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Posts Made By:
Effeff
Forum:
Plugins
04-04-2021, 16:41
Replies:
97
[ANY] Threaded Mysql Bans
Views:
43,204
Posted By
Effeff
Re: [ANY] Threaded Mysql Bans
Today I noticed that this plugin had been calculating the "time remaining" for non-permanent bans incorrectly.
Turns out, the person who made the one on the zipcore github from 6 years ago...
Forum:
Plugins
03-09-2021, 12:49
Replies:
501
[ANY] Little Anti-Cheat
Views:
172,782
Posted By
Effeff
Re: [ANY] Little Anti-Cheat
I see autoshoot get asked about a lot in this thread. Maybe a FAQ section that contains this would be useful?
Here are some links where J-Tanzanite talks about it.
...
Forum:
Plugins
03-09-2021, 12:21
Replies:
3
[CSGO] Deagle HS Only
Views:
3,134
Posted By
Effeff
Re: [CSGO] Deagle HS Only
I suggest using SDKHook_TraceAttack to remove aimpunch from teammates and completely ignore non-headshot attacks from deagle. pseudo below, I'd try it first to see if you think it's a good idea or...
Forum:
Scripting
03-04-2021, 03:29
Replies:
3
Possibly erroneous warning when declaring enum structs with primitive members
Views:
1,049
Posted By
Effeff
Re: Cannot declare enum structs that mix primitive members and array members
Example of how you can initialize the enum struct without the warning (compiles but untested).
enum struct Survivor1
{
char name[MAX_NAME_LENGTH];
char model[PLATFORM_MAX_PATH];
int prop;...
Forum:
Scripting
03-02-2021, 20:37
Replies:
1
Custom killfeed icon?
Views:
1,543
Posted By
Effeff
Re: Custom killfeed icon?
Have you seen this thread?
"[STOCK] Custom kill message icons"
https://forums.alliedmods.net/showthread.php?t=330116
edit: You probably have, since it looks like you are trying to do the same...
Forum:
Scripting
03-02-2021, 14:45
Replies:
5
Solved
Get direction player is moving relative to other player
Views:
1,453
Posted By
Effeff
Re: Get direction player is moving relative to other player
Awesome, changed it to the snippet below and it works perfectly.
Thank you so much for your explanation!
I feel a bit silly for what I did with the AddVectors part - I started with a velocity...
Forum:
Scripting
03-01-2021, 19:32
Replies:
5
Solved
Get direction player is moving relative to other player
Views:
1,453
Posted By
Effeff
Re: Get direction player is moving relative to other player
Thanks for your advice.
I currently have this, but I am getting a number in the thousands.
float GetDamageVelocityModifier(int attacker, int victim)
{
float attackerPos[3], victimPos[3],...
Forum:
Scripting
02-28-2021, 18:27
Replies:
5
Solved
Get direction player is moving relative to other player
Views:
1,453
Posted By
Effeff
Get direction player is moving relative to other player
I'm trying to make fist combat a little more complex in csgo (rather than just plain old flat damage every time). One of the things I want to do is make it so that when you punch someone, your damage...
Forum:
Plugins
02-23-2021, 18:27
Replies:
10
[CSGO] Auto Assign Team
Views:
9,483
Posted By
Effeff
Re: [CSGO] Auto Assign Team
Suggested changes:
Respawn players later. You are currently respawning the players before they are placed on a team.
Check if the team change was successful. A side effect of using...
Forum:
Plugins
02-23-2021, 17:55
Replies:
28
[CS] Extra Spawn Points
Views:
25,828
Posted By
Effeff
Re: [CS] Extra Spawn Points
edit2: While the below solution works, it seems to sometimes cause the issue where players will spawn at the map's origin anyway. Probably not ideal at all...
After some experimentation, I believe...
Forum:
Scripting
02-23-2021, 17:51
Replies:
4
Trying to detour IsSpawnPointValid in CSGO
Views:
903
Posted By
Effeff
Re: Trying to detour IsSpawnPointValid in CSGO
I just tried this and it didn't make a difference with solving the issue I am describing. I suspect that there is something funky going on and "jointeam" doesn't get called at all.
It is...
Forum:
Scripting
02-23-2021, 09:27
Replies:
4
Trying to detour IsSpawnPointValid in CSGO
Views:
903
Posted By
Effeff
Re: Trying to detour IsSpawnPointValid in CSGO
There seems to be a limit of how many players can spawn (or even join a team) based off the number of spawnpoints on a map. I want to try and see if any of these functions are related.
Here's what...
