch);
SDKHook(witch, SDKHook_OnTakeDamage, OnTakeDamage);
g_iShield[witch] = EntIndexToEntRef(iShield);

with
...
Forum: Plugins 11-29-2022, 04:23
Replies: 221
Views: 36,317
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

The matter of convenience. The game of words. You can call it as you wish. That is why everything exists in translation file.
There are 3 categories. All of them are custom campaigns:
- Test maps...
Forum: Plugins 11-29-2022, 04:15
Replies: 8
Views: 3,131
Posted By Dragokas
Re: [ANY] Timezone API

@LividBunny, there are import examples on download page:
https://timezonedb.com/download

Or you can just open .sql file in your database manager (personally, I'm using outdated 'MySQL Query...
Forum: Plugins 11-26-2022, 17:23
Replies: 221
Views: 36,317
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

You should run your server with this plugin at least.
File will be automatically populated with all campaigns.
Forum: Plugins 11-26-2022, 15:23
Replies: 5
Views: 2,945
Posted By Dragokas
Re: [ANY] Days to New Year

Ask TimeZone API author.
Forum: Plugins 11-25-2022, 19:22
Replies: 221
Views: 36,317
Posted By Dragokas
Forum: Plugins 11-25-2022, 19:00
Replies: 10
Views: 1,633
Posted By Dragokas
Re: [ANY] Map Slots Locker

Thank you. If that works, it must be a genius temporarily solution.
Forum: Plugins 11-25-2022, 18:56
Replies: 17
Views: 6,699
Posted By Dragokas
Forum: Plugins 11-25-2022, 18:49
Replies: 221
Views: 36,317
Posted By Dragokas
Re: [L4D1 & L4D2] Map changer with rating system

Run client, enter !maps, select desired map, than "Move to another group", select group.

Or for mass-change:

Go to configs/MapChanger_info.txt and change "group" to 0, 1 or 2 (index of...
Forum: Plugins 11-21-2022, 16:25
Replies: 43
Views: 16,723
Posted By Dragokas
Re: [L4D1 & L4D2] Tank anti-stuck (anti-block)

I know. They should be re-written long time ago (at least to use precision like in SM Respawn Improved (https://forums.alliedmods.net/showthread.php?t=323220)). Plugin was written at times when I...
Forum: Plugins 11-21-2022, 16:20
Replies: 2
Views: 580
Posted By Dragokas
Re: [L4D1 & L4D2] Witch Guard (performance fork)

1. No.
2. No, it's global. I think I hardcoded the number of max guardians in this line (max: 32):

if ( WitchGuardCount >= MaxClients )
return -1;
Forum: Plugins 11-19-2022, 16:26
Replies: 10
Views: 1,483
Posted By Dragokas
Re: [L4D1] Bebop Addon

- bebop [original] (included in archive)
Forum: General 11-16-2022, 15:31
Replies: 4
Views: 452
Posted By Dragokas
Re: [L4D] Tank claw damage

oqyh, thanks, going to try that ConVar, but I think it's "versus" only.

Also, I just took a closer look on your work, and yeah, it's quite convenient to have such config, especially when one need...
Forum: General 11-16-2022, 06:47
Replies: 4
Views: 452
Posted By Dragokas
Re: [L4D] Tank claw damage

Yeah, thanks, with plugin it's possible.
I was curious if they're more lightweight solution.
Forum: General 11-14-2022, 18:58
Replies: 3
Views: 381
Posted By Dragokas
Forum: General 11-14-2022, 18:19
Replies: 3
Views: 381
Posted By Dragokas
How to disable logs in /logs dir?

Hi,

can I prevent creating logs in {root}/left4dead/logs dir somehow (for optimization purposes)?
Forum: General 11-14-2022, 12:23
Replies: 4
Views: 452
Posted By Dragokas
[L4D] Tank claw damage

Is there cvar to change Tank claw damage depending on game difficulty?
Forum: General 11-14-2022, 11:43
Replies: 1
Views: 333
Posted By Dragokas
Forum: General 11-14-2022, 11:31
Replies: 9
Views: 818
Posted By Dragokas
Re: Have I written the largest plugin for Sourcemod?

Oh, shit. I hope you split code by different includes. Otherwise, I cannot imagine, how to manage such huge code and find anything in it. For me, it's quite difficult to support even 2000+ lines of...
Forum: Plugins 11-13-2022, 16:32
Replies: 17
Views: 6,699
Posted By Dragokas
Forum: Plugins 11-13-2022, 11:38
Replies: 30
Views: 12,041
Posted By Dragokas
Re: [ANY(ish), L4D2(supported)] Sky's RPGMaker

Skyy, very cool, nice to know! Thanks for the link. Subscribed :)
Showing results 1 to 25 of 500

 
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