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Search: Posts Made By: iceeedr
Forum: Suggestions / Requests 12-01-2020, 09:17
Replies: 5
Views: 136
Posted By iceeedr
Re: WinHud Team

https://forums.alliedmods.net/showthread.php?t=159584
Forum: Scripting Help 11-28-2020, 10:23
Replies: 1
Views: 124
Posted By iceeedr
Re: Orpheu + meta problem

Make sure you have ReGameDLL and AMXX updated to the latest version on your server.
Forum: Scripting Help 11-27-2020, 17:18
Replies: 6
Views: 208
Posted By iceeedr
Re: team editor problem

Show your's team_select_menu.ini
Forum: Suggestions / Requests 11-27-2020, 11:45
Replies: 11
Solved ChooseTeam
Views: 317
Posted By iceeedr
Re: ChooseTeam

My post was updated.
Forum: Suggestions / Requests 11-27-2020, 11:39
Replies: 11
Solved ChooseTeam
Views: 317
Posted By iceeedr
Re: ChooseTeam

Use the new version to show the numbers as you asked for team 1 [number] etc
Forum: Suggestions / Requests 11-27-2020, 11:20
Replies: 11
Solved ChooseTeam
Views: 317
Posted By iceeedr
Re: ChooseTeam

With the plugin in half there was no way to work even HAHAHA, updated post.
Forum: Suggestions / Requests 11-27-2020, 10:55
Replies: 11
Solved ChooseTeam
Views: 317
Posted By iceeedr
Re: ChooseTeam

I'm sorry I use amxx 1.10 and its new native ones and I end up forgetting that here you use the stable version, below is a new version that I believe works.

#include <amxmodx>
#include <cstrike>...
Forum: Scripting Help 11-26-2020, 00:00
Replies: 5
Views: 129
Posted By iceeedr
Re: precache error

And covidmodels[256] Can be covidmodels[20] it's enough.
Forum: Scripting Help 11-25-2020, 23:53
Replies: 5
Views: 129
Posted By iceeedr
Re: precache error

for ( i = 0; i < sizeof(g_szCovidModels); i++){
Forum: Scripting Help 11-18-2020, 14:40
Replies: 8
Views: 294
Posted By iceeedr
Re: Invalid index 0 (count 0) help me fix it

new const g_cHumanModels[][] =
{
"model_one"
"model_two"
"model_three"
"model_four"
}
Forum: Suggestions / Requests 11-18-2020, 14:11
Replies: 9
Views: 428
Posted By iceeedr
Re: Scoreboard VIP tag

#include < amxmodx >
#include <amxmisc>
#include <fakemeta>

#define SCOREATTRIB_DEAD ( 1 << 0 )
#define SCOREATTRIB_VIP ( 1 << 2 )

public plugin_init( )
{
register_plugin( "VIP...
Forum: Scripting Help 11-12-2020, 14:22
Replies: 4
Views: 303
Posted By iceeedr
Re: error 048/033 array dimensions/indexed

Not tested.

#include <amxmodx>
#include <hamsandwich>

native strip_user_weapons(index);

native cs_get_user_hasprim(index);
native cs_get_user_buyzone(index);
Forum: Suggestions / Requests 11-11-2020, 17:27
Replies: 4
Views: 211
Posted By iceeedr
Re: Work only in buyzone (or buy menu)

Thanks for the words, but you have to understand that this forum is free, usually already existing demands (that you can use the search and find previously made) or very large demands, are ignored by...
Forum: Suggestions / Requests 11-11-2020, 15:33
Replies: 4
Views: 211
Posted By iceeedr
Re: Work only in buyzone (or buy menu)

public cmdspw(id)
{
if(!cs_get_user_buyzone(id))
return PLUGIN_HANDLED

new menu = menu_create("\wFreeGuns", "cmdspw_handler");

menu_additem(menu, "\rRandom Weapon \y+...
Forum: General 11-09-2020, 21:39
Replies: 2
Views: 260
Posted By iceeedr
Re: I have a question

maybe?

bullet_damage3.amxx
Forum: Scripting Help 11-07-2020, 18:28
Replies: 3
Views: 238
Posted By iceeedr
Re: Error trying to fetch m_pNext

Thanks, get_member solved the problem.
Forum: Scripting Help 11-06-2020, 23:00
Replies: 3
Views: 238
Posted By iceeedr
Error trying to fetch m_pNext

[FAKEMETA] Could not find class "offsets-cbaseplayeritem" and/or member "m_pNext" in gamedata

iNextWeapon = get_ent_data(iBotWeapon, "offsets-cbaseplayeritem", "m_pNext")

I tried in different...
Forum: Scripting Help 11-06-2020, 09:05
Replies: 18
Views: 628
Posted By iceeedr
Re: Hlds vs Rehlds

I think your problem is in szTarget, take this post by example.

https://forums.alliedmods.net/showpost.php?p=2717154&postcount=8
Forum: Suggestions / Requests 10-31-2020, 12:14
Replies: 2
Views: 207
Posted By iceeedr
Re: Schedule display of the weapon menu

#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <VIPSystem>
#define PLUGIN "Vip GunMenu"
#define VERSION "1.0"
#define AUTHOR "SenaTor"
Forum: New Plugin Submissions 10-18-2020, 23:27
Replies: 29
Views: 3,014
Posted By iceeedr
Forum: Scripting Help 10-16-2020, 17:09
Replies: 21
Views: 4,739
Posted By iceeedr
Re: how get count of players

What are you trying to do anyway? There is certainly some much easier way.
Forum: Suggestions / Requests 10-02-2020, 10:08
Replies: 7
Solved Vip Gun Menu
Views: 382
Posted By iceeedr
Re: Vip Gun Menu

native is_user_alive(index);

Note

This will never return true if a client is not connected. If you need
to know whether a client is alive, an additional call to
is_user_connected() is...
Forum: Scripting Help 09-20-2020, 14:05
Replies: 6
Views: 344
Posted By iceeedr
Forum: Scripting Help 09-20-2020, 12:54
Replies: 6
Views: 344
Posted By iceeedr
Re: [DOUBT] Solution for less stress

If it were called over and over again, would you change it, or would it not change your final judgment? Just out of curiosity.
Forum: Scripting Help 09-20-2020, 11:15
Replies: 6
Views: 344
Posted By iceeedr
Re: [DOUBT] Solution for less stress

Hi Bugsy, nothing special, but my plugin has some tasks that are called only once and I use 0.1 in the float time, so I thought I could use RequestFrame instead of a task, but I was just wondering if...
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