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Posts Made By:
Alienmario
Forum:
Plugins
12-07-2020, 19:31
Replies:
0
[BM] Spectator list
Views:
451
Posted By
Alienmario
[BM] Spectator list
Since the scoreboard in Black Mesa doesn't care to show spectators, I made this simple alternative that shows spectator list in a hint text to the right.
Issues: Can't figure out how to hide the...
Forum:
Extensions
08-22-2020, 06:49
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
456,727
Posted By
Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)
I really would love it if dhooks-detours made it into main SM release. That'd be one less dependency for instructing end users (it's also the only extension a project I work on depends on).
And yes,...
Forum:
Extensions
08-12-2020, 07:37
Replies:
366
Accelerator - Crash Reporting That Doesn't Suck
Views:
155,808
Posted By
Alienmario
Re: Accelerator - Crash Reporting That Doesn't Suck
Can accelerator report the number of players at the time of crash? That would be useful.
Forum:
General
07-25-2020, 15:03
Replies:
90
Sticky:
[RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Views:
71,097
Posted By
Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
I also have a 4k monitor. I got around the small text by changing font size in settings.
I have also set this in windows properties:
This has fixed the application looking blurry, but also...
Forum:
Metamod:Source Plugins
05-30-2020, 13:38
Replies:
1,753
Stripper:Source (Updated 2011-04-15)
Views:
920,776
Posted By
Alienmario
Re: Stripper:Source (Updated 2011-04-15)
"spawnflags" is the property. You can get the value to set from hammer after you turn smart edit off.
Forum:
Extensions
05-30-2020, 11:55
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
456,727
Posted By
Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)
That fixed it, thanks again.
Forum:
Metamod:Source Questions
05-30-2020, 11:38
Replies:
4
Metamod for Black Mesa not working
Views:
4,921
Posted By
Alienmario
Re: Metamod for Black Mesa not working
In my case metamod still works.
on linux using latest dev build (1.11.0-dev+1130)
on windows using latest stable build (1.10.7-dev+971)
Did you try without sourcemod?
Forum:
Extensions
05-29-2020, 18:36
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
456,727
Posted By
Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)
Looking at the code, seems like it will only parse the first flag, in my case byval. I think you might want to remove the "elses" too :) Thanks.
Forum:
Extensions
05-28-2020, 13:39
Replies:
831
DHooks (Dynamic Hooks - Dev Preview)
Views:
456,727
Posted By
Alienmario
Re: DHooks (Dynamic Hooks - Dev Preview)
Could anyone help with CBaseEntity::AcceptInput hook as in the example?
It works correctly on windows but on linux the fourth parameter (variant_t) gives gibberish - both in the fieldtype (object...
Forum:
Snippets and Tutorials
04-13-2020, 19:41
Replies:
19
logdebug.inc - Simple debug logging
Views:
4,851
Posted By
Alienmario
Re: logdebug.inc - Simple debug logging
I've improved upon the original include.
- Added cvar [basename]_parts which controls additional information that will be printed. Time, line, and tick count can be printed. Unfurtunately, I don't...
Forum:
Scripting
04-10-2020, 06:53
Replies:
20
Restoring entities from invalid single-player global states
Views:
3,740
Posted By
Alienmario
Re: Restoring entities from invalid single-player global states
That also applies to anyone who's knowledgeable with entities in source. Converting maps for multiplayer can be tedious process and having more hands would definitely help bring this project (which...
Forum:
Scripting
04-06-2020, 09:00
Replies:
4
Sublime Text 3 for sourcepawn (2019-Jan-25)
Views:
9,347
Posted By
Alienmario
Re: Sublime Text 3 for sourcepawn (2019-Jan-25)
Are methodmaps still not supported? Thanks
Forum:
Snippets and Tutorials
03-29-2020, 10:46
Replies:
41
Sticky:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced
Views:
32,956
Posted By
Alienmario
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced
Some information on string tables would be useful, perhaps include how to dump info from here https://forums.alliedmods.net/showthread.php?t=250804
Forum:
General
03-26-2020, 19:08
Replies:
15
Black Mesa gamedata needs to be updated
Views:
2,769
Posted By
Alienmario
Re: Black Mesa gamedata needs to be updated
Thanks for getting it fixed..
