Raised This Month: $32 Target: $400
 8% 

Showing results 1 to 25 of 26
Search took 0.00 seconds.
Search: Posts Made By: snipercup
Forum: Unapproved Plugins 06-08-2012, 13:23
Replies: 10
Views: 18,920
Posted By snipercup
Re: SXPM (Synergy Experience Mod)

I happen to be using this great plugin. Also I happen to have created a menu for it. It works for me but you may have to tweak a bit to get it working.
[Edit]: To use it: Put the file in your...
Forum: Scripting Help 03-15-2012, 20:14
Replies: 0
Views: 889
Posted By snipercup
Managing and storing a lot of data

EDIT: SORRY I POSTED IN THE SUPERHERO FORUMS, PLEASE MOVE TO THE SOURCEMOD (or any other appropriate) FORUMS

My situation is as followed:

I have a synergy server and i have the following SQLite...
Forum: Plugins 06-08-2011, 14:33
Replies: 9
Views: 15,849
Posted By snipercup
Re: ColoredHealth

I noticed that the plugin changes colors when a player gets hit. Could you also make it change colors when the player gains health? That's not working for me atm, I'm running a synergy server.
Forum: Plugins 06-05-2011, 09:14
Replies: 9
Views: 15,849
Posted By snipercup
Re: ColoredHealth

Could you please explain the color codes?

The first number = red?
The second number is Blue?
The third number = Green? where 255 is full green?
The fourth number = Transparancy? 0 = invisible...
Forum: Plugins 02-25-2011, 09:25
Replies: 151
Views: 92,208
Posted By snipercup
Re: [ANY] Ion Cannon Weapon (Version 1.0)

After a few modifications it worked for my synergy server. Exellent work.

It didnt load all the sounds but thats probably something on my part.
Forum: Unapproved Plugins 02-20-2011, 13:55
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Yeah I gave up on prop_vehicle_drivable and just used prop_vehicle jeep. It works better in synergy. Im glad your plugin works for other games though.
Forum: Unapproved Plugins 02-20-2011, 08:17
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Blodia thank you for your hard work. Unfortunately the plugin didnt work well for me, the server would crash once I exit the vehicle. I used this code to spawn a working buggy:

public...
Forum: Scripting 01-31-2011, 01:47
Replies: 21
Views: 3,636
Posted By snipercup
Re: sequence

In both cases you are moving to point B. I assume you already know when it happens, and do not need to hook the event (for example you use a teleport fuction that can be called)

You would have to...
Forum: Unapproved Plugins 01-27-2011, 13:35
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Yes please update the previous version, when you are done I will try it on my server again.
Forum: Unapproved Plugins 01-25-2011, 20:17
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Allright I will try it but I cant do it now so please post it and I'll get back to you. Also I will download the material in the new link.
Forum: Unapproved Plugins 01-25-2011, 19:10
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Thats sad



Can you change it back to how it was before? When I could drive it?



No I didnt because the link didnt work for me D:
Forum: Unapproved Plugins 01-25-2011, 17:55
Replies: 492
Views: 196,304
Posted By snipercup
Re: [Orangebox+] Vehicle Mod

Good work. It looks more stable now.

Issues:
When I spawn one it lands on top of my head crushing me
I cannot drive any buggy. I can get in one but I cannot move.

Im running a synergy server...
Forum: Plugins 01-15-2011, 13:39
Replies: 37
Views: 39,000
Posted By snipercup
Re: [ANY] Pong 1.0

Works perfectly for me.

It's amazing.

I recommend putting the speed up by default, I will recompile it for myself.
Forum: General 01-07-2011, 22:35
Replies: 2
Views: 1,214
Posted By snipercup
Re: Any working rpg plugins ?

I use the sxpm mod on my server. Its not finished but I did a few adjustments for my server and got it to work.

Edit: I run a synergy server
Forum: Plugin/Gameplay Ideas and Requests 01-06-2011, 23:31
Replies: 2
Views: 1,043
Posted By snipercup
Re: Simple player respawn?

public OnPluginStart()
{
//A command to respawn
RegConsoleCmd("sm_respawn", Command_respawn);
}



//Respawn
public Action:Command_respawn(client, args)
Forum: Unapproved Plugins 12-31-2010, 10:59
Replies: 492
Views: 196,304
Posted By snipercup
Re: [ANY] Vehicle Mod

Allright, how do I know if I have the orangebox version?
Forum: Unapproved Plugins 12-30-2010, 17:47
Replies: 492
Views: 196,304
Posted By snipercup
Re: [ANY] Vehicle Mod

Others can see me driving in the car.

By version you mean this?
Forum: Unapproved Plugins 12-29-2010, 10:58
Replies: 492
Views: 196,304
Posted By snipercup
Re: [ANY] Vehicle Mod

Hey I implemented your plugin again, works better this time. I have a synergy server on a windows XP system.

On the screenshots where the car is visible, I am outside the car, where the car is...
Forum: Plugin/Gameplay Ideas and Requests 12-23-2010, 21:18
Replies: 1
Views: 2,129
Posted By snipercup
Re: Prop Spawning Mod (admin and non-admin)

You mean this?
http://forums.alliedmods.net/showthread.php?t=119238
Forum: Unapproved Plugins 12-05-2010, 17:46
Replies: 10
Views: 18,920
Posted By snipercup
Re: SXPM (Synergy Experience Mod)

I have this implemented on my synergy server and it works pretty good except for the things that are not finished. I modified the ammo regeneration and got it somewhat to work. Your plugin is great.
Forum: Plugins 12-01-2010, 16:59
Replies: 91
Views: 68,494
Posted By snipercup
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)

user: !gs alone
L 12/01/2010 - 22:57:08: [SM] Native "ReplaceString" reported: Cannot replace searches of empty strings
L 12/01/2010 - 22:57:08: [SM] Displaying call stack trace for plugin...
Forum: Plugins 12-01-2010, 09:54
Replies: 91
Views: 68,494
Posted By snipercup
Re: [ANY] Grooveshark v1.2.1 (2010-11-15)

I get this error:


Im running a synergy server on windows
Forum: Plugins 11-27-2010, 20:07
Replies: 26
Views: 19,042
Posted By snipercup
Re: Attack Marker - Colored markers which shows your teammates where to attack.

This works for me! I run:

] plugin_print
Loaded plugins:
---------------------
0: "Metamod:Source 1.8.4"
1: "Mattie's EventScripts, http://mattie.info/cs, Version:2.1.0.281"...
Forum: Extensions 11-26-2010, 21:15
Replies: 2,726
Views: 2,779,900
Posted By snipercup
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

It worked! thank you very much! now I can load the other plugins
Forum: Extensions 11-25-2010, 19:55
Replies: 2,726
Views: 2,779,900
Posted By snipercup
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

I need your extention for a certain plugin but I get this error:


] sm exts load sdkhooks
[SM] Extension sdkhooks.ext.dll failed to load: Metamod attach failed
] sm exts list
[SM] Displaying 9...
Showing results 1 to 25 of 26

 
Forum Jump

All times are GMT -4. The time now is 02:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode