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Search: Posts Made By: HKAnson
Forum: Scripting 04-11-2014, 08:02
Replies: 6
Views: 4,157
Posted By HKAnson
Re: [TF2] ED_Alloc: no free edicts

That is already a looping code,

TF2_RemoveWeaponSlot(client, 0); // oh my
TF2_RemoveWeaponSlot(client, 1); // dude
TF2_RemoveWeaponSlot(client, 3); // why?
ALREADY...
Forum: Plugin/Gameplay Ideas and Requests 04-09-2014, 10:48
Replies: 12
Views: 2,719
Posted By HKAnson
Re: [TF2] Detect Strange Weapons

Got the method, Just add a counter for looping . Easy
Forum: Scripting 05-25-2013, 14:14
Replies: 1
Views: 680
Posted By HKAnson
[TF2] How to check if user is in a spawn point

Which i means spawn points is the area that players can instant change classes

Anything can hook with the area ?
Forum: Plugin/Gameplay Ideas and Requests 05-22-2013, 05:38
Replies: 1
Views: 487
Posted By HKAnson
Forum: Plugin/Gameplay Ideas and Requests 05-20-2013, 03:09
Replies: 1
Views: 487
Posted By HKAnson
Modify Plugins Problem

#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <tf2items>

#define QUALITY_STRANGE 11

#define VERSION "0.0.1"

public Plugin:myinfo = {
Forum: Plugins 05-18-2013, 12:45
Replies: 141
Views: 114,675
Posted By HKAnson
Re: [TF2] Rate of Fire

Pleaseeeee make a limited time version
Forum: Plugin/Gameplay Ideas and Requests 05-18-2013, 10:56
Replies: 0
Views: 619
Posted By HKAnson
[TF2] Strange item area only

Is that possible , or exists plugin that checks user strange items in loadout , and if not, kill them '? :)

Or plugins that makes a area in TF2 for some death or blahblahblah
...
Forum: Scripting Help 11-06-2012, 05:39
Replies: 10
Views: 2,392
Posted By HKAnson
Re: Replacing characters in chat

Agreed, Please give a sample here :fox:
Forum: Scripting Help 11-04-2012, 02:41
Replies: 5
Views: 1,494
Posted By HKAnson
Re: Is there a way to trace the shooting SOUND

http://www.youtube.com/watch?feature=player_embedded&v=X2LK4wHnOAI

http://www.youtube.com/watch?feature=player_embedded&v=cIiNnbrUJ9A

so do you have an idea how to do this thing............
Forum: Scripting Help 11-03-2012, 23:38
Replies: 5
Views: 1,494
Posted By HKAnson
Re: Is there a way to trace the shooting SOUND

#include <amxmodx>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "武器製作器"
#define VERSION "1.0"
#define AUTHOR "Shadow" // all the maxclip settings are from...
Forum: Scripting Help 11-03-2012, 11:43
Replies: 5
Views: 1,494
Posted By HKAnson
Is there a way to trace the shooting SOUND

i've tried a method while i've press IN_ATTACK it will emit a sound
but now i have the problem with the original AUG attack sound and my new sound
are hooked while i'm shooting

SO the problem...
Forum: Scripting Help 10-20-2012, 05:55
Replies: 1
Views: 937
Posted By HKAnson
Forum: Scripting Help 10-19-2012, 22:17
Replies: 2
Views: 654
Posted By HKAnson
Re: Is there anything can add

Problem Sloved, Thanks ANTICHRISTUS
Forum: Scripting Help 10-19-2012, 14:12
Replies: 2
Views: 654
Posted By HKAnson
Is there anything can add

https://forums.alliedmods.net/showthread.php?t=149524&highlight=Radio

this sma haven't replace the "fire in the hole" " CT win " "T Win " etc

is there anyway to add on it


Thanks all
Forum: Scripting Help 10-06-2012, 01:58
Replies: 22
Views: 3,161
Posted By HKAnson
Re: /health need help

the only reason is a faster data update
Forum: Scripting Help 10-05-2012, 10:17
Replies: 5
Views: 1,143
Posted By HKAnson
Re: Player always has a knife

Is it more effect if you made a prevent the touch of weapon box?
RegisterHam(Ham_Touch, "weaponbox", "Fwd_Touch")
RegisterHam(Ham_Touch, "armoury_entity", "Fwd_Touch")


public Fwd_Touch(id,...
Forum: Scripting Help 10-05-2012, 10:15
Replies: 8
Views: 1,586
Posted By HKAnson
Re: Help HUD

we meant to use set_task for a continous hud displaying

use set_task(1.0, "Message", _, _, _, "b") is enough for your situation
Forum: Scripting Help 10-03-2012, 14:45
Replies: 6
Views: 1,339
Posted By HKAnson
Re: Commander

did you try adding return or something
Forum: Scripting Help 10-03-2012, 09:26
Replies: 21
Views: 3,541
Posted By HKAnson
Re: need help disable buy

Shall you upload your SMA to us
Forum: Scripting Help 10-03-2012, 09:01
Replies: 15
Views: 2,928
Posted By HKAnson
Re: Hud Questions

I've sure that all keys wasn't rebinds

but my game wasn't modified either

(just wasn't sure that server was modifiled THATS true)
Forum: Scripting Help 10-03-2012, 08:54
Replies: 22
Views: 3,161
Posted By HKAnson
Re: /health need help

You loop your hud a lot
the set_task i gave have looped it

when you do more of this
it means a lot of 0.1 set task making (THIS MUST CRASHS!!!)

By the way , why don't make when user is...
Forum: Scripting Help 10-03-2012, 08:29
Replies: 22
Views: 3,161
Posted By HKAnson
Re: /health need help

oh sorry SHOULD BE

set_task(0.1, "ShowHud", id, "", 0, "b", 0);

neither work or not please reply it
Forum: Scripting Help 10-03-2012, 08:15
Replies: 22
Views: 3,161
Posted By HKAnson
Re: /health need help

set_task(0.1, "ShowHud", 0, "", 0, "b", 0);
Forum: Scripting Help 10-03-2012, 07:27
Replies: 15
Views: 2,928
Posted By HKAnson
Re: Hud Questions

What game is this for? Is it the legal, un-modified Steam version?

1. CSTRIKE normal
2. STEAM VERSION
Forum: Scripting Help 10-03-2012, 07:25
Replies: 21
Views: 3,541
Posted By HKAnson
Re: need help disable buy

register_clcmd("buy","block_buy")

Public block_buy(id)
{
return PLUGIN_HANDLED
}

is it working ? i hvn't test it
Showing results 1 to 25 of 48

 
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