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Search: Posts Made By: cravenge
Forum: Plugins Yesterday, 16:19
Replies: 20
Views: 4,326
Posted By cravenge
Re: [L4D2] Collision Hook

Cuz the source code also needs to be changed. Adding the game data alone doesn't do anything.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 19:16
Replies: 6
Views: 409
Posted By cravenge
Re: [L4D2] Witch follow the survivors

The OP probably wants her to walk up to the survivors if they decided to go around and completely ignore her instead.
Forum: Plugin/Gameplay Ideas and Requests 10-14-2021, 02:36
Replies: 6
Views: 409
Posted By cravenge
Re: [L4D2] Witch follow the survivors

I think this is what they are looking for: [L4D & L4D2] Evil Witch (https://forums.alliedmods.net/showthread.php?t=167077)
Forum: Plugins 10-13-2021, 11:32
Replies: 2
Views: 455
Posted By cravenge
[L4D/L4D2] Vigilant Tank Behavior | 0.1 : October 13, 2021 |

Description:

Alters the Tank's default behavior of being put in idle state after spawning recently to one similar in finales, making him charge towards the survivors instantly instead.

...
Forum: Plugin/Gameplay Ideas and Requests 10-02-2021, 06:06
Replies: 3
Views: 299
Posted By cravenge
Re: [L4D2]How to stop the game behavior that automatically opens the safety door.

I'm not sure if this is the exact cvar that controls the amount of time a VS round auto-starts but no harm in fiddling with it:director_ready_duration : 60 : , "sv", "cheat" :...
Forum: Metamod:Source Plugins 09-26-2021, 14:09
Replies: 258
Views: 104,777
Posted By cravenge
Re: L4D/L4D2 Tickrate Enabler

Use Accelerator's version. It's the only one still working up to this day.
Forum: Plugins 09-24-2021, 23:44
Replies: 20
Views: 4,326
Posted By cravenge
Re: [L4D2] Collision Hook

If anyone wants this to work on SM versions 1.10 and below, here's the signature:"CreateInterface"
{
"library" "engine"...
Forum: Plugins 09-24-2021, 06:48
Replies: 20
Views: 4,326
Posted By cravenge
Forum: Extensions 09-18-2021, 04:40
Replies: 316
Views: 227,724
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

I don't know why it's crashing for you but I just 2 full campaign runs on my Windows server as a test and did not stumble upon any crash while doing so.

Edit: Are you sure this extension is...
Forum: Plugins 09-16-2021, 06:44
Replies: 10
Views: 1,845
Posted By cravenge
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.3 : September 16, 2021 |

Updated! Please redownload and remove any traces of the old version.+ Made idling working in competitive game modes, e.g., Versus and Scavenge.
Forum: Extensions 09-15-2021, 08:30
Replies: 134
Views: 72,235
Posted By cravenge
Re: CollisionHook

Maybe the fault lies within DHooks and how it replaces the first six bytes of the function during the detouring process.
Forum: General 09-12-2021, 09:13
Replies: 1
Views: 569
Posted By cravenge
[L4D2] Crash on CNavLadder::GetPosAtHeight

Looking through my server's previous crash logs, this one seems to stand out the most. Usually happens on custom campaigns judging from the main logs, more often on the last map of A Dam Mission...
Forum: Extensions 09-10-2021, 04:12
Replies: 316
Views: 227,724
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

Use the one by Accelerator along with the game data I provided.
Forum: Extensions 09-06-2021, 01:51
Replies: 316
Views: 227,724
Posted By cravenge
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)

For anyone who wants to still use this alongside Lux's Left 4 Fix collection:"CDirectorMusicBanks::OnRoundStart"
{
"library" "server"
"windows" ...
Forum: Plugins 08-25-2021, 07:28
Replies: 13
Views: 10,053
Posted By cravenge
Re: [L4D2] Pummeled Survivor Fix

Are you sure? I've seen it happen more often in Scavenge game mode, both official and community.
Forum: Plugins 08-18-2021, 08:45
Replies: 3
Views: 942
Posted By cravenge
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.4 : August 18, 2021 |

Updated!+ Updated Windows signatures to be able to withstand further updates in the future.Note: Offsets, however, are a different story.
Forum: Plugins 08-16-2021, 18:28
Replies: 22
Views: 6,574
Posted By cravenge
Re: [L4D2] Gascan Announcer

Final edit: I made sure to check the offsets again and they have been verified to be correct.

No idea why it's crashing (since I rewrote the code on my end to patch each byte properly) but I have...
Forum: Plugins 08-15-2021, 03:20
Replies: 3
Views: 942
Posted By cravenge
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.2 : August 13, 2021 |

Updated!+ Fixed a small oversight in the offset patch adjustment method.
Forum: Plugins 08-13-2021, 00:09
Replies: 3
Views: 942
Posted By cravenge
Re: [L4D/L4D2] Tank - MiniGun Priority Patch | 0.2 : August 13, 2021 |

Updated!+ Improved offset patch adjustment method for Linux.
Forum: Plugins 08-12-2021, 13:38
Replies: 3
Views: 942
Posted By cravenge
[L4D/L4D2] Tank - MiniGun Priority Patch | 0.4 : August 18, 2021 |

Description:

A more advanced version of Tank ignores minigun (https://forums.alliedmods.net/showthread.php?p=2677076) that patches the right conditions needed in order for this plugin to do its...
Forum: Plugins 08-11-2021, 07:49
Replies: 108
Views: 31,076
Posted By cravenge
Re: [L4D & L4D2]Witch fixes[Left 4 Fix]

Looks like WitchAttack::OnStart for L4D1 has two of the same conditions regarding character checking, which would explain the Witch still attacking the wrong survivor after being startled but it only...
Forum: Plugins 08-09-2021, 20:28
Replies: 10
Views: 1,845
Posted By cravenge
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |

I have tested numerous times and all idle states are saved across map transitions then restored 5 seconds later after loading in for each player per the game's usual behavior. You might have a plugin...
Forum: Plugins 08-08-2021, 17:21
Replies: 10
Views: 1,845
Posted By cravenge
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |

Alternatively, you can bind the command to a button for easy access.
Forum: Plugins 08-07-2021, 23:52
Replies: 10
Views: 1,845
Posted By cravenge
Re: [L4D/L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |

L4D1 only has support for auto idle at the moment. I'm trying to see if I can apply the same method for the manual one.
Forum: Plugins 08-07-2021, 16:13
Replies: 10
Views: 1,845
Posted By cravenge
Re: [L4D2] "go_away_from_keyboard" Unlock | 0.2 : August 8, 2021 |

Updated! Please redownload and remove any traces of the old version.+ Now patches the auto idle detection as well.
+ Full L4D support.
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