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Showing results 1 to 25 of 168
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Posts Made By:
Lord Canistra
Forum:
Scripting
07-03-2013, 18:14
Replies:
16
Detect skybox by trace?
Views:
6,814
Posted By
Lord Canistra
Re: Detect skybox by trace?
Sorry, I appreciate you trying to help, but it just doesn't do the trick. Imagine having that sky "ceiling" you point at on the second screenshot covered in some concrete texture - this code will...
Forum:
Scripting
07-01-2013, 16:01
Replies:
16
Detect skybox by trace?
Views:
6,814
Posted By
Lord Canistra
Re: Detect skybox by trace?
It still won't tell me whether surface above is covered in sky material or not (it might as well be conrete ceiling in underground map or any other material). And the reason I'm trying to calculate...
Forum:
Scripting
07-01-2013, 06:17
Replies:
16
Detect skybox by trace?
Views:
6,814
Posted By
Lord Canistra
Re: Detect skybox by trace?
I had that idea, but the problem is, that "outside" seems to be inside every solid world brush. Or, in other words, in TR_PointOutsideWorld returns true for any point that makes TR_GetPointContents...
Forum:
Scripting
07-01-2013, 03:24
Replies:
16
Detect skybox by trace?
Views:
6,814
Posted By
Lord Canistra
Re: Detect skybox by trace?
...and? What's that link about?
Forum:
Scripting
06-30-2013, 17:37
Replies:
16
Detect skybox by trace?
Views:
6,814
Posted By
Lord Canistra
Detect skybox by trace?
Hello. I feel like I'm missing something fairly obvious, yet so far, it happens to be impossible to find a single clear solution to this particular task or any mean to detect a material or texture on...
Forum:
Scripting
05-02-2012, 14:49
Replies:
4
Not Working
Views:
2,137
Posted By
Lord Canistra
Re: Not Working
Are you sure you posted the part of code which produces errors? Because I what's wrong about this piece.
Also, using PHP tag in first case and CODE in second would be more appropriate.
Forum:
Scripting
04-30-2012, 10:05
Replies:
6
Is Client on Mac?
Views:
1,672
Posted By
Lord Canistra
Re: Is Client on Mac?
1) Execute the initial code
2) See who dropped immediately after
3) Store their Steam ID
4) Apply fixed code to them if they decide to reconnect
Forum:
Scripting
04-29-2012, 16:54
Replies:
13
Work light spawned with sourcemod
Views:
7,144
Posted By
Lord Canistra
Re: Work light spawned with sourcemod
You should show us those ways so we can see what might be wrong, no?
Forum:
Scripting
04-28-2012, 04:05
Replies:
4
Why I can't compile it? (solved)
Views:
1,195
Posted By
Lord Canistra
Re: Why I can't compile it?
Because you're using stupid topic titles and #pragma semicolon 1 should probably be moved below these two includes. Although I have no problem compiling the code above at all.
Forum:
Scripting
04-27-2012, 08:39
Replies:
6
[Help] Spary Ban List (Sloved)
Views:
1,501
Posted By
Lord Canistra
Re: [Help] Spary Ban List (Sloved)
About damn time. And please write in bold red about retarded "[HELP] HALP PLS DOESNT COPMIEL" topic titles, too.
Forum:
Scripting
04-25-2012, 00:54
Replies:
4
Detect stuck player
Views:
3,263
Posted By
Lord Canistra
Re: Detect stuck player
That here be one dangerous play. What if player is just standing near the wall or in some corner or w/e, and you push him in direction of that obstacle?
Forum:
Scripting
04-21-2012, 11:52
Replies:
4
Cant Make Respawn zombies on my server
Views:
1,614
Posted By
Lord Canistra
Re: Cant Make Respawn zombies on my server
http://www.youtube.com/watch?v=-ys4oIwj6yw
Forum:
Scripting
04-19-2012, 00:47
Replies:
14
SetLightStyle dont work.
Views:
5,099
Posted By
Lord Canistra
Re: SetLightStyle dont work.
