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Posts Made By:
Drixevel
Forum:
Plugin/Gameplay Ideas and Requests
04-11-2021, 16:04
Replies:
1
Solved
Checking for admin flag
Views:
129
Posted By
Drixevel
Re: Checking for admin flag
#pragma semicolon 1
#pragma newdecls required
#include <sdkhooks>
#include <sdktools_entinput>
#include <sdktools_functions>
#include <sdktools_stringtables>
#if SOURCEMOD_V_MINOR >= 9
...
Forum:
Plugin/Gameplay Ideas and Requests
03-30-2021, 08:13
Replies:
2
there are a few problems in this plugin, can anyone solve it?
Views:
238
Posted By
Drixevel
Re: there are a few problems in this plugin, can anyone solve it?
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "2.22"
#define CVAR_FLAGS FCVAR_NOTIFY...
Forum:
Plugin/Gameplay Ideas and Requests
03-25-2021, 07:35
Replies:
2
there are a few problems in this plugin, can anyone solve it?
Views:
306
Posted By
Drixevel
Re: there are a few problems in this plugin, can anyone solve it?
#pragma semicolon 1
#include <sourcemod>
#include <geoip>
#define PLUGIN_VERSION "1.0"
public Plugin:myinfo =
{
name = "L4D_Votekick",
author = "DarkWob",
description =...
Forum:
Plugin/Gameplay Ideas and Requests
01-30-2021, 07:29
Replies:
7
[Request] C4 Bomb Sound
Views:
608
Posted By
Drixevel
Re: [Request] C4 Bomb Sound
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
public Plugin myinfo =
{
name = "[CSGO] Plant Sound",
author = "Drixevel",
Forum:
Plugin/Gameplay Ideas and Requests
12-03-2020, 04:23
Replies:
2
Problem with code
Views:
228
Posted By
Drixevel
Re: Problem with code
int client = GetClientOfUserId(event.GetInt ("userid")); // problem with this
Just remove this line as you have the client index already through the 1st parameter of the callback ready to be used,...
Forum:
Plugin/Gameplay Ideas and Requests
10-31-2020, 16:01
Replies:
2
Solved
Player commands
Views:
236
Posted By
Drixevel
Re: Player commands
Open up /cfg/sourcemod/sourcemod.cfg and update sm_show_activity to 0.
Forum:
Plugin/Gameplay Ideas and Requests
10-31-2020, 16:00
Replies:
4
Solved
Warn system + SQL
Views:
435
Posted By
Drixevel
Re: Warn system + SQL
What doesn't work with it?
Forum:
Plugin/Gameplay Ideas and Requests
10-31-2020, 11:17
Replies:
4
Solved
Warn system + SQL
Views:
435
Posted By
Drixevel
Re: Warn system + SQL
https://forums.alliedmods.net/showthread.php?p=1814821
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 16:36
Replies:
15
[L4D2] How do you make this hud?
Views:
2,175
Posted By
Drixevel
Re: [L4D2] How do you make this hud?
interesting
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 08:46
Replies:
3
Activate ffa under 6 players
Views:
719
Posted By
Drixevel
Re: Activate ffa under 6 players
public void OnClientPutInServer(int client)
{
UpdateFFA();
}
public void OnClientDisconnect_Post(int client)
{
UpdateFFA();
}
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 08:23
Replies:
15
[L4D2] How do you make this hud?
Views:
2,175
Posted By
Drixevel
Re: [L4D2] How do you make this hud?
That uses a system called Hud Syncs or just Hud Text, you can find more information by searching up through the API at https://sm.alliedmods.net/new-api/.
ClearSyncHud
CreateHudSynchronizer...
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 08:21
Replies:
2
Block +use
Views:
243
Posted By
Drixevel
Re: Block +use
public Action OnClientCommand(int client, int args)
{
char sCommand[32];
GetCmdArg(0, sCommand, sizeof(sCommand));
if (StrEqual(sCommand, "+use", false))
return Plugin_Stop;
return...
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 08:18
Replies:
2
[CSGO] Simple gun menu with fast equipment
Views:
288
Posted By
Drixevel
Re: [CSGO] Simple gun menu with fast equipment
It should just take 0.1 seconds to do, any generated errors in logs?
