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Posts Made By:
Pescoxa
Forum:
Plugins
02-03-2011, 14:33
Replies:
25
[L4D/L4D2] VS Bug Fix
Views:
49,004
Posted By
Pescoxa
Re: [L4D/L4D2] VS Bug Fix
Ok... fixing again... Thanks!
Forum:
Plugins
02-03-2011, 14:01
Replies:
25
[L4D/L4D2] VS Bug Fix
Views:
49,004
Posted By
Pescoxa
Re: [L4D/L4D2] VS Bug Fix
Silvers:
What did you mean?
I'll change the source code...
Forum:
Plugins
02-03-2011, 13:35
Replies:
16
[L4D2] Anti-Runner System - REMAKE
Views:
26,078
Posted By
Pescoxa
[L4D2] Anti-Runner System - REMAKE
VERSION - 2.5 - UPDATED ON 05/25/2010
COPIED FROM
https://forums.alliedmods.net/showpost.php?p=1182839&postcount=41
DESCRIPTION
This plugin is intended to prevent from rushing into saferoom...
Forum:
Plugins
02-03-2011, 10:48
Replies:
25
[L4D/L4D2] VS Bug Fix
Views:
49,004
Posted By
Pescoxa
Re: [L4D/L4D2] VS Bug Fix
You don't have to change your server.cfg
sm_unfreezebots is a command that you can run in console typing "sm_unfreezebots" or in the chat window typing "!unfreezebots". You need to be a server...
Forum:
Plugins
02-03-2011, 10:41
Replies:
25
[L4D/L4D2] VS Bug Fix
Views:
49,004
Posted By
Pescoxa
Re: [L4D/L4D2] VS Bug Fix
The error is in the line:
SetConVarInt(FindConVar("sb_all_bot_team"), 0);
That means:
FindConVar("sb_all_bot_team") returned 0.
Possible cause:
Forum:
Plugin/Gameplay Ideas and Requests
01-17-2011, 21:21
Replies:
18
[L4D2] Ultra realism
Views:
15,504
Posted By
Pescoxa
Re: [L4D2] Ultra realism
Is there any way to make something like sv_disable_glow_survivors for the infecteds?
The infecteds cannot see the survivors.
Forum:
Plugin/Gameplay Ideas and Requests
10-02-2010, 16:42
Replies:
1
[L4D/L4D2] Left 4 Dead - the RPG
Views:
1,235
Posted By
Pescoxa
[L4D/L4D2] Left 4 Dead - the RPG
This is a development request for the idea: Left 4 Dead Plugin - the RPG
Command: !xp
Message: Your level is X. Points available: Y. Use !skill to use your points.
Skill Menu for Humans...
Forum:
Plugins
06-10-2010, 17:30
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Are you using the translation file in the translation folder? Take a look in the server console/log and seek a plugin error and post the error. I play all maps almost every day with this version in...
Forum:
Plugins
05-28-2010, 07:52
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Could you be more specific? I didn't understand... Did you download the latest translation file?
I've been playing with this version with no issues... But I still testing...
Forum:
Plugins
05-25-2010, 22:38
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Plugin update on post #41 - 05/25/2010
https://forums.alliedmods.net/showpo...9&postcount=41 (https://forums.alliedmods.net/showpost.php?p=1182839&postcount=41)
Forum:
Plugins
05-23-2010, 23:06
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
After using the translation, did the errors stop? And about the supported modes... I think this can support all modes that have doors... it should not work only in survival, scavenge and...
Forum:
Plugins
05-22-2010, 09:50
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
But it is the same plugin. Two threads with the same plugin?
The thread owner abandoned the plugin... there's no activity from him... like bug fix... and I would like to continue his job.
...
Forum:
Plugins
05-21-2010, 22:27
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Plugin update on post #41
https://forums.alliedmods.net/showpost.php?p=1182839&postcount=41
Does anyone know how to put this plugin as the main plugin of this thread?
Forum:
Plugins
05-21-2010, 07:33
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
I saw this bug... it was a translation issue... I was trying to show a name using {1:N} in the translation file. The correct is {1:s} in the phrase that says something like The new KeyMan has changed...
Forum:
Plugin/Gameplay Ideas and Requests
05-18-2010, 22:26
Replies:
4
[L4D2] VS x COOP safe door behavior
Views:
1,377
Posted By
Pescoxa
Re: [L4D2] VS x COOP safe door behavior
It's not working.
Forum:
Plugin/Gameplay Ideas and Requests
05-17-2010, 08:01
Replies:
4
[L4D2] VS x COOP safe door behavior
Views:
1,377
Posted By
Pescoxa
Re: [L4D2] VS x COOP safe door behavior
dirka dirka,
Thanks... I'll implement it on mine VS Bug Fix plugin.
http://forums.alliedmods.net/showthread.php?t=126940
Forum:
Plugins
05-17-2010, 07:47
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Skorpion,
Great warn! But... I have no idea how to check this...
Forum:
Plugins
05-16-2010, 23:07
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
NEW VERSION - 2.5 - * UPDATED ON 05/25/2010 *
COPIED TO A NEW THREAD:
http://forums.alliedmods.net/showthread.php?t=149197
CHANGELOG:
2.5
* New modes are supported (all modes that use...
Forum:
Plugins
05-15-2010, 12:05
Replies:
25
[L4D/L4D2] VS Bug Fix
Views:
49,004
Posted By
Pescoxa
[L4D/L4D2] VS Bug Fix
This plugin handles the game in some game modes to change some cvars.
Sometimes the game starts and the bots start the game before the players get in! This plugin freezes the bots (survivor and...
Forum:
Scripting
05-15-2010, 11:36
Replies:
0
player_left_start_area X player_left_checkpoint
Views:
1,108
Posted By
Pescoxa
player_left_start_area X player_left_checkpoint
Sometimes player_left_start_area doesn't fire in L4D2, so I decided to work with player_left_checkpoint, but this event fires a lot! I found out an event var called area that returns a long. How can...
Forum:
Plugins
05-11-2010, 08:01
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
455,486
Posted By
Pescoxa
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Thanks! I'll test tonight!
Forum:
Plugins
05-10-2010, 09:00
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
455,486
Posted By
Pescoxa
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
Let me explain... In case of a Give or Spawn M60, in the first time, there's no damage on the M60 fire. If you reload the map after spawn the M60 and spawn/give it again, it will work perfectly. This...
Forum:
Plugins
05-10-2010, 08:39
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
lol... I'll translate... I was searching about how to multi-color phrases in a translation file... I'll translate the messages and functions like AvisaAdmins to WarnAdmins... Until that... test this...
Forum:
Plugins
05-08-2010, 23:29
Replies:
500
[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Views:
455,486
Posted By
Pescoxa
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)
and about the damage in M60? it only occours on the 2nd loaded map? is there any workaround?
Forum:
Plugins
05-07-2010, 19:16
Replies:
107
[L4D2] Anti-Runner System
Views:
93,388
Posted By
Pescoxa
Re: [L4D2] Anti-Runner System
Here it goes!
New Features:
* Forces Keyman; sm_key or !key or /key <user> or <*> (* is a random form);
* Keyman is automaticly chosen when a survivor leaves the safe room;
* There's...
Showing results 1 to 25 of 31
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