These are not just "some parts", but game models. Also note that particles (dust clouds) are not affected as well.
Forum:
Scripting
04-15-2012, 12:24
Replies:
3
create a plugin to display a message
Views:
834
Posted By
Lord Canistra
Re: create a plugin to display a message
When I see someone recommending google translate, I feel compelling urge to bring justice upon head of the poor one via bashing it with some heavy blunt object.
Well, it can be used as a...
Forum:
Scripting
04-05-2012, 13:10
Replies:
13
[CSS] Make a part of the smoke invisble
Views:
2,585
Posted By
Lord Canistra
Re: [CSS] Make a part of the smoke invisble
Uh-huh. Blockin spawning of some enitity and manipulating individual smoke particles born by particle effect which this entity summons. Totally one and the same.
Forum:
Scripting
04-05-2012, 02:50
Replies:
13
[CSS] Make a part of the smoke invisble
Views:
2,585
Posted By
Lord Canistra
Re: [CSS] Make a part of the smoke invisble
>much the same thing
>simply turning off smoke
Then it's not "much the same thing" at all.
Forum:
Scripting
04-04-2012, 16:47
Replies:
13
[CSS] Make a part of the smoke invisble
Views:
2,585
Posted By
Lord Canistra
Re: [CSS] Make a part of the smoke invisble
The best idea I can come up with is modify clients particle file so that smoke particles will collide with world and check (if possible) LOS to origin, that is, point of nade explosion before getting...
Forum:
Scripting
04-03-2012, 17:06
Replies:
13
[CSS] Make a part of the smoke invisble
Views:
2,585
Posted By
Lord Canistra
Re: [CSS] Make a part of the smoke invisble
Well, unless you modify client particle effect, this is pretty much impossible to do.
Forum:
Scripting
04-02-2012, 18:20
Replies:
17
[CSS] Plugin Only in a Specified Map
Views:
3,012
Posted By
Lord Canistra
Re: [CSS] Plugin Only in a Specified Map
Check map with GetCurrentMap (http://docs.sourcemod.net/api/index.php?fastload=show&id=103&), then disable it by some means (try sm plugin unload *plugin_name*)
Forum:
Scripting
03-30-2012, 11:22
Replies:
10
Unique plugin identifier ? Handle ?
Views:
2,232
Posted By
Lord Canistra
Re: Unique plugin identifier ? Handle ?
I guess what he's trying to do goes like this: Any single plugin call a native from a certain central plugin that will create a forward which all the plugins in his "bunch" can use.
It's sort of...
Forum:
Scripting
03-27-2012, 17:22
Replies:
42
Odd SourcePawn "feature"?
Views:
8,268
Posted By
Lord Canistra
Re: Odd SourcePawn "feature"?
Then he goes System.out.println(). Cool story there.
Instead of writing heaps of comments these efforts could be spent on throwing in some boring checks like whether file exists and hasNextInt()...
Forum:
Scripting
03-26-2012, 15:54
Replies:
10
Detect record/stop commands?
Views:
2,792
Posted By
Lord Canistra
Re: Detect record/stop commands?
Why demorestart?
Also, one silly mistake (which I've committed myself once) can be made when testing such stuff. Always test your plugins on dedicated server. Initially I had been testing mine on...
Forum:
Scripting
03-26-2012, 12:06
Replies:
10
Detect record/stop commands?
Views:
2,792
Posted By
Lord Canistra
Re: Detect record/stop commands?
These are for server-side commands. I doubt they'll be of any use when trying to interact with client.
Forum:
Scripting
03-24-2012, 12:39
Replies:
5
Create a fake flashbang explosion
Views:
2,731
Posted By
Lord Canistra
Re: Create a fake flashbang explosion
Events are echoes of something that already happened. They do not alter the game state, but are just means of spreading the message that something changed. So I doubt that creating fake flashbang...
Forum:
Scripting
03-19-2012, 02:02
Replies:
21
Run a server command for 5 rounds
Views:
9,590
Posted By
Lord Canistra
Re: Run a server command for 5 rounds
const String:name[]
Showing results 1 to 25 of 168
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