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Search: Posts Made By: PoSiTiOn Of PoWeR
Forum: Suggestions / Requests 01-18-2009, 15:10
Replies: 4
Views: 1,412
Posted By PoSiTiOn Of PoWeR
Re: [REQ] Last 10 Played players.

try this

#include <amxmodx>
#include <amxmisc>
#include <geoip>

#define PLUGIN "New Plugin"
#define VERSION "1.0"
#define AUTHOR "Author"
Forum: Unapproved/Old Plugins 01-14-2009, 14:12
Replies: 21
Views: 8,983
Posted By PoSiTiOn Of PoWeR
Forum: Unapproved/Old Plugins 01-13-2009, 13:44
Replies: 21
Views: 8,983
Posted By PoSiTiOn Of PoWeR
Re: Hostage Model (v0.2)

version 0.2 released
Forum: Unapproved/Old Plugins 12-29-2008, 06:32
Replies: 21
Views: 8,983
Posted By PoSiTiOn Of PoWeR
Re: Hostage Model

yes, just change hostages' models :).. done to .zip
Forum: Unapproved/Old Plugins 12-29-2008, 06:23
Replies: 21
Views: 8,983
Posted By PoSiTiOn Of PoWeR
Hostage Model (v0.2b)

Hostage Model
v 0.2b
By PoSiTiOn Of PoWeR
(P.Of.Pw)

Description: with this plugin can change hostage model.
Modules: fakemeta
Note: open "hostage_model.ini" to edit the hostage model
for...
Forum: Approved Plugins 12-10-2008, 09:05
Replies: 27
Views: 35,918
Posted By PoSiTiOn Of PoWeR
Re: Headshot Grave

very cool:gyar:
Forum: Approved Plugins 09-08-2008, 08:26
Replies: 60
Views: 73,176
Posted By PoSiTiOn Of PoWeR
Re: Info Zone

hmmm.. cool:up:
Forum: Scripting Help 09-02-2008, 17:27
Replies: 10
Views: 10,058
Posted By PoSiTiOn Of PoWeR
mp_freezetime CT / Ts

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

public plugin_init() {
register_plugin("New", "1.2", "P.Of.Pw")

register_logevent("roundstart", 2, "1=Round_Start");
...
Forum: Scripting Help 08-26-2008, 07:24
Replies: 4
Views: 1,533
Posted By PoSiTiOn Of PoWeR
Re: Repair plugin

do not work

#include <amxmodx>
#include <amxmisc>

#define PLUGIN_NAME "New AMXX Plugin"
#define PLUGIN_AUTHOR "SAMURAI"
#define PLUGIN_VERSION "0.1"

new bool:g_bl_Firstround = false;
Forum: Scripting Help 08-26-2008, 07:01
Replies: 4
Views: 1,533
Posted By PoSiTiOn Of PoWeR
Repair plugin

#include <amxmodx>
#include <amxmisc>

#define PLUGIN_NAME "New AMXX Plugin"
#define PLUGIN_AUTHOR "SAMURAI"
#define PLUGIN_VERSION "0.1"

new bool:g_bl_Firstround = false;

public...
Forum: Suggestions / Requests 08-25-2008, 10:29
Replies: 4
Views: 1,239
Posted By PoSiTiOn Of PoWeR
Re: Plasma Mod

esti un n00b ce te bagi in seama? marele scipter? sorry all
Forum: Suggestions / Requests 08-25-2008, 03:55
Replies: 4
Views: 1,239
Posted By PoSiTiOn Of PoWeR
Plasma Mod

I would like to extracts of plugin "Predator MOD (http://forums.alliedmods.net/showthread.php?t=20492)", "Plasma Mod (http://geocities.com/haimmaik/predator6.jpg)" if this can work. please help :cry:
Forum: Suggestions / Requests 08-24-2008, 10:06
Replies: 3
Views: 1,099
Posted By PoSiTiOn Of PoWeR
Re: auto_HP

