Raised This Month: $10 Target: $400
 2% 

Showing results 1 to 25 of 237
Search took 0.01 seconds.
Search: Posts Made By: AnimalMonster
Forum: Scripting Help 11-27-2021, 13:02
Replies: 4
Views: 349
Posted By AnimalMonster
Re: New Animations Along With Models?

Yeah, i've seen something in T3rkecorejz's take on Stormgiant Warhammer where he has something like this:
static szAnimation[32];
format(szAnimation, charsmax(szAnimation), pev(pPlayer, pev_flags)...
Forum: Scripting Help 11-20-2021, 14:08
Replies: 9
Views: 1,181
Posted By AnimalMonster
Re: Npc jump

You can try by using TraceLine to detect if an entity is 'bigger' than a stair is too close to the npc, get it's origin and decrease y.

What i mean by "Detect if an entity is 'bigger' than a...
Forum: Scripting Help 11-20-2021, 13:54
Replies: 4
Views: 349
Posted By AnimalMonster
New Animations Along With Models?

Hey, i've got a question
SO.. When you set a p_ model to a player, does it or does it not add new animations along with it? I recently questioned myself "What is this 'ANIM_EXTENSION' define in...
Forum: Scripting Help 11-07-2021, 14:54
Replies: 10
Views: 622
Posted By AnimalMonster
Re: New to scripting

Step 5: Experiment things even if you don't know what they do, that way you'll understand how they work :D
Forum: Scripting Help 11-07-2021, 14:49
Replies: 11
Views: 894
Posted By AnimalMonster
Re: Entity rotation around an arbitrary axis

What didn't work well? in which direction do you rotate when you press these buttons right now?
Forum: Scripting Help 11-04-2021, 15:44
Replies: 2
Views: 293
Posted By AnimalMonster
Re: Fakemeta Forward called when an entity's model is changed?

That's what i think of too but i'm not sure bcs i don't see a description or smt and i've seen it often used for weapons.

(Sometimes i can be stupid asf + can't test right now bcs i need it to...
Forum: Scripting Help 11-04-2021, 14:05
Replies: 2
Views: 293
Posted By AnimalMonster
Forum: Scripting Help 10-12-2021, 02:58
Replies: 10
Views: 667
Posted By AnimalMonster
Re: Entity not wanting to get spawned

Don't you need to set a size or am i wrong?
Forum: Scripting Help 10-12-2021, 02:56
Replies: 0
Views: 270
Posted By AnimalMonster
jump in a wall velocity?

Hey, i just remembered that when you jump in a wall your velocity stays the same or if you're touch the wall and jump while going toward a direction which is there is a part of that wall your...
Forum: Scripting Help 10-11-2021, 10:51
Replies: 0
Views: 317
Posted By AnimalMonster
set user info not setting user's info

Nvm, the problem is other
that i put somewhere to set info of the user "_vgui_menus" 0 and then "_vgui_menus" 1 after they pressed one of the buttons but for some reason it doesn't change.

Edit:...
Forum: Scripting Help 10-11-2021, 10:31
Replies: 2
Views: 365
Posted By AnimalMonster
Forum: Scripting Help 10-10-2021, 21:51
Replies: 2
Views: 365
Posted By AnimalMonster
Forum: Scripting Help 10-08-2021, 23:31
Replies: 1
Views: 320
Posted By AnimalMonster
Formatting Rules?

I was always wondering where i can find these String Formatting rules of AMXX but i didn't find any info about it, just that they exist.

Could anyone help me here ?:D

Edit: I am talking about...
Forum: Scripting Help 10-08-2021, 23:29
Replies: 6
Views: 603
Posted By AnimalMonster
Re: How is this named?

Thanks for the information!:bee::)
Forum: Scripting Help 10-05-2021, 14:05
Replies: 6
Views: 603
Posted By AnimalMonster
How is this named?

Hey, i've always wondered, how are these named?
//Example 1
new x = (y ? 1 : 2)
//Example 2
new x = (y-z == p ? 1 : 2)
Forum: Scripting Help 10-04-2021, 07:47
Replies: 4
Views: 393
Posted By AnimalMonster
Re: detect if player presses the reload button

public AbStartPre2(weaponid) // Ham_Weapon_reload
{
static id
id = get_pdata_int(weaponid, 43, 4)

client_print(id, print_chat, "%n Pressed Reload", id)

if(!cso_is_zombie(id) ||...
Forum: Scripting Help 10-04-2021, 06:50
Replies: 4
Views: 393
Posted By AnimalMonster
detect if player presses the reload button

So, to get this straight forward, i made a ability plugin which makes my job on abilties easier and there i would detect when player uses the drop button (register_clcmd("drop", "AbStart1") but the...
Forum: Scripting Help 09-24-2021, 14:29
Replies: 4
Views: 423
Posted By AnimalMonster
Re: How does cs handle player jumping, landing and moving

I know but i was thinking on something more efficient, not just the jump, if you run into a wall or jump while moving into a wall the x and y velocity gets affected and i want the stafes to also be...
Forum: Scripting Help 09-24-2021, 04:51
Replies: 4
Views: 423
Posted By AnimalMonster
How does cs handle player jumping, landing and moving

Title says it all, i'm curious about this because i want to remake those things in amxx. I want to make a amxx plugin which controls the velocity making it's oen system and any velocity from cs to be...
Forum: New Plugin Submissions 09-07-2021, 15:21
Replies: 7
Views: 1,360
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

Oh.. but i still agree a little but at the same time it kinda looks good, maybe if i make the text bigger would help?
Forum: New Plugin Submissions 09-07-2021, 15:17
Replies: 7
Views: 1,360
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

I agree, that's why i put the messages above the crosshair.
Forum: New Plugin Submissions 09-06-2021, 22:29
Replies: 7
Views: 1,360
Posted By AnimalMonster
Forum: New Plugin Submissions 09-06-2021, 19:36
Replies: 7
Views: 1,360
Posted By AnimalMonster
Gameplay Countdown v2.0

Gameplay Countdown v2.0
_________________________________________________

Here i'm presenting you the plugin "[Any Mod] Gameplay Countdown" by DeclineD(me)
where i made a pretty customizable...
Forum: Scripting Help 09-06-2021, 03:56
Replies: 3
Views: 785
Posted By AnimalMonster
Re: hud messages transparency

I don't think so but sometimes when the message is darker i've seen that it is also a little transparent
Forum: Zombie Plague Mod 09-05-2021, 20:57
Replies: 0
Views: 265
Posted By AnimalMonster
delete it

Delete pls
Showing results 1 to 25 of 237

 
Forum Jump

All times are GMT -4. The time now is 04:34.


Powered by vBulletin®
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
Theme made by Freecode