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Search: Posts Made By: BrainInBlack
Forum: Plugins 08-25-2012, 09:32
Replies: 173
Views: 129,978
Posted By BrainInBlack
Re: Dynamic MOTD (updated 2012-07-15)

Hey there... is there a possibility that you can add POST as method as well? Get is a bit unsecure for what i want to use this PlugIn for :D
Forum: Plugins 08-25-2012, 09:30
Replies: 203
Views: 133,475
Posted By BrainInBlack
Re: [ANY] Web Shortcuts (Redux)

Hi there, maybe i'm doing something wrong, but {TARGET_FRIEND_ID} (you can select a player from the list) doesn't work, or isn't implemented yet. This makes the PlugIn almost useless for us, because...
Forum: Plugins 08-22-2012, 17:03
Replies: 279
Views: 169,763
Posted By BrainInBlack
Forum: Plugins 08-22-2012, 17:01
Replies: 279
Views: 169,763
Posted By BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements

When i understand correctly, if the "z" flag is granted, even in "abcz", i will always see the add, even when noflag = a?

If that's the case, could you add a cvar for that, so it wont happen?
Forum: Plugins 08-22-2012, 16:51
Replies: 279
Views: 169,763
Posted By BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements

One little problem: Looks like the "flags" and "noflags" fields are strict, so that i can't really use "i" to noflag an admin with "z". Even adding all possible flags to an admin wont help there.
...
Forum: Plugins 08-22-2012, 16:20
Replies: 279
Views: 169,763
Posted By BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements

No problem, already found out that it was pretty much the same system as in the original. But i didn't knew about the "noflags" field, thanks :D
Forum: Plugins 08-22-2012, 10:50
Replies: 279
Views: 169,763
Posted By BrainInBlack
Re: [ANY|Source 2009] Advanced Advertisements

Well, the last dev complained about the edit... the next one wants some candy for every post... and i better not talk about what the creepy one wants.
Forum: Plugins 08-22-2012, 05:48
Replies: 279
Views: 169,763
Posted By BrainInBlack
Maybe i'm kinda blind, but is there any...

Maybe i'm kinda blind, but is there any documentation on the "type" param, or does it work like in the original? Even then, it would be nice to have this in the documentation ;)

Also a little...
Forum: Plugins 08-13-2012, 18:47
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

You're just awesome :D
Forum: Plugins 08-13-2012, 18:43
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

and obviously i'm blind... never mind that i said something about the message config :D
Forum: Plugins 08-13-2012, 18:40
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

no no... they aren't documented, except in the config file it self... my example is kinda the same thing as i would type it in the console manually :D
Forum: Plugins 08-13-2012, 18:06
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

Usually i would write a config like that:
// WeaponLimits in ConfigA.cfg ->
weaplimit_enabled 1
// weaplimit_msg_hud 0 *HINT HINT ;) *
// weaplimit_msg_chat 0 *HINT HINT ;) *
weaplimit_addlimit...
Forum: Plugins 08-13-2012, 15:05
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

Nice... just updated, works fine, thanks :D

EDIT: A quick question: Is it required to define the weapon_limits.cfg, or can i use just the same structure in other cfg files? For example, we have...
Forum: Plugins 08-13-2012, 07:27
Replies: 526
Views: 278,753
Posted By BrainInBlack
Re: [TF2] Advanced Infinite Ammo

Yeah, derp on our part... we had a older version running on our servers :/
Forum: Plugins 08-13-2012, 03:47
Replies: 526
Views: 278,753
Posted By BrainInBlack
Re: [TF2] Advanced Infinite Ammo

Hey there... your PlugIn is spewing out errors if used with the Weapon Limiter PlugIn (https://forums.alliedmods.net/showthread.php?t=191585), because it removes the limited weapon on that slot and...
Forum: Plugins 08-13-2012, 03:44
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

Well... i let the AIA know that there is a tiny little problem in his PlugIn. But thanks anyway :D

And i think you put way to much thought into the whole replacement thing. It's way easier for you...
Forum: Plugins 08-13-2012, 02:01
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

Yeah, i think the problem is that the plugin just removes the slot entirely, so no valid replacement and then it's no wonder that Advanced Infinite Ammo is spazzing out. A fallback weapon definition...
Forum: Plugins 08-13-2012, 01:18
Replies: 53
Views: 34,940
Posted By BrainInBlack
Re: [TF2] Weapon Limiter

He there... the plugin is very nice, the only downside are those messages you get, after you spawn/resupply with a pan in your loadout. A config option for that would be very nice ;)

Other than...
Forum: General 08-11-2012, 01:14
Replies: 5
Views: 1,130
Posted By BrainInBlack
Re: Hammer: Using PlayerFlags in MapLogic?

So i have to go with a custom plugin... well, on to the docs and learning stuff xD
Forum: General 08-11-2012, 00:33
Replies: 5
Views: 1,130
Posted By BrainInBlack
Forum: General 08-11-2012, 00:20
Replies: 5
Views: 1,130
Posted By BrainInBlack
Hammer: Using PlayerFlags in MapLogic?

Hi there, is there an easy way to get access to the player flags, directly over the map logic? For example: A player steps in a trigger_multiple, but the player has to have the "b"-flag to actually...
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