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Search: Posts Made By: F2dk
Forum: News 09-06-2014, 18:06
Replies: 21
Views: 37,426
Posted By F2dk
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released

Perhaps you could try to profile (https://wiki.alliedmods.net/SourceMod_Profiler) the stats plugin to figure out what causes the lag.
Forum: Snippets and Tutorials 01-16-2014, 01:09
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Ah, yes, sorry that this wasn't clear in my example. I have edited it, to include a root. The path is always relative to the root (you should never specify the name of the root). Thanks for clearing...
Forum: Snippets and Tutorials 01-15-2014, 18:40
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

"The Kviz block is either missing a KvizJumpToKey or KvizExists counter-intuitively adjusts the internal pointer. If KvizExists isn't setting the internal pointer, it's an additional call that's...
Forum: Snippets and Tutorials 01-15-2014, 17:08
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Alright, well, then CloneHandle won't solve the problem.

However, it would be possible to make a version of Kvizzle that could be used with the normal Kv-functions. The main problem is that it...
Forum: Snippets and Tutorials 01-15-2014, 16:56
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Hi. Thanks for your suggestion.

I am not familiar with CloneHandle, so perhaps you can help me out here. The main problem using Kv-functions on a Kvizzle-handle is that Kvizzle saves the current...
Forum: Snippets and Tutorials 01-15-2014, 16:38
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Kvizzle is not meant as a general replacement of the Kv-functions, but rather an alternative for when it is appropriate.

The main purpose of Kvizzle is making code easier to write and maintain....
Forum: Snippets and Tutorials 01-15-2014, 16:12
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Well observed. It is indeed a reference to Sizzle. :)

Actually, looping through a section is quite easy with Kvizzle.

Let's say you have a structure like this:

"Root"
{
"Admins"
{
Forum: Snippets and Tutorials 01-14-2014, 20:02
Replies: 24
Views: 11,330
Posted By F2dk
Forum: Snippets and Tutorials 01-14-2014, 20:01
Replies: 24
Views: 11,330
Posted By F2dk
Re: [INC] Kvizzle - KeyValues made easy

Examples

I have a couple of examples from real projects. Here you can see the difference between using the normal Kv-functions, and using Kvizzle. This is just to give you an idea about how much...
Forum: Snippets and Tutorials 01-14-2014, 20:00
Replies: 24
Views: 11,330
Posted By F2dk
[INC] Kvizzle - KeyValues made easy

Introduction

When working with KeyValues, it can sometimes be frustratingly complex to do seemingly simple tasks.
Therefore I made something similar to CSS Selectors, just for KeyValues. I call...
Forum: Plugin/Gameplay Ideas and Requests 08-02-2013, 10:46
Replies: 3
Views: 1,645
Posted By F2dk
Re: [TF2] Round Win/Lose/Stalemate plugin

Here it is:

#define RED 2
#define BLU 3
#define STALEMATE 0

stock ForceTeamWin(team) // From Freeze Tag - https://forums.alliedmods.net/showthread.php?t=204415
{...
Forum: Snippets and Tutorials 07-01-2013, 07:58
Replies: 475
Views: 415,236
Posted By F2dk
Re: [INC] More Colors (1.8.1)

I think there might be a bug. In SourceTV you can see messages printed using CPrintToChatAll, but you cannot see messages printed with CPrintToChatAllEx.

To fix it, I removed || IsFakeClient(i)...
Forum: Scripting 01-02-2011, 11:34
Replies: 2
Views: 2,623
Posted By F2dk
[TF2] Item Sets (and MaxHealth)

Is there any way to detect/control/block item sets in TF2? For example, if the scout has Fish, Milk, Shortstop and Milkman hat then he gets +25 maxhealth.

Removing one or more of the items with...
Forum: Scripting 12-25-2010, 16:34
Replies: 4
Views: 1,926
Posted By F2dk
Re: SourceTV client count

The idea is good but in SourceMod it is unfortunately not possible to read responses from console commands. So tv_status or tv_clients won't do the job.
Forum: Scripting 12-25-2010, 16:21
Replies: 4
Views: 1,926
Posted By F2dk
Re: SourceTV client count

Hi MindeLT

I want to retrieve the client count using SourceMod. Let's say I want to make a SourceMod plugin where a player can write "stv" in the chat and then it responds with the number of...
Forum: Scripting 12-25-2010, 16:11
Replies: 4
Views: 1,926
Posted By F2dk
SourceTV client count

Hey everybody

Is it possible to retrieve the number of clients that are currently on the local SourceTV using SourceMod (and possibly SDKHooks)?

Normally I'd use the tv_clients command but in...
Forum: Source Servers (SRCDS) 03-02-2009, 10:12
Replies: 3
Views: 7,247
Posted By F2dk
How to make a standalone plugin for TF2?

Hi Everyone

I was wondering how to go about making a "standalone" server-side plugin for TF2? With "standalone" I mean a plugin independent of SourceMod or any other Admin plugin...

I tried...
Showing results 1 to 17 of 17

 
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