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Search: Posts Made By: Bugsy
Forum: Code Snippets/Tutorials 09-19-2021, 11:12
Replies: 100
Views: 58,416
Posted By Bugsy
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

I'm struggling to find the benefit/reason for a bit-sum here, you could use a global integer for this, as fysiks suggested. An integer would always only cost 32 bits of memory, where if you want to...
Forum: General 09-16-2021, 21:24
Replies: 4
Views: 217
Posted By Bugsy
Re: Learning AMXX scripting

It's definitely going to take a little time, but if you put the time in to learn the basic principles, everything starts to make sense. For example, when you learn that you can code things to happen...
Forum: Code Snippets/Tutorials 09-16-2021, 09:13
Replies: 100
Views: 58,416
Posted By Bugsy
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Look here , post 49 and forward
https://forums.alliedmods.net/showthread.php?t=90507&page=2
Forum: Code Snippets/Tutorials 09-16-2021, 08:59
Replies: 100
Views: 58,416
Posted By Bugsy
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

It's been covered before somewhere on the forums, but you'd need to create a macro or function to do this. Basically you'd use an array to get bits in excess of 32. So if you need 64 bits, you have...
Forum: Code Snippets/Tutorials 09-16-2021, 00:23
Replies: 100
Views: 58,416
Posted By Bugsy
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Google how many bits are in a byte, then multiply that value by 4.

You can do extra coding to extend beyond this 'enum limit' if needed.
Forum: Code Snippets/Tutorials 09-15-2021, 06:07
Replies: 100
Views: 58,416
Posted By Bugsy
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators

Yes, the limiting factor is the number of bits in a 4-byte cell.

HamletEagle, I think it's better to say each enum item is 1 bit.
Forum: Scripting Help 09-14-2021, 22:43
Replies: 7
Views: 254
Posted By Bugsy
Re: Only To Real Devlopers ;)

Why are you asking me? Compile it and tell us.
Forum: Scripting Help 09-14-2021, 20:55
Replies: 7
Views: 254
Posted By Bugsy
Re: Only To Real Devlopers ;)

These errors are not complicated, just look at what they tell you. You are posting in scripting help so I assume you are scripting the fixes yourself.

You have 2 functions with the same name,...
Forum: Suggestions / Requests 09-12-2021, 14:07
Replies: 2
Views: 319
Posted By Bugsy
Re: Answer correctly or kick

Moved to suggestions/requests
Forum: General 09-11-2021, 11:26
Replies: 3
Views: 401
Posted By Bugsy
Re: Natives CPU?

Why, are you calling it every frame where it may matter? Or are you running your server on a calculator's CPU? I'd just follow best practices when scripting and not worry about it.
Forum: Scripting Help 08-29-2021, 11:37
Replies: 3
Views: 446
Posted By Bugsy
Re: Problem with freezing

Where is HandleSay? How is CmdFreeze() getting linked to HandleSay()? Please post the full plugin.

Is this someone elses plugin that you're trying to modify? If so I'd just start from scratch.
...
Forum: Scripting Help 08-23-2021, 19:13
Replies: 14
Views: 2,759
Posted By Bugsy
Re: How to detect numbers and letters in an string?

Use a loop to check each character in the string.

Check that the char is between 0-1, a-z, A-Z. Many ways to do this.

bool:IsStringLettersAndOrNumbers( const szString[] )
{
new...
Forum: Suggestions / Requests 08-23-2021, 16:10
Replies: 11
Views: 1,534
Posted By Bugsy
Re: Read .Nav File via Plugin

Looks like way too much work.
Forum: Suggestions / Requests 08-23-2021, 12:05
Replies: 5
Views: 369
Posted By Bugsy
Re: Noob Plugin

Roger, updated
Forum: Suggestions / Requests 08-23-2021, 11:49
Replies: 11
Views: 1,534
Posted By Bugsy
Re: Read .Nav File via Plugin

Is the file structure documented anywhere? If so, I can likely read from the file. But do you really think you'd be able to use it?
Forum: Suggestions / Requests 08-23-2021, 11:37
Replies: 5
Views: 369
Posted By Bugsy
Re: Noob Plugin

World entity is 0, no? Where would I get an index out of bounds? g_Killed[] has a range of 0 to 32.
Forum: Suggestions / Requests 08-22-2021, 18:00
Replies: 5
Views: 369
Posted By Bugsy
Re: Noob Plugin

This will show a HUD if a player reaches 10+ deaths in a row (excluding suicides/worldspawn deaths), displaying for each kill 10 and beyond. Untested


#include <amxmodx>
#include <hamsandwich>
...
Forum: Scripting Help 08-22-2021, 12:23
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

This seems to work consistently.


public Test()
{
const iActionTime = 22;

new iHours , iMinutes , iSeconds , szTime[ 9 ] , iUnixTSNow , iUnixTSAction;

iUnixTSNow = parse_time(...
Forum: Scripting Help 08-22-2021, 00:23
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

This needs more work, it will not always be accurate.
Forum: Scripting Help 08-21-2021, 21:34
Replies: 4
Views: 308
Posted By Bugsy
Re: Gravity (set_user_gravity)

Not tested


#include <amxmodx>
#include <hamsandwich>
#include <fun>

#define NORMAL_GRAVITY 1.0
#define LOW_GRAVITY 0.5
Forum: Scripting Help 08-21-2021, 21:06
Replies: 13
Views: 982
Posted By Bugsy
Re: SZ_GetSpace: overflow on Nick Problem

Why are you saying he prefers to support gays? Why does the icon bother you?
Forum: Scripting Help 08-21-2021, 20:31
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

Try this (https://forums.alliedmods.net/showpost.php?p=2755889&postcount=11)
Forum: Scripting Help 08-21-2021, 20:03
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

So the 22 corresponds to the 22nd hour of the current day?
Forum: Scripting Help 08-21-2021, 20:01
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

Is this 22 event stored via unix timestamp? What is the initial value/format I am working with to get remaining time?
Forum: Scripting Help 08-21-2021, 19:58
Replies: 10
Views: 421
Posted By Bugsy
Re: Get remain time problem

Give an example of input and output.

Based on your request, you only want the number of minutes remaining in the current hour?
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