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Search: Posts Made By: Spirrwell
Forum: Scripting 02-24-2016, 08:23
Replies: 2
Views: 381
Posted By Spirrwell
Re: Any Way to Check if Client is in Thirdperson View?

I checked the m_iObserverMode thing, and it seems that it's always 0 regardless of whether you're in thirdperson or firstperson. It only changes if you're in spectator or something.

I tried the...
Forum: Scripting 02-24-2016, 00:33
Replies: 2
Views: 381
Posted By Spirrwell
Any Way to Check if Client is in Thirdperson View?

Hi there, I've been working on a hats plugin for this mod I play, and the only brick wall I've seem to hit so far is the fact that there seems to be no way for me to check if the player is in...
Forum: News 12-30-2014, 20:17
Replies: 31
Views: 23,211
Posted By Spirrwell
Re: SourceMod 1.6.3, Metamod:Source 1.10.4 Released

Sorry for the late response as my father passed away earlier this month and have been working on moving out. O.o But anyway, yeah, it's all good now. Works just fine.

Don't know if you need to...
Forum: News 12-30-2014, 17:23
Replies: 31
Views: 23,211
Posted By Spirrwell
Re: SourceMod 1.6.3, Metamod:Source 1.10.4 Released

I'm still on 1.6.3 from sourcemod.net. I dunno if those links are updated or something with a newer 1.6.3 as that would be confusing, but should I use a development version?
Forum: News 12-29-2014, 14:33
Replies: 31
Views: 23,211
Posted By Spirrwell
Re: SourceMod 1.6.3, Metamod:Source 1.10.4 Released

Hi there, sorry to be a bother. But there was an update to the gamedata about 6 days ago. SourceMod did its auto-update, and broke my PVKII server again. I had to re-add "game" "pvkii" to the...
Forum: Scripting 12-12-2014, 22:43
Replies: 8
Views: 1,195
Posted By Spirrwell
Re: Command Listener... Not Working?

Yeah, I've tried sending voice commands, and it does show the command "menuselect" which is the equivalent of voicemenu#;slot#. So I could block a menuselect, but I'd first have to even check if...
Forum: Scripting 12-12-2014, 20:31
Replies: 8
Views: 1,195
Posted By Spirrwell
Re: Command Listener... Not Working?

That actually turned out to be pretty cool. I just printed to chat to see what each command did, and it looks like there's some commands that I can't type in the console but seem to have some great...
Forum: Scripting 12-12-2014, 17:35
Replies: 8
Views: 1,195
Posted By Spirrwell
Re: Command Listener... Not Working?

Yeah, I'm pretty sure it's voicemenu2. If you type in "bind c" in the console (c is the key it's bound to...) it shows voicemenu2. For all the 0-9 keys they're bound as slot0, slot1, and etc. So if I...
Forum: Scripting 12-12-2014, 11:24
Replies: 8
Views: 1,195
Posted By Spirrwell
Command Listener... Not Working?

Hi there! In this mod I play Pirates, Vikings, and Knights II, there's a particular bug with its voice menus which under certain conditions causes the client to crash. Such as carrying an item that's...
Forum: News 11-28-2014, 12:37
Replies: 31
Views: 23,211
Posted By Spirrwell
Forum: News 11-28-2014, 09:57
Replies: 31
Views: 23,211
Posted By Spirrwell
Re: SourceMod 1.6.3, Metamod:Source 1.10.4 Released

In sourcemod\gamedata\core.games\engine.sdk2013.txt, it seems you forgot to add pvkii under "#supported" for games with stripped Linux binaries. Without this, the SDKHooks extension fails to load,...
Forum: Scripting 11-19-2014, 13:09
Replies: 5
Views: 1,075
Posted By Spirrwell
Re: VFormat and any:... Not Working

Oh thank you! But as for that if check, I borrowed the IsValidClient() function from the saysounds plugin.

public IsValidClient (client)
{
if (client <= 0 || client > MaxClients ||...
Forum: Scripting 11-19-2014, 10:19
Replies: 5
Views: 1,075
Posted By Spirrwell
Re: VFormat and any:... Not Working

