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Search: Posts Made By: FuZ!on
Forum: General 01-23-2021, 10:56
Replies: 3
Views: 496
Posted By FuZ!on
Re: [CS:GO] !stickers plugin problem

According to your error:

It seems like you either do not have a database setup or you incorrectly configured it.

Just a heads up, you should probably post something like this in the plugin's...
Forum: Scripting 01-23-2021, 10:05
Replies: 3
Views: 236
Posted By FuZ!on
Re: Stripping everything but knife [CS:GO]

You're right... I see my mistake now.

I was reading that statement in my head as if it were "If it doesn't contain knife or bayonet, do this" but failed to realize that it was treating it as two...
Forum: Scripting 01-23-2021, 09:36
Replies: 3
Views: 236
Posted By FuZ!on
Stripping everything but knife [CS:GO]

I'm trying to remove all weapons on player spawn except for the knife. I'm struggling to understand why the below code is removing all weapons.

public void Event_PlayerSpawn(Event event, const...
Forum: Scripting 03-22-2020, 11:14
Replies: 10
Views: 1,097
Posted By FuZ!on
Re: [CSGO] Entity name not pulling back

This is the correct answer. I was able to pull back the name on round_start.

public void OnPluginStart()
{
HookEventEx("round_start", start_round, EventHookMode_PostNoCopy);
}

public...
Forum: Scripting 03-18-2020, 15:45
Replies: 10
Views: 1,097
Posted By FuZ!on
Re: Entity name not pulling back

Forgot to mention... this is CSGO. Also, thanks for the tip with strncmp.

In regards to if the entity name is set... I know it is because I created it in hammer:
...
Forum: Scripting 03-18-2020, 15:00
Replies: 10
Views: 1,097
Posted By FuZ!on
Re: Entity name not pulling back

Thanks for the reply. Using m_ModelName:

GetEntPropString(entity, Prop_Data, "m_ModelName", entity_name, sizeof(entity_name));

provides the same result.
Forum: Scripting 03-18-2020, 14:23
Replies: 10
Views: 1,097
Posted By FuZ!on
[CSGO] Entity name not pulling back

Hi,

I'm attempting to figure out what type of entities I should use in my map to have SourceMod react when a trigger is hit.

I have a trigger_multiple entity created in my map titled multiple1....
Forum: Scripting 10-29-2019, 07:41
Replies: 5
Views: 1,179
Posted By FuZ!on
Re: CS:GO Spawn an entity (weapon) at a specific location

You might be able to take a look at some code from this plugin: https://forums.alliedmods.net/showthread.php?t=193359

It gathers the a player's location on death and spawns an entity at that...
Forum: Scripting 10-27-2019, 15:21
Replies: 1
Views: 617
Posted By FuZ!on
Control projectile rotation

I've changed the model of the grenade in CSGO to a hatchet for a plugin I'm working on. Issue is that it doesn't always rotate properly. I've tried to look around on how to control the rotation but...
Forum: Scripting 10-21-2019, 21:24
Replies: 1
Views: 595
Posted By FuZ!on
SetEntityModel results in ERROR texture

Trying to change the model of the grenade when thrown. Works when I have the model within my local files however when I remove the file from my computer and try and download from my CSGO server I'm...
Forum: Scripting 10-12-2019, 11:56
Replies: 3
Views: 780
Posted By FuZ!on
Re: [CS:GO] Grenade Trail

This is it. A simple mistake for not realizing that the alpha number stood for transparency.
Forum: Scripting 10-11-2019, 22:10
Replies: 3
Views: 780
Posted By FuZ!on
[CS:GO] Grenade Trail

Hi,

Trying to add grenade trails. I've taken some of this code from other grenade trail plugins however I can't seem to get it to work within my own code.


#include <sourcemod>
#include...
Forum: Scripting 10-05-2019, 13:13
Replies: 5
Views: 882
Posted By FuZ!on
Re: Simple message on user connect help

Thank you both. SpirT, your code does not compile however Ilusion's compiles and works.

