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Posts Made By:
sir.moe
Forum:
Plugins
06-01-2011, 04:17
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,907
Posted By
sir.moe
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Mine seems to be crashing ALOT since todays update, anyone else?
Forum:
Plugins
04-24-2011, 23:29
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
594,961
Posted By
sir.moe
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.6 2/24/11
Can this be made to automatically pick team on spawn for connecting clients?
Forum:
Plugins
04-18-2011, 20:54
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
219,610
Posted By
sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
It was full with 18 clients,
Forum:
Scripting
04-18-2011, 09:39
Replies:
1
FakeClientCommand - Lost Connection To Steam
Views:
946
Posted By
sir.moe
FakeClientCommand - Lost Connection To Steam
Hi Guys,
I found a somewhat weird glitch, a server with a plugin running a plugin that uses the FakeClientCommand function doesn't stay connected to steam.
Once I remove the plugin and reload...
Forum:
Plugins
04-18-2011, 04:37
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
219,610
Posted By
sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
I got it working, however it crashed after this
L 04/18/2011 - 16:42:31: [SM] Native "Format" reported: Client index 2 is invalid
L 04/18/2011 - 16:42:31: [SM] Displaying call stack trace for...
Forum:
Plugins
04-17-2011, 09:17
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
219,610
Posted By
sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
I'm on 2.0,
Doesnt seem to be working for me. Cant join a arena
It gives this error
L 04/17/2011 - 23:20:55: Info (map "mge_training_v7") (file "errors_20110417.log")
L 04/17/2011 -...
Forum:
Plugins
04-17-2011, 06:13
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
219,610
Posted By
sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)
When can we expect a fix for yesterdays update?
Forum:
Plugins
04-15-2011, 05:34
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,907
Posted By
sir.moe
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])
Plugin needs updating due to days update,
Forum:
General
04-15-2011, 03:40
Replies:
223
Todays TF2 update = MM:S / SM broken
Views:
66,221
Posted By
sir.moe
Re: Todays TF2 update = MM:S / SM broken
SM 1.4.0 3252 works fine?
Forum:
General
04-15-2011, 03:37
Replies:
223
Todays TF2 update = MM:S / SM broken
Views:
66,221
Posted By
sir.moe
Re: Todays TF2 update = MM:S / SM broken
Do the latest windows sourcemod snapshots work yeT?
Forum:
Scripting
03-26-2011, 01:44
Replies:
1
Close MOTD on Timer
Views:
1,140
Posted By
sir.moe
Close MOTD on Timer
Just wondering if its possible to close the MOTD after a timer? Wanting to add it to my idle servers so people don't sit on the MOTD all the time.
Forum:
Plugins
03-13-2011, 06:39
Replies:
277
[TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])
Views:
186,907
Posted By
sir.moe
Re: [TF2] Zombie Fortress (Perks [v4.2.0.14] and Vanilla [v4.0.6.3])
Same issue reported here,
Forum:
Metamod:Source Questions
03-07-2011, 07:41
Replies:
0
Fatal Log
Views:
1,020
Posted By
sir.moe
Fatal Log
Hi guys,
Lately ive noticed this error pop up quite abit in the metamod fatal log.
Received interface request too early: ISmmPlugin
Received interface request too early: ISmmPlugin
Received...
Forum:
General
03-01-2011, 20:30
Replies:
1
Server Glitch
Views:
908
Posted By
sir.moe
Re: Server Glitch
Anyone, it feels like the host time scale is atleast 3, the server is supercharged!
Forum:
General
03-01-2011, 08:09
Replies:
1
Server Glitch
Views:
908
Posted By
sir.moe
Server Glitch
Hi Guys,
I have a somewhat weird problem running on my Debian x64 5.0.5 box
http://counterstrikezone.com/l4d2glitch.png
Anyone experienced something like this before?
Forum:
General
02-01-2011, 00:18
Replies:
3
Left 4 Dead 2 Official Dedicated
Views:
2,387
Posted By
sir.moe
Re: Left 4 Dead 2 Official Dedicated
Nup,
Everytime i choose official dedicated it throws me into a 3FL server in Australia. And there are hundreds of other servers.
Spent the better half of the day clicking new lobby and official...
Forum:
General
01-31-2011, 23:29
Replies:
3
Left 4 Dead 2 Official Dedicated
Views:
2,387
Posted By
sir.moe
Left 4 Dead 2 Official Dedicated
Just wondering what makes a 'official dedicated server' for Left 4 Dead2?
To test the theory, I tried creating a generic lobby and picked official dedicated and I always get thrown into one...
Forum:
Unapproved Plugins
01-12-2011, 22:13
Replies:
133
[TF2] The Hidden (v2.0)
Views:
82,070
Posted By
sir.moe
Re: [TF2] The Hidden (v1.61)
Not sure, mine sits on the arena waiting for one more player screen with 2+ players.
If I disable the plugin the round normally starts, any ideas?
Forum:
VSH / Freak Fortress
01-07-2011, 01:56
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
sir.moe
Re: [TF2] VS Saxton Hale Mode
Hmmm, i got it eventually working.
However it only starts working once ~4 people join and I restart the map.
Forum:
VSH / Freak Fortress
01-06-2011, 07:24
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
sir.moe
Re: [TF2] VS Saxton Hale Mode
Still not working
L 01/06/2011 - 23:20:31: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 23:20:31: [SM] [0] Line 619,...
Forum:
VSH / Freak Fortress
01-05-2011, 06:17
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
sir.moe
Re: [TF2] VS Saxton Hale Mode
THanks mate,
Next batch of errors
L 01/05/2011 - 22:15:10: SourceMod error session started
L 01/05/2011 - 22:15:10: Info (map "koth_nucleus") (file "errors_20110105.log")
L 01/05/2011 -...
Forum:
VSH / Freak Fortress
01-05-2011, 05:35
Replies:
4,384
Sticky:
VSH
VSH, old thread (v1.42) - Information/etc.
Views:
1,834,462
Posted By
sir.moe
Re: [TF2] VS Saxton Hale Mode
Hmmmm
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// saxtonhale.sp
// saxtonhale.sp(755) : error 017: undefined symbol "TF2_RespawnPlayer"
// saxtonhale.sp(975) : error 017:...
Forum:
Plugins
12-19-2010, 05:30
Replies:
302
[TF2] Item Logger (With Web Panel)
Views:
109,819
Posted By
sir.moe
Re: [TF2] Item Logger (With Web Panel)
Most items under the latest version are stored as type 6's aka unique. These should be type 0 and type 6 should be unique only.
Forum:
Plugins
12-17-2010, 02:41
Replies:
302
[TF2] Item Logger (With Web Panel)
Views:
109,819
Posted By
sir.moe
Re: [TF2] Item Logger (With Web Panel)
Seeing exactly the same, issue.
Forum:
Plugins
12-16-2010, 06:19
Replies:
302
[TF2] Item Logger (With Web Panel)
Views:
109,819
Posted By
sir.moe
Re: [TF2] Item Logger (With Web Panel)
Great plugin,
How can I add something like these guys uptop?
http://items.limetech.org/
Would be nice to filter by type.
Showing results 1 to 25 of 25
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