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Search: Posts Made By: fakuivan
Forum: Plugins 07-26-2019, 14:51
Replies: 54
Views: 68,910
Posted By fakuivan
Re: [TF2] TF2 Taunts TF2IDB

The build script is kind of cryptic, I should work on making it more usable, but the steps to compile the file are there.
...
Forum: Plugins 11-16-2018, 13:26
Replies: 54
Views: 68,910
Posted By fakuivan
Re: [TF2] TF2 Taunts TF2IDB

Please read the issues on the github page for the project before posting here. This has already been discussed there.

https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/28
Forum: Scripting 10-08-2018, 01:41
Replies: 7
Views: 1,761
Posted By fakuivan
Re: CSGO: Mute the sound of a knife hitting a friendly target

This is how I implemented it:
https://github.com/fakuivan/CSGO-Mute-Friendly-Stabbing/blob/fd0e31a271cd5d0e9869643baddb0595af3d4043/scripting/mute_friendly_knifing.sp
Forum: Scripting 10-06-2018, 11:56
Replies: 7
Views: 1,761
Posted By fakuivan
Re: CSGO: Mute the sound of a knife hitting a friendly target

I assume you store a payload as a global state on the first call and then wait for the other call to complete the action. I wonder if that doesn't generate any concurrency problems if the game and...
Forum: Scripting 10-06-2018, 03:51
Replies: 7
Views: 1,761
Posted By fakuivan
Re: CSGO: Mute the sound of a knife hitting a friendly target

I'd like the knife sound to be muted when the player knifes a teammate, when there's no damage is done.
I think it'd be more reasonable for the entity index to be the player's weapon, the knife in...
Forum: Scripting 10-06-2018, 02:45
Replies: 7
Views: 1,761
Posted By fakuivan
Re: CSGO: Mute the sound of a knife hitting a friendly target

NormalSHook (https://sm.alliedmods.net/new-api/sdktools_sound/NormalSHook) covers the blocking part, but I need to get the attacker and the target. How can I hook a friendly knifing when no damage is...
Forum: Scripting 10-06-2018, 02:01
Replies: 7
Views: 1,761
Posted By fakuivan
CSGO: Mute the sound of a knife hitting a friendly target

How would I mute the hit sound of the knife hitting a friendly target? This would be handy on jailbreak servers.
Forum: Plugins 06-23-2018, 04:07
Replies: 54
Views: 68,910
Posted By fakuivan
Re: [TF2] TF2 Taunts TF2IDB

I'm not sure if this has anything to do with this project. If you have any problems with tf2items you should ask for help on their thread. If your server is crashing ask on the Source Servers section...
Forum: Coding MM:S Plugins & SM Extensions 02-03-2018, 18:05
Replies: 5
Views: 1,870
Posted By fakuivan
Re: Share extension interface with server addon

Maybe I'll use Boost.Interprocess (http://www.boost.org/doc/libs/1_66_0/doc/html/interprocess.html) and see how that goes.
Forum: Coding MM:S Plugins & SM Extensions 02-03-2018, 18:04
Replies: 5
Views: 1,870
Posted By fakuivan
Re: Share extension interface with server addon

Because it's a huge VPS and I don't feel like porting it over to a MM:S plugin. The whole package for a tf2 server running windows/linux it's 40MB, no textures/assets afaik.

I feel like a bridge...
Forum: Coding MM:S Plugins & SM Extensions 01-26-2018, 10:22
Replies: 5
Views: 1,870
Posted By fakuivan
Re: Share extension interface with server addon

VPSs have access to all server memory just like mms right? Should I be able to create a function that riceives a pointer to the interface on that VPSs, sigscan it and then call it passing the...
Forum: Coding MM:S Plugins & SM Extensions 01-25-2018, 12:10
Replies: 5
Views: 1,870
Posted By fakuivan
Share extension interface with server addon

