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Search: Posts Made By: georgik57
Forum: New Plugin Submissions 04-21-2024, 12:54
Replies: 6
Views: 229
Posted By georgik57
Re: D7 HUD Info

It measures client fps to avoid overflowing when he can't process enough information.
If it goes under 40, the messages are not sent.
Forum: New Plugin Submissions 04-21-2024, 12:21
Replies: 6
Views: 229
Posted By georgik57
Re: D7 HUD Info

Works either way i guess. I've always used this version and had no problems.
Forum: New Plugin Submissions 04-21-2024, 11:58
Replies: 6
Views: 229
Posted By georgik57
Re: D7 HUD Info

Woops. Edited. Also here: bitsums.inc (https://forums.alliedmods.net/attachment.php?attachmentid=156747&d=1470798439). Ty.
Forum: Suggestions / Requests 04-21-2024, 09:57
Replies: 13
Views: 627
Posted By georgik57
Re: [REQUEST][HL] timeleft, system clock HUD

https://forums.alliedmods.net/showthread.php?p=2821332
Forum: New Plugin Submissions 04-21-2024, 09:48
Replies: 6
Views: 229
Posted By georgik57
D7 HUD Info

D i 5 7 i n c T's HUD Info
https://i.imgur.com/oWwUU8P.png



http://bit.ly/D7ImgDesc
Simple multiple HUD info plugin that can display any information in any style you want, with the ability to...
Forum: New Plugin Submissions 04-20-2024, 11:58
Replies: 6
Views: 610
Posted By georgik57
Re: Quick-switch Reload v1.0 (AMXX 1.8 Compatible)

idk if it's possible to do that since the sounds are played on client side.
setting ammo as soon as the clip is in is also not a good idea because if you hold attack it will start shooting before...
Forum: Suggestions / Requests 04-17-2024, 10:00
Replies: 19
Views: 1,039
Posted By georgik57
Re: Simple WarmUp

that's because player movement speed is reset by the engine on weapon change. you need to hook weapon change event and set it back every time.
Forum: Scripting Help 04-17-2024, 09:56
Replies: 12
Views: 570
Posted By georgik57
Re: Entity disappearing under the ground

it's because of the size. you spawn it inside the wall so it goes through.
edit: and the solid_not property. pretty self explanatory. if it's not solid it will be able to move through walls.
Forum: Scripting Help 04-17-2024, 09:47
Replies: 8
Views: 380
Posted By georgik57
Re: Execute cfg via chat

you can do amx_rcon exec lo3.cfg
Forum: Scripting Help 04-04-2024, 05:54
Replies: 1
Views: 182
Posted By georgik57
Re: Night plugin help with countdown

What you want, except no hud present:
https://forums.alliedmods.net/showthread.php?t=273814
zpnm_gp_day_light.sma
Forum: Scripting Help 04-04-2024, 05:48
Replies: 13
Views: 788
Posted By georgik57
Re: nVault save + load

I would recommend using OciXCrom's chat plugins:
https://amxx-bg.info/pluginlab/
Forum: Scripting Help 04-04-2024, 05:45
Replies: 11
Views: 370
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

Delete or comment:
stock client_print_color(const id,const input[], any:...)
{
new msg[191], players[32], count = 1; vformat(msg,190,input,3);
replace_all(msg,190,"!g","^4"); // green...
Forum: Scripting Help 03-30-2024, 14:53
Replies: 11
Views: 370
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

//// csadsfdsa.sma
// Header size: 2408 bytes
// Code size: 13736 bytes
// Data size: 5060 bytes
// Stack/heap size: 16384 bytes; estimated max. usage=255...
Forum: Scripting Help 03-30-2024, 13:14
Replies: 6
Views: 412
Posted By georgik57
Re: Request for Damage Glow change

What you want is DLIGHT which has a very high impact on player fps. I would not recommend doing this at all.
Forum: Scripting Help 03-30-2024, 13:08
Replies: 11
Views: 370
Posted By georgik57
Re: How to fixed ZP Items Rock Guitar

g_itemid /= zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
->
g_itemid = zv_register_extra_item("[ZP] Rock Guitar", "X3 DMG", "ZV_TEAM_HUMAN")
The rest of the errors are...
Forum: Scripting Help 03-23-2024, 12:45
Replies: 2
Views: 269
Posted By georgik57
Re: Fixing PVS/PAS Engine Messages when using a view entity.

this should only happen if you use addtofullpack to set the player view origin
i get away with this by setting the real view origin of the camera in FM_UpdateClientData pre while using a single...
Forum: Suggestions / Requests 03-22-2024, 05:00
Replies: 5
Views: 510
Posted By georgik57
Re: make chat/say still/permanent

The chat box is a client side modification called metahooksv. I wouldn't recommend using it on steam though as you might get vac banned.
Forum: Suggestions / Requests 03-21-2024, 17:03
Replies: 4
Views: 562
Posted By georgik57
Re: Help plz on this plugin !

You need reapi to compile and run this plugin. And rehlds.
Forum: Suggestions / Requests 03-21-2024, 16:44
Replies: 5
Views: 510
Posted By georgik57
Re: make chat/say still/permanent

Chat messages expiration is controlled on the client side via hud_saytext_time cvar. It can be done via a plugin by spamming the chat, but it wouldn't be a good idea at all.
Chat box is also via a...
Forum: Suggestions / Requests 03-17-2024, 13:34
Replies: 5
Views: 369
Posted By georgik57
Re: autoresponder edit

https://forums.alliedmods.net/showpost.php?p=2819114&postcount=10
https://forums.alliedmods.net/showpost.php?p=2819116&postcount=12
Forum: Scripting Help 03-15-2024, 08:16
Replies: 34
Views: 1,154
Posted By georgik57
Re: Dollar Weapon menu

it can't. this is not slowhacking. it is simulating players sending commands to the server.

EDIT:

const PRIMARY_WEAPONS_BIT_SUM =...
Forum: Suggestions / Requests 03-15-2024, 06:02
Replies: 18
Views: 1,004
Posted By georgik57
Re: Auto Name

I meant like this. 2 less native calls.
#include <amxmodx>
#include <fakemeta>

new const Version[] = "0.2";

#define MAX_PLAYERS 32

new const DefaultNames[][] =
{
Forum: Scripting Help 03-14-2024, 17:00
Replies: 34
Views: 1,154
Posted By georgik57
Re: Dollar Weapon menu

engclient_cmd("weapon_ak47; drop")
Forum: Suggestions / Requests 03-14-2024, 16:26
Replies: 18
Views: 1,004
Posted By georgik57
Re: Auto Name

@Bugsy if the change name message is blocked, will the code still be triggered?
Also, wouldn't it be more effective just having a variable set to true/false for when not to ignore the forward...
Forum: Suggestions / Requests 03-11-2024, 16:33
Replies: 9
Views: 414
Posted By georgik57
Re: Connect location

https://forums.alliedmods.net/showthread.php?p=2679408#post2679408
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