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Forum: Approved Plugins 08-11-2008, 11:43
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

i know, i maybe start to write this plugin i already modified completly new.. maybe thats the best solution for it.. thanks at all
Forum: Approved Plugins 08-11-2008, 11:36
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

yeah at real monster, to help in the game at critical situations.. like justcause second map.. 200 terrorists.. or some other maps..

no.. i could bring the menu up, but the turrets did not worked...
Forum: Approved Plugins 08-11-2008, 11:33
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

would be nice if you could fix it.. so maybe we can use TD in other mods too.. but... maybe without the rusher =)
Forum: Approved Plugins 08-11-2008, 11:26
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

i tryed this before, but wasnt working for me.. maybe i am to stupid for this =)
Forum: Approved Plugins 08-11-2008, 11:21
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

hum, i wrote my own turret spawn menu for svencoop =)
see below

http://www.kleybor.de/load/turret.jpg

http://www.kleybor.de/load/turret2.jpg
Forum: Approved Plugins 08-11-2008, 09:18
Replies: 69
Views: 46,340
Posted By D1CKps
Re: Tower Defense 1.38

is there a way to exclude only the "turret spawn menu" to other mods? like svencoop?

it could be like "free otis" to get a turret that will help you to kill monsters..
Forum: Approved Plugins 08-10-2008, 19:47
Replies: 81
Views: 44,258
Posted By D1CKps
Re: SC STUFF PLUGIN

turrets are already working?
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