What I'm getting out of this is that I'm following an outdated tutorial that I should stop and find a new...
Forum: Scripting 10-05-2019, 09:49
Replies: 5
Views: 882
Posted By FuZ!on
Simple message on user connect help

Hi,

It's been way too long and I'm looking to get back into the AlliedModders community. Always did some stuff with AMXx and never SourceMod so this is all new to me.

I started off with a...
Forum: General 12-27-2018, 11:10
Replies: 3
Views: 457
Posted By FuZ!on
Re: AdvancedAdmin Hide Announces

This should help you.

https://forums.alliedmods.net/showthread.php?t=73177?t=73177
Forum: HL1 Servers (HLDS) 10-25-2018, 08:55
Replies: 4
Views: 890
Posted By FuZ!on
Re: Another FastDL Issue

Thanks for the response. I've tried it with also just dropping the HTTPS so it's just timzfastdlcs.000webhostapp.com/cstrike/ and it still didn't work. I'll try with just HTTP later today.

I do...
Forum: HL1 Servers (HLDS) 10-24-2018, 19:34
Replies: 4
Views: 890
Posted By FuZ!on
Another FastDL Issue

Just set up a new 1.6 server for giggles. Been trying to get FastDL setup but I keep getting the error of "Couldn't find map maps/xx_xxx.bsp, server will download the map"

Here are my settings:...
Forum: General 10-19-2017, 09:33
Replies: 1
Views: 2,049
Posted By FuZ!on
[CSGO] Removing Footstep Sounds Possible?

Hi.

Was looking around for a while and figured that I'd post to see if there were already any solutions that I couldn't find.

Looking for a simple way to just remove the footsteps as it was...
Forum: Off-Topic 05-14-2016, 00:50
Replies: 14
Views: 2,378
Posted By FuZ!on
Re: Cs / cs:s / cs:go

Gotta say CS:GO at the moment.

However, 1.6 had way too many good memories and times.
Forum: Plugins 06-09-2015, 18:35
Replies: 880
Views: 365,173
Posted By FuZ!on
Re: [CS:GO] KZTimer Final

This didn't fix the problem. As you stated above, you said "database.cfg" instead of "databases.cfg" (note the S). When I use databases.cfg, the server does not even start properly and doesn't...
Forum: Plugins 06-08-2015, 08:57
Replies: 880
Views: 365,173
Posted By FuZ!on
Re: [CS:GO] KZTimer Final

The databases.cfg is the same as it was when it was working. It's the default suggested in this thread.

EDIT:

I've done a bit of testing and every time I add the lines suggested here to the...
Forum: Plugins 06-07-2015, 22:53
Replies: 880
Views: 365,173
Posted By FuZ!on
Re: [CS:GO] KZTimer Final

Can anyone help me figure this out?

L 06/07/2015 - 21:28:31: SourceMod error session started
L 06/07/2015 - 21:28:31: Info (map "workshop/406078242/kz_cursedjourney") (file "errors_20150607.log")...
Forum: Plugin/Gameplay Ideas and Requests 04-20-2015, 17:26
Replies: 9
Views: 4,088
Posted By FuZ!on
Re: [CSGO] Force Ts win

I'm going to be testing this in a day or so as I'm backed up right now with other work but is there anyway to add to this then, if Ts win, they get the point and if they lose, it switches the two...
Forum: Plugin/Gameplay Ideas and Requests 04-16-2015, 18:11
Replies: 9
Views: 4,088
Posted By FuZ!on
Re: [CSGO] Force Ts win

This doesn't really do me any good. I want each round, instead of ending in a draw, to end as a terrorist win.
Forum: Plugin/Gameplay Ideas and Requests 04-02-2015, 20:27
Replies: 9
Views: 4,088
Posted By FuZ!on
Re: [CSGO] Force Ts win

Sorry, been away from the scene for a while. And I've never worked with source mod before. Only the original AMX.

What exactly do I do with what you said? Lol.
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