Forum:
Plugin/Gameplay Ideas and Requests
10-26-2020, 08:15
Replies:
4
Auto Upload CSGO Demos to Google Drive
Views:
506
Posted By
Drixevel
Re: Auto Upload CSGO Demos to Google Drive
You'd probably have to have a plugin made for that. Add me on Discord and I can help you with it when I have the time if nobody here does it for you.
Forum:
Plugin/Gameplay Ideas and Requests
10-25-2020, 15:04
Replies:
4
Auto Upload CSGO Demos to Google Drive
Views:
506
Posted By
Drixevel
Re: Auto Upload CSGO Demos to Google Drive
You can just have a plugin or program created to detect if a demo is made and upload it with the API Google has.
https://developers.google.com/drive/api/v3/manage-uploads
Forum:
Plugin/Gameplay Ideas and Requests
10-21-2020, 01:57
Replies:
4
[vip menu plugin]
Views:
422
Posted By
Drixevel
Re: [vip menu plugin]
#pragma semicolon 1
#define DEBUG
#include <sourcemod>
#include <sdktools>
#pragma newdecls required
int g_iRounds = 0;
bool g_bAlreadyUsed[MAXPLAYERS + 1] = { false };
Forum:
Plugin/Gameplay Ideas and Requests
10-21-2020, 01:56
Replies:
3
Trigger a button like func_door?
Views:
415
Posted By
Drixevel
Re: Trigger a button like func_door?
public void OnPluginStart()
{
HookEntityOutput("func_button", "OnPressed", OnButtonPressed);
}
public void OnButtonPressed(const char[] output, int caller, int activator, float delay)
{
if...
Forum:
Plugin/Gameplay Ideas and Requests
10-21-2020, 01:53
Replies:
6
[TF2]Realistic/Campaign mod for TF2 - almost done
Views:
438
Posted By
Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done
TF2_GiveItem(client, "tf_weapon_scattergun", 45, TF2Quality_Normal, 100, "2 ; 5 ; 44 ; 0");
Forum:
Plugin/Gameplay Ideas and Requests
10-20-2020, 14:54
Replies:
6
[TF2]Realistic/Campaign mod for TF2 - almost done
Views:
438
Posted By
Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done
Make sure the parameters all match the same data types. Yeah, I wrote/added/edited most of them.
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 23:07
Replies:
3
Trigger a button like func_door?
Views:
415
Posted By
Drixevel
Re: Trigger a button like func_door?
public void OnPluginStart()
{
HookEntityOutput("func_door", "OnFullyOpen", OnDoorOpened);
}
public void OnDoorOpened(const char[] output, int caller, int activator, float delay)
{
if...
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 22:52
Replies:
6
[TF2]Realistic/Campaign mod for TF2 - almost done
Views:
438
Posted By
Drixevel
Re: [TF2]Realistic/Campaign mod for TF2 - almost done
A couple of things I'd suggest:
Instead of enabling cheats in order to force the round to win, just strip the flag from it instead.
Instead of using server commands to create the weapons for...
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 22:45
Replies:
2
[cs:go] ffa plugin
Views:
529
Posted By
Drixevel
Re: [cs:go] ffa plugin
Simple plugin, also untested. Only admins with the generic flag can use it and all it does is switches mp_teammates_are_enemies from on to off as a toggle. The command is just !ffa.
You can also...
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 22:38
Replies:
3
[TF2] [Request] Gas Passer applies the Jarate effect
Views:
409
Posted By
Drixevel
Re: [TF2] [Request] Gas Passer applies the Jarate effect
https://forums.alliedmods.net/showthread.php?t=321089
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 07:32
Replies:
3
[TF2] [Request] Gas Passer applies the Jarate effect
Views:
409
Posted By
Drixevel
Re: [TF2] [Request] Gas Passer applies the Jarate effect
May or may not be what you want but this simply removes the gas condition on being applied and just replaces it with the piss/jarate condition instead.
Forum:
Plugin/Gameplay Ideas and Requests
10-19-2020, 07:23
Replies:
1
[REQUEST]awp per flag
Views:
349
Posted By
Drixevel
Re: [REQUEST]awp per flag
Added extra checks to the original plugin you linked, should work fine.
Showing results 1 to 25 of 500
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