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Posts Made By:
Silvers
Forum:
Plugins
Yesterday, 10:17
Replies:
86
[L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
Views:
78,389
Posted By
Silvers
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
I don't know what you mean. The plugin allows you spawn and save whatever weapons you want, where you want that will appear each time the map loads.
Forum:
Plugins
Yesterday, 10:16
Replies:
30
[L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
Views:
9,563
Posted By
Silvers
Re: [L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
I sent you some messages on discord, including a version to test.
Forum:
Plugins
03-12-2024, 06:04
Replies:
274
[L4D & L4D2] Hats (1.50) [12-Mar-2024]
Views:
164,863
Posted By
Silvers
Re: [L4D & L4D2] Hats (1.50) [12-Mar-2024]
Which notifications in particular? I suggest editing the code and commenting out the lines you don't want.
1.50 (12-Mar-2024)
- Added a thirdperson camera detection for "m_hViewEntity"....
Forum:
Plugins
03-12-2024, 06:01
Replies:
37
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
Views:
18,980
Posted By
Silvers
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
1.14 (12-Mar-2024)
- Fixed native "Heartbeat_SetRevives" not setting the correct revive count if "reviveLogic" bool was set to false. Thanks to "little_froy" for reporting and testing.
-...
Forum:
Plugins
03-12-2024, 05:59
Replies:
28
[L4D2] No Reload Animation Fix (1.7) [12-Mar-2024]
Views:
12,138
Posted By
Silvers
Re: [L4D2] No Reload Animation Fix (1.7) [12-Mar-2024]
1.7 (12-Mar-2024)
- Save all clients weapons ammo, useful if weapon ammo exceeded the official ammo cvar. Thanks to "HarryPotter" for the update.
Forum:
General
03-06-2024, 07:22
Replies:
2
l4d2 new bug again?
Views:
358
Posted By
Silvers
Re: l4d2 new bug again?
It always did: https://wiki.alliedmods.net/Left_4_Dead_2_Events
Forum:
Plugins
03-05-2024, 12:31
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
1.144 (05-Mar-2024)
- Added forwards: "L4D2_OnStartUseAction", "L4D2_OnStartUseAction_Post" and "L4D2_OnStartUseAction_PostHandled" to trigger on actions, see "L4D2UseAction" enum from...
Forum:
Plugins
03-05-2024, 12:05
Replies:
10
[L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Views:
3,247
Posted By
Silvers
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
You got it right, just the plugin doesn't exactly replace the population file, no way to force the new one to be loaded, so using alternative method to spawn common by modified populations. This...
Forum:
Plugins
03-05-2024, 11:48
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
30,225
Posted By
Silvers
Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Thanks, fixed.
1.22 (05-Mar-2024)
- Fixed using the lead range instead of last range when teleporting the slacker. Thanks to "49459317" for reporting.
Forum:
Plugins
03-05-2024, 11:39
Replies:
92
[L4D & L4D2] Incapped Weapons Patch (1.35) [05-Mar-2024]
Views:
43,557
Posted By
Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.34) [10-Jan-2024]
Thanks, I removed the steps on how to replicate to prevent players exploiting servers that haven't updated with this fix.
Regarding medkits, because there's no animation that can be played like...
Forum:
Plugins
03-05-2024, 11:28
Replies:
22
[L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
Views:
13,356
Posted By
Silvers
Re: [L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
Thanks, added to first post and removed the version you posted to prevent different line numbers on errors.
1.11 (05-Mar-2024)
- Added cvars "l4d_tongue_damage_damage_easy",...
Forum:
Plugins
03-01-2024, 05:03
Replies:
30
[L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
Views:
9,563
Posted By
Silvers
Re: [L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
What's your l4d_shove_handler_stumble cvar value set to? It's working here. Maybe some plugin interfering or incorrect cvar value.
Forum:
Plugins
02-26-2024, 22:08
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
As said, will fix the detection area when I get time. Got a code that should work for all maps/entities regardless what nav area says.
Forum:
Plugins
02-18-2024, 01:23
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Post the right error message for me to attempt to understand what could even be wrong.
Forum:
Plugins
02-17-2024, 19:23
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
The one that I see to download on your first page.
The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum:
Plugins
02-17-2024, 11:32
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Which version? Is it modified? Line numbers don't match. The exception you quoted is from another plugin, the error starts from the exception line which you're missing for this error.
Forum:
Plugins
02-14-2024, 13:41
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
The test plugin has examples to show this, how to set grenade velocity, and how to use other natives. Suggest looking in there if you're stuck on usage.
Forum:
Plugin/Gameplay Ideas and Requests
02-10-2024, 22:27
Replies:
6
L4D2
Views:
442
Posted By
Silvers
Re: L4D2
You've been warned multiple times about posting threads with non-descriptive titles, and multiple times about posting in the wrong section. Your other accounts were banned. You finally got the...
Forum:
Plugins
02-10-2024, 07:44
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Will add a bool to the native such as "bool nav = true" and set "true" to use nav area method and false for SDKCall method which I'll implement again. Then you could call both to test, if either are...
Forum:
Plugins
02-10-2024, 07:40
Replies:
148
[L4D & L4D2] Target Override (2.28) [20-Jan-2024]
Views:
47,790
Posted By
Silvers
Re: [L4D & L4D2] Target Override (2.28) [20-Jan-2024]
After "case 20" section, add this in, and recompile the plugin:
// 14=Critical health
case 21:
{
int health = RoundFloat(GetClientHealth(victim) + GetTempHealth(victim));
if(...
Forum:
Plugins
02-02-2024, 06:16
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
Line numbers don't match, looks like a very old version before the script was split into individual parts. The latest version would not even throw this error. What does "sm plugins list" show for...
Forum:
Plugins
02-02-2024, 01:38
Replies:
1,088
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
417,280
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
What version left4dhooks are you using? Looks extremely old. Update.
Forum:
Plugins
02-01-2024, 04:42
Replies:
10
[L4D|L4D2] Odin's Rock
Views:
1,619
Posted By
Silvers
Re: [L4D|L4D2] Odin's Rock
1. Yes.
2. The client "entity" is never destroyed unless they disconnect.
Forum:
Plugins
01-31-2024, 12:28
Replies:
10
[L4D|L4D2] Odin's Rock
Views:
1,619
Posted By
Silvers
Re: [L4D|L4D2] Odin's Rock
if (!IsFakeClient(tank) && !g_hOdinsHuman.BoolValue)
Flip these checks around, more optimized.
if (IsTank(tank))
target = GetClientAimTarget(tank);
You already have the "IsTank"...
Forum:
Plugins
01-27-2024, 09:34
Replies:
29
[L4D & L4D2] Use Priority Patch (2.5) [22-Nov-2022]
Views:
23,829
Posted By
Silvers
Re: [L4D & L4D2] Use Priority Patch (2.5) [22-Nov-2022]
Which game, which OS? Shouldn't be happening. You have a duplicate of the plugin running or another plugin detouring this function?
Showing results 1 to 25 of 500
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