Oh I see, you pass the length directly, I actually did the same thing creating the string with a length that I stored in variable. But I never passed it to VFormat directly. Thanks!
Forum: Scripting 11-19-2014, 07:43
Replies: 5
Views: 1,075
Posted By Spirrwell
VFormat and any:... Not Working

Hi! What I'm trying to do is create a PrintCenterTextAll type function that omits a given client, and for the sake of getting to the point, here is that function:

PrintCenterTextOmit(omitClient,...
Forum: Plugins 11-16-2014, 02:49
Replies: 1,287
Views: 564,196
Posted By Spirrwell
Re: Say Sounds (including Hybrid Edition) (4.0.8)

Just going to post this here on the off-chance somebody's looking for it. I was having an issue where the join sound for a player of a SteamID wasn't playing. But in reality it did play, the first...
Forum: Scripting 11-12-2014, 04:50
Replies: 14
Views: 4,649
Posted By Spirrwell
Re: Get Entity Key Value?

Ah, the game I'm working with is Pirates, Vikings, and Knights II. I was hoping that I could make the gamemode feel less artificial (yeah, that word kind of makes no sense in this context anyway) by...
Forum: General 11-11-2014, 12:35
Replies: 5
Views: 712
Posted By Spirrwell
Re: Dumping Virtual Offsets?

Oh, I had read of that but had also read about it not being compatible with IDA 5 which is what I was using. I'll try it out with the newer demo version.



Ah, I hadn't read your comment on it....
Forum: General 11-10-2014, 22:20
Replies: 5
Views: 712
Posted By Spirrwell
Re: Dumping Virtual Offsets?

I assume that by it needing more than just those updated you were referring to the gamedata like switching it to the sdk2013 engine? A guy over at the PVKII forums already did a git pull request on...
Forum: General 11-10-2014, 21:40
Replies: 5
Views: 712
Posted By Spirrwell
Dumping Virtual Offsets?

Alright, this mod I play, Pirates, Vikings, and Knights II, recently updated to Source SDK 2013 from Source 2007. I'm not very familiar at all with dumping offsets and whatnot. I did have some...
Forum: Scripting 11-09-2014, 13:15
Replies: 14
Views: 4,649
Posted By Spirrwell
Re: Get Entity Key Value?

Oh cool, I've been looking for an excuse to try out extension programming. I find C++ much more understandable anyhow. However it does seem that trying to create NEW entities is futile. It looks like...
Forum: Scripting 11-08-2014, 23:59
Replies: 14
Views: 4,649
Posted By Spirrwell
Re: Get Entity Key Value?

I'm sorry, but maybe I made it a bit confusing by mentioning DispatchKeyValue(), but I'm NOT trying to set a key value.

Besides, FlagCaptureLimit in the FGD file I edited does not exist in the...
Forum: Scripting 11-08-2014, 22:14
Replies: 14
Views: 4,649
Posted By Spirrwell
Re: Get Entity Key Value?

Thanks, that worked, but what exactly am I looking for in this file? I don't understand. It's not like I edited the source code to the mod or anything, I just modified the FGD file. How does this...
Forum: Scripting 11-08-2014, 18:39
Replies: 14
Views: 4,649
Posted By Spirrwell
Get Entity Key Value?

Hi there! I've looked this up and all I've seen is about getting entity properties, not an entity key value directly. I know you can instill key values with DispatchKeyValue(), but there is no way to...
Forum: Plugins 09-27-2014, 19:47
Replies: 498
Views: 161,471
Posted By Spirrwell
Re: [ANY/CSS] EntControl(like grabbermod,NPCs,BuildIn-WEBSERVER,...) (Updated 2014-05

Sorry for the bump, but...

I recommend that if you can't get the plugin to work properly, that you try to compile it yourself. I had to do that despite the fact that it boasts you don't need to...
Forum: General 09-19-2014, 19:15
Replies: 2
Views: 274
Posted By Spirrwell
Re: In-Game Download Interface?

I don't quite understand how it would be vague, and no, I don't plan on paying for a plugin, I'll write it myself. I'm simply looking for how to make it work, and\or plugins that offer similar...
Showing results 1 to 25 of 36

 
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