I have a server addon (https://developer.valvesoftware.com/wiki/Server_plugins) (no mm) that I'd like to communicate with a sm extension. Is there any way I can expose an interface from the extension...
Forum: Scripting 12-25-2017, 02:11
Replies: 2
Views: 665
Posted By fakuivan
Re: SourceMod Menu

You have two options:
1. Learn sourcepawn and sm from the beginning and a few days later, you'll be capable of achieve this by yourself.
2. Pay someone to do it, or find someone that'd be willing...
Forum: Scripting 12-25-2017, 02:05
Replies: 1
Views: 1,097
Posted By fakuivan
Re: [TF2] Creating a Fake Player with Entity

You might want to take a look at jump bot plugins, "Jump Bots" are bots that "teach" you how certain jump needs to be performed on jump maps. I assume those are controlled by some sourcemod plugin....
Forum: Plugins 12-09-2017, 20:00
Replies: 174
Views: 114,237
Posted By fakuivan
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

There's nothing wrong with the way the tf2ii API is designed, in fact, it's quite good. The problem with tf2ii is the way that it gets the information that it passes through the API, mostly because...
Forum: Plugins 12-07-2017, 20:44
Replies: 174
Views: 114,237
Posted By fakuivan
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Things that break things are usually bugs. If the adapter breaks things you should report the bug to the repo (https://github.com/FlaminSarge/tf2idb).
Forum: Plugins 12-05-2017, 21:28
Replies: 174
Views: 114,237
Posted By fakuivan
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

Get the plugin -> Run the script to generate the db -> Load the plugin

I don't think that's too complicated. You can add the db generation command to your server update script. If you can't handle...
Forum: Plugins 12-04-2017, 11:44
Replies: 174
Views: 114,237
Posted By fakuivan
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

The new_ prefixes are temporary tables, that the script should remove once it finishes running. If those tables are present it means that the script did not close successfully, and raised an...
Forum: Scripting 11-22-2017, 01:34
Replies: 7
Views: 1,138
Posted By fakuivan
Re: how to? point c intersects line created by points a and b?

Unless those are overloads (they are) I don't think those operators work the same for int and float.
Forum: Scripting 11-22-2017, 00:38
Replies: 7
Views: 1,138
Posted By fakuivan
Re: how to? point c intersects line created by points a and b?

I think this is the most efficient way to solve this

THIS WILL GIVE ERRONEOUS VALUES FOR COMBINATIONS LIKE {0.0, 1.0, 1.0} {0.0, 1.0, 2.0} {0.0, 1.0, 1.5}

stock bool IsPointOnLine(const float...
Forum: Scripting 11-21-2017, 10:32
Replies: 3
Views: 1,011
Posted By fakuivan
Re: A wait function instead of CreateTimer?

As shavit (https://forums.alliedmods.net/member.php?u=163134) said, you'd block the server if you wanted to do that. Command callbacks run on the main thread, other processes will have to wait until...
Forum: Scripting 11-20-2017, 22:23
Replies: 11
Views: 4,938
Posted By fakuivan
Re: Structs in SourceMod

structs can be created in sp, but there's no way of accessing the data without having access to the vm iirc.
Forum: Scripting 11-15-2017, 20:13
Replies: 4
Views: 817
Posted By fakuivan
Re: Help with String

Btw you might want to start by learning the new syntax (https://wiki.alliedmods.net/Introduction_to_SourcePawn_1.7), instead of the old one, since it could get deprecated in the future.
Forum: Scripting 11-15-2017, 20:10
Replies: 4
Views: 817
Posted By fakuivan
Re: Help with String

https://sm.alliedmods.net/new-api/console/GetCmdArgString

You are getting the whole command "say Yakada", instead of just "Yakada", that's what ``GetCmdArgString``...
Forum: Plugins 11-04-2017, 18:29
Replies: 54
Views: 68,910
Posted By fakuivan
Re: [TF2] TF2 Taunts TF2IDB

https://github.com/fakuivan/TF2-Taunts-TF2IDB/issues/24

That should fix it
Showing results 1 to 25 of 321

 
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