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Search: Posts Made By: Natsheh
Forum: Unapproved/Old Plugins Yesterday, 15:05
Replies: 63
Views: 29,177
Posted By Natsheh
Re: Registration System 1.3 2019 - Fvault

You know the registration system could be useful also on a steam only server when multiple users use the same steam account, it can be for various reason too.
Forum: Unapproved/Old Plugins Yesterday, 11:45
Replies: 63
Views: 29,177
Posted By Natsheh
Re: Registration System 1.3 2019 - Fvault

Yes i am pretty sure and there is a better registration system out there.
Forum: Scripting Help 12-02-2021, 04:32
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

The plugins from jb mod.
Forum: Scripting Help 12-01-2021, 16:06
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

Seems the problem was caused by using set_task 5th parameter charsmax instead of sizeof in some of the plugins.
Forum: Scripting Help 11-30-2021, 05:45
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

Wow that was very nice explanation to what be the caused i have alot of doubts this might be issue thanks again hamlet !

Thanks for the pointing shadowali ill check it out.
Forum: Scripting Help 11-30-2021, 04:50
Replies: 4
Views: 228
Posted By Natsheh
Re: Can you help me to reduce this code?

Alright since you're setting team you don't need the teams values to be used as a bitsums values you rather need to have them as regular count numbers.
Forum: Scripting Help 11-30-2021, 04:12
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

Well then what do cause these unexpected behaviors?

Also doesn't memory leak cause mem addresses to be overwritten?
Forum: Scripting Help 11-30-2021, 01:46
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

The unexpected behavior.
Forum: Scripting Help 11-29-2021, 11:19
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

I just found a bug in pluginmenu.sma when you've opened the cvars menu and then you disconnected the menu handler will be called with item (3rd param) equal to MENU_EXIT then a newmenu( pluginsmenu )...
Forum: Scripting Help 11-29-2021, 08:19
Replies: 19
Views: 645
Posted By Natsheh
Re: adminhelp error invalid id

This is caused by a memory leak, but i am not sure why the player id is 100 and what causing the leak.



Trust me debugging won't help in this situation.



I am running a bunch of plugins,...
Forum: Scripting Help 11-27-2021, 23:26
Replies: 19
Views: 645
Posted By Natsheh
Buffer overflow caused by using set_task incorrectly

L 11/28/2021 - 02:54:52: Invalid player id 100
L 11/28/2021 - 02:54:52: [AMXX] Run time error 10 (plugin "adminhelp.amxx") (native "client_print") - debug not enabled!
L 11/28/2021 - 02:54:52:...
Forum: Suggestions / Requests 11-27-2021, 20:16
Replies: 4
Views: 261
Posted By Natsheh
Re: damage zm biohazard

Mate can you read the first post slowly and try to understand what he really wants?

Here you go.


#include <amxmodx>
#include <hamsandwich>

#define CONSTANT_DAMAGE 47.0
Forum: Scripting Help 11-27-2021, 17:05
Replies: 9
Views: 1,181
Posted By Natsheh
Re: Npc jump

I've a better stock are you interested?

Or you rather fix your code ? But you need to post what you've actually done.
Forum: Scripting Help 11-27-2021, 15:58
Replies: 4
Views: 349
Posted By Natsheh
Re: New Animations Along With Models?

yes, you can create a new animations for the player model without the need of changing the player model instead you just change the player model index.
Forum: Scripting Help 11-26-2021, 16:50
Replies: 6
Views: 292
Posted By Natsheh
Re: get_maxplayers()

Yeah that's what i had in mind.
Forum: Scripting Help 11-26-2021, 12:46
Replies: 6
Views: 292
Posted By Natsheh
Re: get_maxplayers()

Sadly you can never create arrays using get_maxplayers because that function return a non constant value so it won't be trusted by the compiler
Forum: General 11-25-2021, 11:34
Replies: 2
Views: 257
Posted By Natsheh
Re: New menu memory leakage

Sure ill provide a picture,

Also i am getting more memory leaks but can't define them all
Forum: General 11-25-2021, 00:27
Replies: 2
Views: 257
Posted By Natsheh
New menu memory leakage

Hello, while i was testing around i found out that when you've a new menu opened and opening a vugi menu using the following command "buyequip" will close the new menu without calling the handler...
Forum: Scripting Help 11-22-2021, 14:56
Replies: 7
Views: 444
Posted By Natsheh
Re: Revive menu: i want to understand small part of this plugin

The author of the plugin is over complicating a revive menu, you don't need a global variable inorder to track whom to revive.
Forum: Scripting Help 11-20-2021, 17:38
Replies: 4
Views: 349
Posted By Natsheh
Re: New Animations Along With Models?

the p_weapon model has no animations are you talking about the player model animation?
Forum: Scripting Help 11-20-2021, 16:28
Replies: 9
Views: 1,181
Posted By Natsheh
Re: Npc jump

actually avoiding obstacles should be in npc entity think and not in the touch forward


Here's a trick how to make the npc climb up the stairs.


// engfunc(EngFunc_WalkMove /* Target, Yaw...
Forum: Scripting Help 11-20-2021, 06:45
Replies: 13
Views: 550
Posted By Natsheh
Re: Run time error 4: index out of bounds

Well depending on the logs you provided



You're getting victim id -1 which is an invalid player id, DeathMsg should be only called when a victim dies, seems like you've a 3rd party plugin...
Forum: Suggestions / Requests 11-16-2021, 14:15
Replies: 8
Views: 350
Posted By Natsheh
Re: No Fall Damange VIP & Chat

get_user_flags(id)
:arrow:
get_user_flags(victim)
Forum: Suggestions / Requests 11-16-2021, 13:46
Replies: 8
Views: 350
Posted By Natsheh
Re: No Fall Damange VIP & Chat

public Fw_Damage(victim, inflictor, attacker, Float:damage, dmgbits)
{
if(dmgbits & DMG_FALL && get_user_flags(id) & VIP_FLAG)
{
client_print(victim, print_chat, "Falling damage...
Forum: Suggestions / Requests 11-16-2021, 13:28
Replies: 8
Views: 350
Posted By Natsheh
Re: No Fall Damange VIP & Chat

#define VIP_FLAG ADMIN_LEVEL_H

public Fw_Damage(victim, inflictor, attacker, Float:damage, dmgbits)
{
if(dmgbits & DMG_FALL && get_user_flags(id) & VIP_FLAG)
{

...
Showing results 1 to 25 of 500

 
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