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Posts Made By:
F2dk
Forum:
News
09-06-2014, 18:06
Replies:
21
SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Views:
37,426
Posted By
F2dk
Re: SourceMod 1.6.1, Metamod:Source 1.10.2 Released
Perhaps you could try to profile (https://wiki.alliedmods.net/SourceMod_Profiler) the stats plugin to figure out what causes the lag.
Forum:
Snippets and Tutorials
01-16-2014, 01:09
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Ah, yes, sorry that this wasn't clear in my example. I have edited it, to include a root. The path is always relative to the root (you should never specify the name of the root). Thanks for clearing...
Forum:
Snippets and Tutorials
01-15-2014, 18:40
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
"The Kviz block is either missing a KvizJumpToKey or KvizExists counter-intuitively adjusts the internal pointer. If KvizExists isn't setting the internal pointer, it's an additional call that's...
Forum:
Snippets and Tutorials
01-15-2014, 17:08
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Alright, well, then CloneHandle won't solve the problem.
However, it would be possible to make a version of Kvizzle that could be used with the normal Kv-functions. The main problem is that it...
Forum:
Snippets and Tutorials
01-15-2014, 16:56
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Hi. Thanks for your suggestion.
I am not familiar with CloneHandle, so perhaps you can help me out here. The main problem using Kv-functions on a Kvizzle-handle is that Kvizzle saves the current...
Forum:
Snippets and Tutorials
01-15-2014, 16:38
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Kvizzle is not meant as a general replacement of the Kv-functions, but rather an alternative for when it is appropriate.
The main purpose of Kvizzle is making code easier to write and maintain....
Forum:
Snippets and Tutorials
01-15-2014, 16:12
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Well observed. It is indeed a reference to Sizzle. :)
Actually, looping through a section is quite easy with Kvizzle.
Let's say you have a structure like this:
"Root"
{
"Admins"
{
Forum:
Snippets and Tutorials
01-14-2014, 20:02
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
reserved
Forum:
Snippets and Tutorials
01-14-2014, 20:01
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
Re: [INC] Kvizzle - KeyValues made easy
Examples
I have a couple of examples from real projects. Here you can see the difference between using the normal Kv-functions, and using Kvizzle. This is just to give you an idea about how much...
Forum:
Snippets and Tutorials
01-14-2014, 20:00
Replies:
24
[INC] Kvizzle - KeyValues made easy
Views:
11,330
Posted By
F2dk
[INC] Kvizzle - KeyValues made easy
Introduction
When working with KeyValues, it can sometimes be frustratingly complex to do seemingly simple tasks.
Therefore I made something similar to CSS Selectors, just for KeyValues. I call...
Forum:
Plugin/Gameplay Ideas and Requests
08-02-2013, 10:46
Replies:
3
[TF2] Round Win/Lose/Stalemate plugin
Views:
1,645
Posted By
F2dk
Re: [TF2] Round Win/Lose/Stalemate plugin
Here it is:
#define RED 2
#define BLU 3
#define STALEMATE 0
stock ForceTeamWin(team) // From Freeze Tag - https://forums.alliedmods.net/showthread.php?t=204415
{...
Forum:
Snippets and Tutorials
07-01-2013, 07:58
Replies:
475
[INC] More Colors (1.9.1)
Views:
415,236
Posted By
F2dk
Re: [INC] More Colors (1.8.1)
I think there might be a bug. In SourceTV you can see messages printed using CPrintToChatAll, but you cannot see messages printed with CPrintToChatAllEx.
To fix it, I removed || IsFakeClient(i)...
Forum:
Scripting
01-02-2011, 11:34
Replies:
2
[TF2] Item Sets (and MaxHealth)
Views:
2,623
Posted By
F2dk
[TF2] Item Sets (and MaxHealth)
Is there any way to detect/control/block item sets in TF2? For example, if the scout has Fish, Milk, Shortstop and Milkman hat then he gets +25 maxhealth.
Removing one or more of the items with...
Forum:
Scripting
12-25-2010, 16:34
Replies:
4
SourceTV client count
Views:
1,926
Posted By
F2dk
Re: SourceTV client count
The idea is good but in SourceMod it is unfortunately not possible to read responses from console commands. So tv_status or tv_clients won't do the job.
Forum:
Scripting
12-25-2010, 16:21
Replies:
4
SourceTV client count
Views:
1,926
Posted By
F2dk
Re: SourceTV client count
Hi MindeLT
I want to retrieve the client count using SourceMod. Let's say I want to make a SourceMod plugin where a player can write "stv" in the chat and then it responds with the number of...
Forum:
Scripting
12-25-2010, 16:11
Replies:
4
SourceTV client count
Views:
1,926
Posted By
F2dk
SourceTV client count
Hey everybody
Is it possible to retrieve the number of clients that are currently on the local SourceTV using SourceMod (and possibly SDKHooks)?
Normally I'd use the tv_clients command but in...
Forum:
Source Servers (SRCDS)
03-02-2009, 10:12
Replies:
3
How to make a standalone plugin for TF2?
Views:
7,247
Posted By
F2dk
How to make a standalone plugin for TF2?
Hi Everyone
I was wondering how to go about making a "standalone" server-side plugin for TF2? With "standalone" I mean a plugin independent of SourceMod or any other Admin plugin...
I tried...
Showing results 1 to 17 of 17
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