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Posts Made By:
BrainInBlack
Forum:
Plugins
08-25-2012, 09:32
Replies:
173
Dynamic MOTD 3.0
Views:
129,978
Posted By
BrainInBlack
Re: Dynamic MOTD (updated 2012-07-15)
Hey there... is there a possibility that you can add POST as method as well? Get is a bit unsecure for what i want to use this PlugIn for :D
Forum:
Plugins
08-25-2012, 09:30
Replies:
203
[ANY] Web Shortcuts (Redux)
Views:
133,475
Posted By
BrainInBlack
Re: [ANY] Web Shortcuts (Redux)
Hi there, maybe i'm doing something wrong, but {TARGET_FRIEND_ID} (you can select a player from the list) doesn't work, or isn't implemented yet. This makes the PlugIn almost useless for us, because...
Forum:
Plugins
08-22-2012, 17:03
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements
Thanks! You're awesome :D
Forum:
Plugins
08-22-2012, 17:01
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements
When i understand correctly, if the "z" flag is granted, even in "abcz", i will always see the add, even when noflag = a?
If that's the case, could you add a cvar for that, so it wont happen?
Forum:
Plugins
08-22-2012, 16:51
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements
One little problem: Looks like the "flags" and "noflags" fields are strict, so that i can't really use "i" to noflag an admin with "z". Even adding all possible flags to an admin wont help there.
...
Forum:
Plugins
08-22-2012, 16:20
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements
No problem, already found out that it was pretty much the same system as in the original. But i didn't knew about the "noflags" field, thanks :D
Forum:
Plugins
08-22-2012, 10:50
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements
Well, the last dev complained about the edit... the next one wants some candy for every post... and i better not talk about what the creepy one wants.
Forum:
Plugins
08-22-2012, 05:48
Replies:
279
[ANY|Source 2009] Advanced Advertisements
Views:
169,763
Posted By
BrainInBlack
Maybe i'm kinda blind, but is there any...
Maybe i'm kinda blind, but is there any documentation on the "type" param, or does it work like in the original? Even then, it would be nice to have this in the documentation ;)
Also a little...
Forum:
Plugins
08-13-2012, 18:47
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
You're just awesome :D
Forum:
Plugins
08-13-2012, 18:43
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
and obviously i'm blind... never mind that i said something about the message config :D
Forum:
Plugins
08-13-2012, 18:40
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
no no... they aren't documented, except in the config file it self... my example is kinda the same thing as i would type it in the console manually :D
Forum:
Plugins
08-13-2012, 18:06
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
Usually i would write a config like that:
// WeaponLimits in ConfigA.cfg ->
weaplimit_enabled 1
// weaplimit_msg_hud 0 *HINT HINT ;) *
// weaplimit_msg_chat 0 *HINT HINT ;) *
weaplimit_addlimit...
Forum:
Plugins
08-13-2012, 15:05
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
Nice... just updated, works fine, thanks :D
EDIT: A quick question: Is it required to define the weapon_limits.cfg, or can i use just the same structure in other cfg files? For example, we have...
Forum:
Plugins
08-13-2012, 07:27
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
278,753
Posted By
BrainInBlack
Re: [TF2] Advanced Infinite Ammo
Yeah, derp on our part... we had a older version running on our servers :/
Forum:
Plugins
08-13-2012, 03:47
Replies:
526
[TF2] Advanced Infinite Ammo
Views:
278,753
Posted By
BrainInBlack
Re: [TF2] Advanced Infinite Ammo
Hey there... your PlugIn is spewing out errors if used with the Weapon Limiter PlugIn (https://forums.alliedmods.net/showthread.php?t=191585), because it removes the limited weapon on that slot and...
Forum:
Plugins
08-13-2012, 03:44
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
Well... i let the AIA know that there is a tiny little problem in his PlugIn. But thanks anyway :D
And i think you put way to much thought into the whole replacement thing. It's way easier for you...
Forum:
Plugins
08-13-2012, 02:01
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
Yeah, i think the problem is that the plugin just removes the slot entirely, so no valid replacement and then it's no wonder that Advanced Infinite Ammo is spazzing out. A fallback weapon definition...
Forum:
Plugins
08-13-2012, 01:18
Replies:
53
[TF2] Weapon Limiter
Views:
34,940
Posted By
BrainInBlack
Re: [TF2] Weapon Limiter
He there... the plugin is very nice, the only downside are those messages you get, after you spawn/resupply with a pan in your loadout. A config option for that would be very nice ;)
Other than...
Forum:
General
08-11-2012, 01:14
Replies:
5
Hammer: Using PlayerFlags in MapLogic?
Views:
1,130
Posted By
BrainInBlack
Re: Hammer: Using PlayerFlags in MapLogic?
So i have to go with a custom plugin... well, on to the docs and learning stuff xD
Forum:
General
08-11-2012, 00:33
Replies:
5
Hammer: Using PlayerFlags in MapLogic?
Views:
1,130
Posted By
BrainInBlack
Re: Hammer: Using PlayerFlags in MapLogic?
yeah, thanks anyway :D
Forum:
General
08-11-2012, 00:20
Replies:
5
Hammer: Using PlayerFlags in MapLogic?
Views:
1,130
Posted By
BrainInBlack
Hammer: Using PlayerFlags in MapLogic?
Hi there, is there an easy way to get access to the player flags, directly over the map logic? For example: A player steps in a trigger_multiple, but the player has to have the "b"-flag to actually...
Showing results 1 to 21 of 21
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