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Forum: Metamod:Source Plugins 04-03-2009, 05:56
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

you need to find something unique about the entity. be that a model or even the path to a model.

try posting the config file you used here..
Forum: Metamod:Source Plugins 02-19-2009, 02:56
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

iirc buyzones are brush entities. you cannot add those with stripper as it cannot add bsp brushes.

though i think if you remove the official buy-zones then the player spawns themselves MAY act as...
Forum: Metamod:Source Plugins 02-18-2009, 12:41
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

"origin" is the place in the map the object will appear on the map's X, Y and Z axes. "0 10 10" is 10 units east(?) of "0 0 10", which in turn is 10 units above "0 0 0" and so on.

"angles" is the...
Forum: Metamod:Source Plugins 02-02-2009, 05:30
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

as per the usage instruction (http://www.bailopan.net/stripper/) page...

add---

add:
{
"origin" "212.5 15.6 183.2"
"angles" "0 90 0"
"classname" "info_player_TEAM"
}
Forum: Metamod:Source Plugins 01-23-2009, 18:01
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

in hammer's model picker check the info(?) tab under the model. modifiable parameters are listed there iirc.

mass,45,property,value,...

not sure if you can change the compiled surface type...
Forum: Metamod:Source Plugins 01-12-2009, 16:45
Replies: 1,843
Views: 1,279,859
Posted By paegus
Re: Stripper:Source (1.1b Released)

as mentioned previously, the easiest way to make sure things work is to slap together a map in hammer with the entity & property set and working then examine entspy's or stripper_dump's output.

...
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