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Posts Made By:
Reflex
Forum:
Source Servers (SRCDS)
11-12-2016, 10:31
Replies:
50
[TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...
Views:
31,499
Posted By
Reflex
Re: [TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...
I'm having similar issue. As for today 16 players got kicked with CL_ReadPreserveEnt reason.
Also my server had a crash https://crash.limetech.org/wo3dcua3oyei don't know if it's related.
Forum:
SourceBans / SourceBans++
11-29-2015, 14:23
Replies:
21
Unknown admin groups after gun mettle update.
Views:
5,947
Posted By
Reflex
Re: Unknown admin groups after gun mettle update.
https://wiki.teamfortress.com/w/images/2/2b/Soldier_HatOverHeartTaunt06.wav
Forum:
Scripting
08-30-2015, 18:02
Replies:
2
GetEntPropEnt Error Handling
Views:
1,018
Posted By
Reflex
Re: GetEntPropEnt Error Handling
Miu, thank you, FindDataMapOffs did the trick. Seems I need to read the dosc more carefully next time.
I'll leave my solution here for those who care.
stock DestroyClientProjectiles(client)...
Forum:
Scripting
08-30-2015, 15:34
Replies:
2
GetEntPropEnt Error Handling
Views:
1,018
Posted By
Reflex
GetEntPropEnt Error Handling
Hello guys maybe you could help me a bit.
I do have a method which should destroy given client's projectiles.
new ent = -1;
while ((ent = FindEntityByClassname(ent, "tf_projectile_*")) !=...
Forum:
SourceBans / SourceBans++
07-05-2015, 14:09
Replies:
21
Unknown admin groups after gun mettle update.
Views:
5,947
Posted By
Reflex
Re: Unknown admin groups after gun mettle update.
Where I could get description about smc file format? I really thought that smc is just some kind of parser, not a file format.
Forum:
SourceBans / SourceBans++
07-05-2015, 13:31
Replies:
21
Unknown admin groups after gun mettle update.
Views:
5,947
Posted By
Reflex
Re: Unknown admin groups after gun mettle update.
One of SM core plugins uses kv format developed by valve. SM do have natives to read/write valve kv files it two different ways and both of them are supported, none are deprecated. So on mine opinion...
Forum:
SourceBans / SourceBans++
07-05-2015, 13:19
Replies:
6
KeyValue case sensitivity issue with admin-flatfile and sourcebans
Views:
1,574
Posted By
Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans
I've already found two thread discussing the subject. Sorry about creating new one. I wasn't able to find those threads with google. Maybe I use wrong key words or google bots are not indexed them...
Forum:
SourceBans / SourceBans++
07-05-2015, 13:14
Replies:
6
KeyValue case sensitivity issue with admin-flatfile and sourcebans
Views:
1,574
Posted By
Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans
I already changed that in my version of admin-flatfile_fix.sp but I don't think that it's is a good idea to drop ability of updating core files. Otherwise I'll be forced to create patch and to apply...
Forum:
SourceBans / SourceBans++
07-05-2015, 12:45
Replies:
6
KeyValue case sensitivity issue with admin-flatfile and sourcebans
Views:
1,574
Posted By
Reflex
Re: KeyValue case sensitivity issue with admin-flatfile and sourcebans
I cant see those changes on githup repo https://github.com/alliedmodders/sourcemod/blob/1.7-dev/plugins/admin-flatfile/admin-groups.sp#L57
More over I cant even see 1.8 branch.
Forum:
SourceBans / SourceBans++
07-05-2015, 12:33
Replies:
6
KeyValue case sensitivity issue with admin-flatfile and sourcebans
Views:
1,574
Posted By
Reflex
KeyValue case sensitivity issue with admin-flatfile and sourcebans
I heard about an issue when valve kv files may get wrong case. And now I'm run into it by myself. I do have a sourcebans plugin which recreate admins.cfg and admin_groups.cfg on every mapchange from...
Forum:
Plugins
06-23-2015, 17:25
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
107,916
Posted By
Reflex
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Well I've found the issue. Here is the patch.
diff --git a/dodgeball_redux.sp b/dodgeball_redux.sp
index 2de6adc..b1ae09f 100644
--- a/dodgeball_redux.sp
+++ b/dodgeball_redux.sp
@@ -725,9...
Forum:
Plugins
06-23-2015, 17:12
Replies:
301
[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)
Views:
107,916
Posted By
Reflex
Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Map configs ain't working for me. I changed plugin to see whats wrong and it looks like some weird key value caching mechanism.
[addons/sourcemod/configs/dodgeball_redux/dodgeball.cfg]...