Forum:
Scripting
02-21-2021, 19:22
Replies:
4
Trying to detour IsSpawnPointValid in CSGO
Views:
903
Posted By
Effeff
Trying to detour IsSpawnPointValid in CSGO
My goal is to accomplish what this plugin does, but different https://forums.alliedmods.net/showthread.php?t=260532
I see three relevant functions:
CTeamSpawnPoint::IsValid
(I don't think I'm...
Forum:
Plugins
02-20-2021, 18:20
Replies:
115
[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Views:
36,854
Posted By
Effeff
Re: [CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
4.1.2 (too many minor changes that were only released in 'beta' between 3.2.5 and 4.1.2) -
* Force mp_autoteambalance and mp_limitteams to both be 0 (Thanks Penalte from alliedmods for the...
Forum:
Plugins
02-19-2021, 15:54
Replies:
87
[CS:GO] ReservedSlots using 'connect' and limit bypass fix [UPDATED 04/04/2021]
Views:
20,731
Posted By
Effeff
Re: [CS:GO] Reserved Slots using 'connect' and client limit bypass fix
I believe this happens because the plugin uses: GetClientCount(false) >= GetMaxHumanPlayers()
GetClientCount(false) will return 1 because a player is connecting, and GetMaxHumanPlayers() will return...
Forum:
Plugins
02-06-2021, 12:28
Replies:
97
[ANY] Threaded Mysql Bans
Views:
43,204
Posted By
Effeff
Re: [ANY] Threaded Mysql Bans
I wanted to try making a new syntax version. As I was working on it, I realized someone named ShadowMen already did it 6 years ago here: https://github.com/Zipcore/Threaded-MySQL-Bans
I did it...
Forum:
Plugins
01-28-2021, 00:09
Replies:
17
Particles Fix - New Update 20/02/2021
Views:
4,875
Posted By
Effeff
Re: Particles Fix
The plugin removes the steamid from the database if it already exists. This is not a good idea. A better idea is to have a command to clear the database of steamids if you've added a new particle to...
Forum:
Plugins
01-27-2021, 00:57
Replies:
6
[CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)
Views:
3,717
Posted By
Effeff
Re: [CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)
As I wrote 2 comments above, I want to create some modules (one for KDR, one for KPR). I have some problems though.
KDR and KPR are both floats, but your plugin does not appear to support floats....
Forum:
Plugins
01-25-2021, 22:23
Replies:
6
[CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)
Views:
3,717
Posted By
Effeff
Re: [CS:GO/Any] Top System [MySQL] (v1.0 | 25 January 2020)
This is nice. I want to make modules for "Rounds played", "Kill Death Ratio" and "Kills per Round" when I get the chance.
Also, I have been interested in a plugin that keeps track of top stats for...
Forum:
Plugins
01-16-2021, 06:03
Replies:
8
[CSGO] Stuck Workshop Fix
Views:
9,587
Posted By
Effeff
Re: [CSGO] Stuck Workshop Fix
You can try this plugin, although I have not tried it myself: https://forums.alliedmods.net/showthread.php?t=323115
Forum:
Plugin/Gameplay Ideas and Requests
01-14-2021, 17:40
Replies:
15
[REQ] Anti-BackStab / Anti-Double Stab
Views:
4,616
Posted By
Effeff
Re: [REQ] Anti-BackStab / Anti-Double Stab
Anyone using the plugin from ThatOneGuy in this thread, you need to also have autoexecconfig.sp running for it to work properly. https://github.com/Impact123/AutoExecConfig
Forum:
Plugins
01-01-2021, 15:45
Replies:
115
[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Views:
36,854
Posted By
Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
I did look at your settings and it is fine. I say again, my plugin does not look at what map you are on.
If it works on some maps but not others, I do not think it is this plugin's fault.
You...
Forum:
Plugins
12-31-2020, 13:20
Replies:
5
[CS:GO] CS:GO Weapon fists [Updated 27-Feb-2023]
Views:
3,601
Posted By
Effeff
Re: [CS:GO] CS:GO Weapon fists
I had written something similar awhile ago. I do not change the movement speed, I just changed the damage of fists to be similar to knife against no armor opponents. Maybe it will be helpful or give...
Forum:
Plugins
12-30-2020, 23:01
Replies:
115
[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Views:
36,854
Posted By
Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
It does not make sense for the plugin to only balance on specific maps. It does not look at what map you are on.
Are you sure the plugin is even loaded on those maps? Is there anything you do on...
Forum:
Plugins
12-30-2020, 02:28
Replies:
115
[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)
Views:
36,854
Posted By
Effeff
Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
edited: The error confuses me. Unless I have made a mistake (which I cannot see), "index -1" can only occur if a team balance occurs when there is only 0 or 1 players total on both teams. This...
Showing results 1 to 25 of 126
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