Thanks a lot +K
Forum: Suggestions / Requests 08-23-2008, 03:24
Replies: 6
Views: 1,782
Posted By PoSiTiOn Of PoWeR
Re: Arma

#include <amxmodx>
#include <amxmisc>

new g_weapons[33]

public plugin_init()
{
register_plugin("new","0.1","author");

register_event("Money", "event_money", "be")
Forum: Suggestions / Requests 08-20-2008, 12:08
Replies: 2
Views: 2,201
Posted By PoSiTiOn Of PoWeR
Bind q+longjump

which can put this 'plugin' when a player click on 'f' taking automatically "LongJump" .

example:

#include <amxmodx>
#include <cstrike>
#include <fun>


new bool:LongJump[33]
Forum: Suggestions / Requests 08-20-2008, 11:59
Replies: 3
Views: 1,099
Posted By PoSiTiOn Of PoWeR
auto_HP

When you take someone in her life automatically increase your life back.

for example, have 100 hp and someone I do dmg of May 60 remain with 40hp, and then my life to grow automatically ..
...
Forum: Suggestions / Requests 08-20-2008, 08:36
Replies: 4
Views: 1,931
Posted By PoSiTiOn Of PoWeR
auto_buy

#include <amxmodx>
#include <amxmisc>
#include <cstrike>

#define PLUGIN "Auto Buy"
#define VERSION "1.0"
#define AUTHOR "P.Of.Pw"


public plugin_init() {
Forum: Scripting Help 08-01-2008, 04:14
Replies: 10
Views: 2,716
Posted By PoSiTiOn Of PoWeR
Problem Plugin

I want this plugin when a player press a button (chose me) to receive automatic permanent ban

-REMOVED CODE-please help :(
Forum: Zombie Plague Mod 06-15-2008, 05:18
Replies: 3,753
Views: 3,708,297
Posted By PoSiTiOn Of PoWeR
Re: Zombie Plague Mod 3.5

What I give one thousand and the following models "fast zombie(alien),ghostzombi(predator),smithzombie,and girlzombie" Please much
Forum: Approved Plugins 06-14-2008, 18:02
Replies: 117
Views: 232,146
Posted By PoSiTiOn Of PoWeR
Re: Quake Sounds

Unbelievable: I love this plugin / sounds worked well !
gj hleV (http://forums.alliedmods.net/member.php?u=26164) xD
Forum: Zombie Plague Mod 06-14-2008, 17:53
Replies: 3,753
Views: 3,708,297
Posted By PoSiTiOn Of PoWeR
Re: Zombie Plague Mod 3.5

please add + mirror :(
upload models on the site www.fisier.com
Forum: Suggestions / Requests 06-09-2008, 16:17
Replies: 1
Views: 1,184
Posted By PoSiTiOn Of PoWeR
Problem My Plugin :(

Hello..
I have a problem at this plugin "
forget the code:


#include <amxmodx>

#define INTERVAL 30.0

new active,typemsg,typemsghudC
Forum: Suggestions / Requests 06-09-2008, 08:05
Replies: 28
Views: 6,013
Posted By PoSiTiOn Of PoWeR
Re: Bomb planting ...

done. :grrr:
Forum: Suggestions / Requests 06-09-2008, 08:03
Replies: 11
Views: 3,090
Posted By PoSiTiOn Of PoWeR
Re: [REQ] Round Sounds

I mean, when the round begins to hear a sound?
#include <amxmodx>
#include <amxmisc>

public plugin_init()
{
register_plugin("Prepare to fight MSG","0.1","P.Of.Pw")
...
Forum: Suggestions / Requests 06-09-2008, 07:54
Replies: 28
Views: 6,013
Posted By PoSiTiOn Of PoWeR
Re: Bomb planting ...

#include <amxmodx>
#include <amxmisc>
#include <csx>

#define PLUGIN "C4 HUD/Chat msg"
#define VERSION "1.0"
#define AUTHOR "P.Of.Pw"
Showing results 1 to 25 of 41

 
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