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Search: Posts Made By: Don Marlboro
Forum: Scripting Help 10-05-2017, 13:51
Replies: 1
Views: 591
Posted By Don Marlboro
Help with invalid subscript

I have a code and it displays me this error:
invalid subscript (not an array or too many subscripts)

The line where it shows me the error
if (equal(g_zclass_playermodel[g_zombieclass[id]],...
Forum: Scripting Help 09-30-2017, 07:06
Replies: 8
Views: 3,559
Posted By Don Marlboro
Re: Host_Error: PF_precache_sound_I: Bad string '

Delete constants and use only precache.
Forum: Scripting Help 09-02-2017, 07:41
Replies: 2
Views: 789
Posted By Don Marlboro
Re: Bug on primary and secondary weapon menu

Problem comes again. I dont know how to solve. I have a working good sma inside a rar folder. Then I edit another sma which I run and shows me this bug. I delete current sma and I replace it with the...
Forum: Scripting Help 09-02-2017, 03:55
Replies: 2
Views: 789
Posted By Don Marlboro
Re: Bug on primary and secondary weapon menu

Problem is solved. I had to rebuilt once again .sma and problem didn't appeared anymore!
Forum: Scripting Help 09-01-2017, 10:19
Replies: 2
Views: 789
Posted By Don Marlboro
Bug on primary and secondary weapon menu

Hello I am using ZP 4.3 fix 5a. I was updating some weapon models on .sma when I tested i found this bug:

L 09/01/2017 - 16:11:38: Invalid cellvector handle provided (50:0:0)
L 09/01/2017 -...
Forum: Scripting Help 08-31-2017, 10:52
Replies: 9
Views: 5,470
Posted By Don Marlboro
Re: Sv_startsound not precached(0)

Solved!
I had declared many constants with a single resource and I had precached them multiple. I precached simple and I dont have that problem anymore!
Forum: Scripting Help 08-30-2017, 14:31
Replies: 9
Views: 5,470
Posted By Don Marlboro
Re: Sv_startsound not precached(0)

If you want I can send you in PM bcs is private :3
Forum: Scripting Help 08-30-2017, 12:22
Replies: 9
Views: 5,470
Posted By Don Marlboro
Re: Sv_startsound not precached(0)

If you set to precache with one function do it. I used to precache resources without EngFunc while I set sounds with EngFunc. I made all the same and I dont have problems anymore regarding...
Forum: Scripting Help 08-30-2017, 06:09
Replies: 9
Views: 5,470
Posted By Don Marlboro
Forum: Scripting Help 08-29-2017, 13:55
Replies: 9
Views: 5,470
Posted By Don Marlboro
Re: Sv_startsound not precached(0)

No it is local server and its windows. Fileas also are not corrupte bcs I tried on another function and it worked
Forum: Scripting Help 08-29-2017, 12:30
Replies: 9
Views: 5,470
Posted By Don Marlboro
Sv_startsound not precached(0)

Hello. I always get this error when I start my local server. Plugin is compiled without any problems. But when I start game it shows me:
sv_startsound zombie_plague/zombie_hit_01.wav not...
Forum: Scripting Help 08-29-2017, 03:35
Replies: 15
Views: 4,139
Posted By Don Marlboro
Re: [HELP] Error on Compile

Sorry for reviving how do you use this code?
Forum: Scripting Help 08-28-2017, 15:29
Replies: 10
Views: 2,600
Posted By Don Marlboro
Re: Need help with precache model

You mean Player Spawn Post Forward?
Forum: Scripting Help 08-28-2017, 13:36
Replies: 10
Views: 2,600
Posted By Don Marlboro
Re: Need help with precache model

// Custom player models
for ( new i = 0 ; i < sizeof( g_PlayerModels ) ; i++ )
precache_model( g_PlayerModels[ i ] );
Forum: Scripting Help 08-28-2017, 09:56
Replies: 10
Views: 2,600
Posted By Don Marlboro
Re: Need help with precache model

I have declared like this

new const g_PlayerModels[][]=
{
"models/player/gign/gign.mdl",
"models/player/leet/leet.mdl.
}
Forum: Scripting Help 08-28-2017, 03:43
Replies: 10
Views: 2,600
Posted By Don Marlboro
Need help with precache model

Hello. I am using zombie plague 4.3 fix 5a. I tried to precache the human models inside the sma and I did it succesfully. Now when I start the game shows me this error:...
Forum: General 08-21-2017, 17:12
Replies: 5
Views: 1,164
Posted By Don Marlboro
Re: Modules into one and menu colors

But can I hook all functions from a single module?
Forum: General 08-21-2017, 07:42
Replies: 5
Views: 1,164
Posted By Don Marlboro
Re: Modules into one and menu colors

Ok but about modules. Why I cant use a single to run my mod. Can cause lag?
Forum: General 08-20-2017, 15:11
Replies: 5
Views: 1,164
Posted By Don Marlboro
Modules into one and menu colors

Hello all!
I would like to know if it is possible to add all amxmodx modules in a single file in order for mod to run just with one module.
Also I would like to know if it is possible to create new...
Forum: Suggestions / Requests 07-24-2017, 02:35
Replies: 5
Views: 941
Posted By Don Marlboro
Re: Request Admin Plugin

Man I want all in A SINGLE INI FILE. Your plugin has its ini file so doesnt work anyway. I want pnly a single ini file which contains even admin even tags. Your plugin had .ini file only for tag for...
Forum: Suggestions / Requests 07-23-2017, 15:54
Replies: 5
Views: 941
Posted By Don Marlboro
Re: Request Admin Plugin

This is not what I want, read my request again. As long as it is an .ini file it is worthless. See my photo!
Forum: Suggestions / Requests 07-23-2017, 12:23
Replies: 5
Views: 941
Posted By Don Marlboro
Request Admin Plugin

Hello. I want a plugin which is in fact combination of 2 plugins admin.amxx and customization tags.amxx. If you dont know what is tag I will briefly explain here. See a tag:
ModeratorMarlboro:Hello...
Forum: Suggestions / Requests 03-03-2017, 08:18
Replies: 3
Views: 868
Posted By Don Marlboro
Re: Request Plugin

Any help?
Forum: Suggestions / Requests 03-02-2017, 11:39
Replies: 3
Views: 868
Posted By Don Marlboro
Re: Request Plugin

i tried to do. I don't interest adminvote such as its functions. this plugin is really messed. If I only have script I can edit it myself
Forum: Suggestions / Requests 03-02-2017, 09:25
Replies: 3
Views: 868
Posted By Don Marlboro
Request Plugin

Hello all. I need this plugin votemap. It is without votekick, votemap, vote, ect but it has just amx_votemap amx_nextmap amx_cancelvote and amx_map. After a successful amx_votemap 3 options came...
Showing results 1 to 25 of 29

 
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