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Posts Made By:
Frozenology
Forum:
Unapproved Plugins
02-27-2011, 13:16
Replies:
27
[L4D(2)]Key Bindder
Views:
31,329
Posted By
Frozenology
Re: [L4D(2)]Key Bindder
not work with latest patch
does anyone has solution ?
Forum:
Scripting
12-11-2009, 00:27
Replies:
9
AutoExecConfig problem
Views:
3,066
Posted By
Frozenology
Re: AutoExecConfig problem
yes, AutoExecConfig reset it with config file everytime of map change
Forum:
General
12-09-2009, 23:22
Replies:
6
new L4D2 game events
Views:
1,789
Posted By
Frozenology
Re: new L4D2 game events
I'm searched and not found the thread, But Thanks you
Forum:
General
12-09-2009, 23:20
Replies:
1
Hey Need some help
Views:
790
Posted By
Frozenology
Re: Hey Need some help
I think you using MAP command to host
use !sm_admin on chat window
Same my plugins issue,
I dont know how to get MAP command Client-id for Local Host
Forum:
General
12-09-2009, 23:16
Replies:
6
new L4D2 game events
Views:
1,789
Posted By
Frozenology
Re: new L4D2 game events
hello, no one knows ?
Forum:
General
12-09-2009, 00:21
Replies:
6
new L4D2 game events
Views:
1,789
Posted By
Frozenology
new L4D2 game events
Does anyone know any new L4D2 game events such as
'Alarm Stop Panic Event', 'Roll out finale bridge', 'Using Defibrillator', etc.
Thanks
Forum:
Trash
12-09-2009, 00:20
Replies:
0
New L4D2 Game Events ?
Views:
760
Posted By
Frozenology
New L4D2 Game Events ?
sorry, wrong forum
Forum:
Scripting
12-04-2009, 21:30
Replies:
3
Is this 'Switch ... Case' bug ???
Views:
1,370
Posted By
Frozenology
Re: Is this 'Switch ... Case' bug ???
case 3:
{
Display(0, 0, "%N ShopSelectItem2 %i ", client, SelItem);
ShowMenu( MenuHandler, client, 3, 0);
} [/quote]
I changed all cases of them but still bug, I still failing to...
Forum:
Scripting
12-03-2009, 10:05
Replies:
3
Is this 'Switch ... Case' bug ???
Views:
1,370
Posted By
Frozenology
Is this 'Switch ... Case' bug ???
I using in game menu and each item send unique ID by Info
I create a menu and menuhandler
public MenuHandler(Handle:menu, MenuAction:action, client, itemindex)
{
new SelItem =...
Forum:
Scripting
05-26-2009, 14:58
Replies:
0
How can i shot a weapon / create a granade and make it explode
Views:
753
Posted By
Frozenology
How can i shot a weapon / create a granade and make it explode
Hi everyone...
I'm modding L4D.
Is it possible to create a bomb at some location and blow it up in an area ?
or
Make a client to throw a bomb without waiting client throw action?
Thank you.
Forum:
Scripting Help
05-26-2009, 14:55
Replies:
0
How can i shot a weapon / create a granade and make it explode
Views:
648
Posted By
Frozenology
How can i shot a weapon / create a granade and make it explode
Hi everyone...
I'm modding L4D.
Is it possible to create a bomb at some location and blow it up in an area ?
or
Make a client to throw a bomb without waiting client throw action?
Thank you.
...
Forum:
Plugins
05-26-2009, 14:45
Replies:
139
[L4D & L4D2] Game Mode Config Loader 1.6
Views:
208,066
Posted By
Frozenology
Re: [L4D] Game Mode Config Loader
Thanks for Plugins, I will dev an improve version of this.
Forum:
Scripting
04-09-2009, 01:08
Replies:
9
AutoExecConfig problem
Views:
3,066
Posted By
Frozenology
Re: AutoExecConfig problem
Thanks for answer
Sorry for my bad english.
If AutoExecConfig runs everytime,
How can i save config file when the convar changed?
Forum:
Scripting
04-08-2009, 14:02
Replies:
9
AutoExecConfig problem
Views:
3,066
Posted By
Frozenology
AutoExecConfig problem
I puts AutoExecConfig() in OnPluginStart() after register my new ConVars.
while i was playing and make changes to ConVar value.
when the map changed, my ConVars are reset to Config settings.
...
Forum:
Scripting
03-22-2009, 23:29
Replies:
1
How i can get entity Name
Views:
1,311
Posted By
Frozenology
How i can get entity Name
Map Builder can set a entity on the builder.
So how i can get the entity name property value, when i got Entity Index.
Forum:
Unapproved Plugins
03-12-2009, 00:23
Replies:
51
[L4D] Spawn Minigun
Views:
68,371
Posted By
Frozenology
Re: [L4D] Spawn Minigun
Thanks for Minigun code.
I solve about the direction, so you have to add these code to set angles
public Action:Command_MiniGun(client, args)
{
decl Float:VecOrigin[3],...
Showing results 1 to 16 of 16
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