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Search: Posts Made By: BB.O.
Forum: New Plugin Submissions 03-07-2015, 09:26
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

!cs_schoollsc4!
Forum: New Plugin Submissions 03-02-2015, 05:07
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

lol.. I hasn't even noticed that:shock::shock:
Forum: New Plugin Submissions 03-01-2015, 07:17
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

Thank's so much for making a video of demostration!!
The video looks very nice
Forum: New Plugin Submissions 02-28-2015, 14:11
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

Thank you for spending so much time for giving such nice opinions to improve my mini plugin! :)

I hope you guys will like the plugin :wink:
Forum: New Plugin Submissions 02-28-2015, 13:45
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

At first, I used fw_PlayerSpawn_Post, a very poor way to do the trick. :(:(
Changing the models in the same time sucks,
and I'm quite sure that it would carry out a SVC_BAD problem if I'm right..
...
Forum: New Plugin Submissions 02-28-2015, 13:39
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

::Updated:::wink:
Deleted the unneeded comment.
Added a constant storing the string allocation of info_target.

But I get confused why the static variable in the create_feet function should be...
Forum: New Plugin Submissions 02-28-2015, 10:36
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

Sorry for that bro.
I just made the plugin after I thought out an idea.
That's why the plugin is a little bit messy.
It's just a fast script.

I will modifidy it later :D:D
Forum: New Plugin Submissions 02-28-2015, 10:16
Replies: 32
Views: 15,804
Posted By BB.O.
Re: Showing your legs

OK. I think out an another solution. Updated the plugin.
Forum: New Plugin Submissions 02-28-2015, 09:28
Replies: 32
Views: 15,804
Posted By BB.O.
Showing your legs

It's just a very simple plugin.
The name of this plugin shows what it does already.

OK. With using this plugin, you can see your legs by looking at your bottom in a first person mode!

The...
Forum: Zombie Plague Mod 08-13-2014, 04:23
Replies: 4
Views: 3,530
Posted By BB.O.
Re: Disable Ammo pack and change for money

Do you want the word Ammopacks shown in HUD to become Money?

If you do so, then just go to cstrike/addons/amxmodx/lang/zombieplague.txt and change two lines
AMMO_PACKS1 = SP:
AMMO_PACKS2 = SP
...
Forum: Approved Plugins 08-12-2014, 16:30
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

You need to modifidy a lot of the core sma of ZP.
Forum: Zombie Plague Mod 08-12-2014, 16:08
Replies: 4
Views: 3,530
Posted By BB.O.
Re: Disable Ammo pack and change for money

Try removing all the messages releated to HIDE_MONEY.
After removing those messages, search message_money(...).

After searching, you may find there is fm_cs_set_user_money(...).

Add a line...
Forum: Unapproved/Old Plugins 07-21-2014, 06:16
Replies: 41
Views: 26,473
Posted By BB.O.
Re: A* Pathfinding API

finally, someone did it by using Pawn!!
Forum: Off-Topic 06-24-2012, 08:18
Replies: 5
Views: 1,590
Posted By BB.O.
Re: Who can convert this to pawn ?

Waypoint is a data structure, you cannot use A* algorithm only,

So you need to use A* pathfinding and you need to use waypoint too..

Or you can use navigation meshes like CZBots..

But it is...
Forum: Module Coding 04-11-2012, 06:51
Replies: 6
Views: 2,307
Posted By BB.O.
How to check whether player is connected?

Should i create a global vars g_connected[gpGlobals->maxClients] or ?
Forum: Approved Plugins 04-07-2012, 11:31
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

You can PM me and give your Biohazard source code to me :D
Forum: Approved Plugins 04-06-2012, 07:40
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

Then you need to modify the Biohazard code by yourself..
Forum: Approved Plugins 04-05-2012, 04:55
Replies: 64
Views: 69,954
Posted By BB.O.
Forum: Approved Plugins 04-05-2012, 00:58
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

Finally updated.. Thanks your suggestions :-D
Forum: Approved Plugins 04-04-2012, 22:21
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

Updated.. Fixed FB bug
Forum: Approved Plugins 04-04-2012, 11:45
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

I don't know how to fix it :-\
Forum: Approved Plugins 04-04-2012, 07:17
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

So I try to send a FFADE_STAYOUT ScreenFade message and send again when user recieved other ScreenFade messages (like flashbang).. Is it a possible way?
Forum: Approved Plugins 04-04-2012, 07:04
Replies: 64
Views: 69,954
Posted By BB.O.
Re: New NightVision Goggle (No Lag)

So what should i do?

How to do a ScreenFade message and don't flooding the client..
Forum: Approved Plugins 04-04-2012, 06:23
Replies: 64
Views: 69,954
Posted By BB.O.
New NightVision Goggle (No Lag)

By using this plugin, the original CS NVG inside the game will get replaced.

Notice: This plugin cannot be used in Zombie Plague because of the ZP's lighting system which is not working...
Forum: Suggestions / Requests 01-30-2012, 10:54
Replies: 3
Views: 1,238
Posted By BB.O.
Showing results 1 to 25 of 36

 
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