While we're at it, can anyone confirm that EmitGameSound* natives cause a crash and it's not just me?
Forum:
Plugins
03-16-2020, 12:27
Replies:
15
[DEV] Plugin reload
Views:
3,340
Posted By
Alienmario
Re: [DEV] Plugin reload
Thanks!
Forum:
News
03-16-2020, 10:59
Replies:
18
SourceMod 1.10 Now Stable!
Views:
29,969
Posted By
Alienmario
Re: SourceMod 1.10 Now Stable!
I think I may have found a bug.
Gives compiler error 159 on the line where method starts: brackets after variable name indicate a fixed-size array, but size could not be determined - either...
Forum:
General
03-13-2020, 10:10
Replies:
90
Sticky:
[RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Views:
71,097
Posted By
Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
For the brackets, it's quite simple. For example
public void OnPluginStart()
{
// comments and string literals bug this
char a = 'a';
}
Remove method contents and position yourself on { or }...
Forum:
General
03-11-2020, 14:38
Replies:
90
Sticky:
[RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Views:
71,097
Posted By
Alienmario
Re: [RELEASE|SOURCE] BasicPawn - SourcePawn Editor
Very happy with this editor, imo just needs some user experience improvements and maybe a fix for consistently highlighting brackets. Scrolling performance could also use a boost for large (or rather...
Forum:
General
03-09-2020, 18:32
Replies:
15
Black Mesa gamedata needs to be updated
Views:
2,769
Posted By
Alienmario
Re: Black Mesa gamedata needs to be updated
I've added offsets for sdkhooks that were completely missing before (CanBeAutobalanced, GetMaxHealth, GroundEntChanged, Reload, Use) . Would you mind adding that that too? Thanks
Forum:
General
03-07-2020, 08:21
Replies:
15
Black Mesa gamedata needs to be updated
Views:
2,769
Posted By
Alienmario
Re: Black Mesa gamedata needs to be updated
I did a quick test on windows and they seemed to work, which is great! Didn't expect it so fast.
The next thing to fix are the offsets for getting entity properties, which I'd guess are inside...
Forum:
General
03-06-2020, 17:27
Replies:
15
Black Mesa gamedata needs to be updated
Views:
2,769
Posted By
Alienmario
Re: Black Mesa gamedata needs to be updated
So, the game just left early access, and I'm wondering if we're going to get full scripting support again - for example datamaps access. :)
Forum:
Scripting
01-14-2020, 16:26
Replies:
20
Restoring entities from invalid single-player global states
Views:
3,740
Posted By
Alienmario
Re: Restoring entities from invalid single-player global states
I'd be willing to help with the campaign configs. Hit me up on steam. I think SM has to update its gamedata first before anything, with the server update now released.
Forum:
Scripting
01-01-2020, 14:33
Replies:
20
Restoring entities from invalid single-player global states
Views:
3,740
Posted By
Alienmario
Re: Restoring entities from invalid single-player global states
Hi. Has there been any progress on this mod?
I've been looking into a simplistic approach using Stripper:Source configs. Due to many unsupported functions with the latest game branch, I haven't been...
Forum:
Plugins
12-02-2018, 13:01
Replies:
130
[ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )
Views:
47,841
Posted By
Alienmario
Re: [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )
Alright, turns out you just need that part which reloads the page, then it works, strangely. I've updated the main post. Thanks.
Forum:
Plugins
11-09-2018, 15:20
Replies:
130
[ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )
Views:
47,841
Posted By
Alienmario
Re: [ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )
I've tried that, didn't work in game. Did you test in-game?
Showing results 1 to 25 of 160
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