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Search: Posts Made By: Daewa
Forum: Plugins 05-15-2010, 15:22
Replies: 143
Views: 116,586
Posted By Daewa
Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)

No crash here on my server. Thanks for the delay by the way, I'll take a look.
Forum: Plugins 05-09-2010, 17:28
Replies: 143
Views: 116,586
Posted By Daewa
Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)

Nice plugin.

Could you add a delay option? Last time I was meleeing a lot then got incapped, I inadvertly throw my molotov right in front of me.
Forum: Plugins 03-25-2010, 16:34
Replies: 22
Views: 35,184
Posted By Daewa
Re: [L4D2] Digestion 1.0

Ahaha nice plugin name :D
Forum: Plugin/Gameplay Ideas and Requests 03-24-2010, 18:21
Replies: 2
Views: 1,224
Posted By Daewa
Re: [L4D2]Vomitjar impact on the survivors.

I think he means friendly fire with vomitjar.
Forum: Plugins 03-23-2010, 21:03
Replies: 81
Views: 74,342
Posted By Daewa
Re: [L4D2] Incapped Magnum 1.2

Nice plugin.
But I would like to give magnum only to those who already had a magnum before taking a melee weapon. Could you add this please?
Forum: Unapproved Plugins 03-18-2010, 02:34
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.8.1

I mainly play with 4 friends, means we are 5 players in coop. Anytime a CSS weapon spawn, it can be grabbed only 4 times then disappears. Could you make it unlimited please?
Forum: Unapproved Plugins 01-08-2010, 05:39
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.3.4

When you have the preorder version, the game doesn't give bats at startup, it just spawns multiple bats on the floor or make a weapon_spawn of one bat.
Can you make it spawn like this?

The...
Forum: Unapproved Plugins 01-07-2010, 06:47
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.3.2

Happens to me too.
Forum: Unapproved Plugins 01-07-2010, 03:01
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.3.2

The knife mod is registered as hunting_knife if it can help.
But it is not necessary to add this weapon to the plugin, as it spawns like any other melee weapons since it's a mod.
What would be...
Forum: Unapproved Plugins 01-06-2010, 13:57
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.2.2

May I request you spawn a baseball bat at saferoom? This is how this weapon spawns, always at saferoom, there're like 3 bats or 2.
Also, last version still doesn't work for me. It works until I die...
Forum: Unapproved Plugins 01-05-2010, 11:37
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.2.1

Thanks a lot ivailosp !
I can get this plugin working now thanks to your fix !
Forum: Unapproved Plugins 01-05-2010, 06:46
Replies: 645
Views: 623,732
Posted By Daewa
Re: [L4D2] Weapon Unlock v0.2.1

For me it works only once and always the first time.
For example, I choose campaign2 chapter2 from main menu, then there's a mp5 at saferoom, scout/awp a few miles away, etc. After I die, I won't...
Forum: Plugins 12-11-2009, 11:27
Replies: 54
Views: 65,450
Posted By Daewa
Re: [L4D2] laser sight crosshair removal updated:12/09 v.2

1.1.5 is unstable.
Sometimes, this prevent the player to change weapon. I don't know how to reproduce the bug.


L 12/11/2009 - 17:26:43: [SM] [0] Line 240,...
Forum: Metamod:Source Plugins 12-08-2009, 09:25
Replies: 1,843
Views: 1,282,365
Posted By Daewa
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I'm gonna share it when I finish first.
Forum: Plugins 12-08-2009, 08:19
Replies: 500
Views: 459,348
Posted By Daewa
Re: [L4D2] Weapon Spawner

Actually I can, but only when I load a campaign the usual way. It won't spawn any baseball bat if I load a map using console.
I suppose there're some online checks for pre order baseball bat and CSS...
Forum: Plugins 12-07-2009, 18:45
Replies: 54
Views: 65,450
Posted By Daewa
Re: [L4D2] laser sight crosshair removal

Working good, but crosshair comes back after proceeding to next chapter for me.
Forum: Metamod:Source Plugins 12-07-2009, 18:00
Replies: 1,843
Views: 1,282,365
Posted By Daewa
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Hi, great thanks for this great plugin. Works great with L4D2.
I manage to spawn a 5th medkit now as we are 5 playing together.
I'm now working on spawning CSS weapons.
So far it works, but could...
Forum: Plugin/Gameplay Ideas and Requests 12-06-2009, 11:07
Replies: 2
Views: 1,181
Posted By Daewa
Forum: Plugin/Gameplay Ideas and Requests 12-06-2009, 06:15
Replies: 2
Views: 1,181
Posted By Daewa
[L4D-L4D2]Flying survivors from Tank

Hi everyone.

My friends and I like a lot when you fly after being hit by a tank. Unfortunatly, we only play in expert mode while doing coop. As you know, tank incaps survivors in one hit without...
Forum: Unapproved Plugins 12-06-2009, 03:36
Replies: 15
Views: 41,644
Posted By Daewa
Re: [L4D2] Drop Weapon

Well it's simple, when you grab another weapon, the character just throw his old weapon. Let this plugin throws item like this.
Or like throwing gas can.
Forum: Plugins 12-04-2009, 19:37
Replies: 500
Views: 459,348
Posted By Daewa
Re: [L4D2] Weapon Spawner

I can't give myself a baseball bat. And I got the pre ordered version.
Forum: Plugins 12-04-2009, 19:25
Replies: 225
Views: 332,498
Posted By Daewa
Re: [L4D1/2] bebop - additional coop players (20+ players possible)

Working nice.
Give a medkit to additional players and this will be perfect ! :)
Forum: Unapproved Plugins 12-04-2009, 12:12
Replies: 15
Views: 41,644
Posted By Daewa
Re: [L4D2] Drop Weapon

I don't think so, in CSS you can throw weapons, I would like the same things. We can throw gas can to gather them in one place, it would be useful to gather med pack, weapons, pipe bomb, etc.
Forum: Plugins 12-04-2009, 12:05
Replies: 500
Views: 459,348
Posted By Daewa
Re: [L4D2] Weapon Spawner

Oh, I meant campaign4, campaign3, campaign2 and campaign1.

Here's a screenshot.

http://img692.**************/img692/2441/85279709.jpg

Just rename those to campaignA, campaignB, etc
Forum: Unapproved Plugins 12-04-2009, 11:40
Replies: 15
Views: 41,644
Posted By Daewa
Re: [L4D2] Drop Weapon

Thanks for the plugin.
Is it possible to make it throw instead of droping?
Showing results 1 to 25 of 31

 
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