Forum:
Scripting
09-07-2014, 14:27
Replies:
4
[SQLite] sequential SQL_TQuery cause lag
Views:
1,867
Posted By
Reflex
Re: [SQLite] sequential SQL_TQuery cause lag
Well, whatever, I've refactored a plugin to make one big all-in-one query instead of several sequential. This works well as workaround. Lags still occurs if someone abuse my plugin, so I added...
Forum:
Scripting
08-31-2014, 05:26
Replies:
4
[SQLite] sequential SQL_TQuery cause lag
Views:
1,867
Posted By
Reflex
Re: [SQLite] sequential SQL_TQuery cause lag
asherkin, it's dedicated server with good hardware. The hdd seems to be ok. I've done some testing with dd. I'm not to familiar with such kind of benchmarking, maybe these values isn't good at all....
Forum:
Scripting
08-30-2014, 19:50
Replies:
4
[SQLite] sequential SQL_TQuery cause lag
Views:
1,867
Posted By
Reflex
[SQLite] sequential SQL_TQuery cause lag
Hello guys, I need some help. I've a sm plugin which cause noticeable lags on server. After some investigation I've found that this lags caused by sqlite queries. I digged deeper and wrote small...
Forum:
Plugins
08-01-2014, 04:13
Replies:
36
[TF2] Win panel for losing team
Views:
59,570
Posted By
Reflex
Re: [TF2] Win panel for losing team
If you could see something like 'Language phrase "team0" not found' in your error log right before the lines that you've posted, then check that you have proper translation file at...
Forum:
General
03-20-2014, 17:43
Replies:
5
Offline API
Views:
1,711
Posted By
Reflex
Re: Offline API
An offline SourceMod API docset for Zeal (http://zealdocs.org/) or Dash (http://kapeli.com/dash), there is a screenshot (http://i.imgur.com/TrxS7ga.png)
...
Forum:
Unapproved Plugins
02-09-2014, 11:07
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
270,748
Posted By
Reflex
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Sure, try tNoUnlocksPls (https://forums.alliedmods.net/showthread.php?t=140045) with TF2Items (http://forums.alliedmods.net/showthread.php?t=115100).
You have to modify tNoUnlocksPls.tf2items...
Forum:
Unapproved Plugins
02-09-2014, 09:35
Replies:
441
[TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Views:
270,748
Posted By
Reflex
Re: [TF2] Yet Another Dodgeball Plugin (1.0) - 08/05/2010
Seems this crappy sound caused by Degreaser. If you're a server admin you could temporally disable this unlockable. If you're just a player you could create <mapname>_level_sounds.txt file (for every...
Forum:
Plugins
05-15-2013, 08:58
Replies:
21
[TF2] Endround Music
Views:
27,725
Posted By
Reflex
Re: [TF2] Endround Music
Marverlous, it could be done by getting winning team from teamplay_round_win (http://wiki.alliedmods.net/Team_Fortress_2_Events#teamplay_round_win) event. But I dont have enough time to do so. You...
Forum:
Plugins
05-14-2013, 16:05
Replies:
21
[TF2] Endround Music
Views:
27,725
Posted By
Reflex
Re: [TF2] Endround Music
After steampipe upgrade endround music plugin still works well for me.
If you have any issues with plugin please check two important things.
It's only possible to use tf/sound/[yourdir] dir as...
Forum:
Plugins
10-27-2012, 10:54
Replies:
45
[TF2] Halloween Damage Tracker (1.2.2, November 6 2013)
Views:
29,068
Posted By
Reflex
Re: [TF2] Outline Bosses
#include <sourcemod>
#include <sdktools>
new Handle:g_timer = INVALID_HANDLE;
public OnPluginStart() {
g_timer = CreateTimer(1.0, Timer_Callback, _, TIMER_REPEAT);
}
public OnPluginEnd()...
Forum:
Plugins
03-03-2012, 10:27
Replies:
237
[TF2] Monoculus Spawner
Views:
149,297
Posted By
Reflex
Re: [TF2] Monoculus Spawner
Monoculus won't shoot the players that stay at height below -1085 units.
Forum:
Plugins
02-25-2012, 07:16
Replies:
21
[TF2] Endround Music
Views:
27,725
Posted By
Reflex
[TF2] Endround Music
[TF2] Endround Music
Description:
This plugin plays random mp3 file from specified directory at round end event. It's easy to use and has only two convars for configuration.
If you have...
Forum:
Plugins
09-17-2011, 07:51
Replies:
36
[TF2] Win panel for losing team
Views:
59,570
Posted By
Reflex
Re: [TF2] Win panel for losing team
There are no features in the nominations plugin, which can break my plugin, but I found that there is overlap with mapchooser's end of map vote. This I have corrected and updated the first post.
Showing results 1 to 25 of 49
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