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Search: Posts Made By: Dragokas
Forum: Plugins Today, 15:44
Replies: 58
Views: 12,917
Posted By Dragokas
Re: [ANY] Restart Empty Server (or Map)

Well, I can't reproduce your problem.

I used L4D2 Linux, sm v.1.11.0.6731
I set:

sm_restart_empty_delay "10.0"
sm_restart_empty_enable "1"
sm_restart_empty_method "3"...
Forum: Plugins 07-26-2021, 18:12
Replies: 50
Views: 10,443
Posted By Dragokas
Forum: Plugins 07-25-2021, 08:00
Replies: 329
Views: 187,916
Posted By Dragokas
Re: [L4D & L4D2] Gear Transfer (2.14) [25-Jul-2021]

O_o

This plugin is really high traffic. Something like if you would have hands but unable to use them :D

Silvers - is a doctor =)
Forum: Plugins 07-23-2021, 19:16
Replies: 12
Views: 1,552
Posted By Dragokas
Forum: Plugins 07-21-2021, 10:50
Replies: 57
Views: 11,207
Posted By Dragokas
Re: [L4D1 & L4D2] Laser that never sucks (useful upgrades)

That laser uses a particle. Particle has no color property.
It requires a custom particle. Than, 1) Register particle, 2) some low level way to reassign new particle to laser. If you have a custom...
Forum: Plugins 07-21-2021, 10:36
Replies: 58
Views: 12,917
Posted By Dragokas
Re: [ANY] Restart Empty Server (or Map)

Well, I have no idea.
If that thing can be definitely reproduced on the same custom map, let me know, and I'll take a look.

For now, you can try set ConVar "sv_hibernate_when_empty" to 0 in your...
Forum: Plugins 07-20-2021, 06:47
Replies: 16
Views: 2,292
Posted By Dragokas
Forum: Plugins 07-19-2021, 08:22
Replies: 58
Views: 12,917
Posted By Dragokas
Re: [ANY] Restart Empty Server (or Map)

Mr. Man, your convar configs would be helpful.

Also, see the log: addons/sourcemod/logs/restart.log - whenever you receive an odd behaviour whether it contains info about restart map action. If...
Forum: Plugins 07-19-2021, 07:07
Replies: 10
Views: 1,790
Posted By Dragokas
Re: [ANY] [Debugger] Valve Profiler

Added notice: vprof walkaround is no more need since the crash was fixed in SM v1.11.6726 by asherkin.
Forum: Plugins 07-19-2021, 03:55
Replies: 56
Views: 49,120
Posted By Dragokas
Re: [L4D1&2] Scene Processor

Did you forget to remove the old version?

Show the full error log.
Forum: Scripting 07-17-2021, 10:02
Replies: 10
Views: 733
Posted By Dragokas
Re: [L4D2 SERVER REWORK DDOS] Player Management by CanadaRox

What is the relationship to people who answered in this topic? I'm speaking directly about you.

You public some shit without explaining why it should work, what is relationship to...
Forum: Scripting 07-15-2021, 07:13
Replies: 4
Views: 808
Posted By Dragokas
Re: plugin ideas?

Plugin ideas:
Plugin/Gameplay Ideas and Requests (https://forums.alliedmods.net/forumdisplay.php?f=60)

SM coding improvement course:
[TUT] SourcePawn Scripting - Tips, Basics to Advanced...
Forum: Scripting 07-15-2021, 07:10
Replies: 8
Views: 2,123
Posted By Dragokas
Re: StrContains does not work fully

canadianjeff, read docs (https://sm.alliedmods.net/new-api/string/StrContains).

if( StrContains(modelName, "survivor_gambler.mdl", false) != -1 )
...

if you like going that way.
Forum: Scripting 07-15-2021, 06:52
Replies: 2
Views: 393
Posted By Dragokas
Re: [L4D2]SetEntityModel doesn't work

Why paths are different?

You can run list_files.cmd bat-file from topic: [TUT] How to make model to be compact (https://forums.alliedmods.net/showthread.php?t=321130)
to batch auto-prepare...
Forum: Scripting 07-15-2021, 06:40
Replies: 1
Views: 696
Posted By Dragokas
Re: Custom server-side viewmodel, with prediction

There is some work by Silvers & Lux related to client viewmodel faking, you may want to look to:
[CS:GO/L4D1/L4D2] Weapon Charms (https://forums.alliedmods.net/showthread.php?t=325652)
Forum: Scripting 07-15-2021, 06:36
Replies: 10
Views: 733
Posted By Dragokas
Re: [L4D2 SERVER REWORK DDOS] Player Management by CanadaRox

Need to fix the cause, not the consequences.

That is a very strange fix.

Maybe some other plugin change "survivor_limit" ConVar to very high values and that's why you're receiving described...
Forum: Scripting 07-15-2021, 05:57
Replies: 13
Views: 1,145
Posted By Dragokas
Re: [L4D] How accurately calculate tank damage with SDKHook?

It depends on your needs.


Yes, when disconnected and when the entity is destroyed (no more valid).


No, not instantly.
Firstly, incap event occurs, than death event, and than disconnect &...
Forum: Plugins 07-14-2021, 07:36
Replies: 51
Views: 14,156
Posted By Dragokas
Re: [L4D2] Black Screen Fix aka Delayed downloader

Please, fix handles leaking:


File hFile = OpenFile(sPath, "r");
Forum: Plugins 07-13-2021, 17:45
Replies: 12
Views: 3,931
Posted By Dragokas
Re: [L4D1] Objects Spawner Fork + Sparta maps

Download model list from the original thread: https://forums.alliedmods.net/showpost.php?p=2607756&postcount=178
Forum: Plugins 07-09-2021, 15:55
Replies: 22
Views: 7,216
Posted By Dragokas
Re: [ANY(ish), L4D2(supported)] Sky's RPGMaker

Also, I would suggest you to install on server - Sourcemod 1.9, and check how your RPG build will work there (without syntax updating yet).
Then upgrade to SM 1.10, and check again. Should work...
Forum: Plugins 07-09-2021, 15:24
Replies: 22
Views: 7,216
Posted By Dragokas
Re: [ANY(ish), L4D2(supported)] Sky's RPGMaker

Ahh, those word "transpiler" was new for me :)
Previously I had to transpile quite a lot of own and other forked plugins.
I would recommend 2 things:

A) For Syntax update only:

1) [VBS]...
Forum: Plugins 07-08-2021, 11:43
Replies: 14
Views: 1,604
Posted By Dragokas
Re: [L4D2]Transition Zombie Spawn Fix

I think the absolutely different solution should be applied to this*bug*, like detouring and help engine to make its work, - after 5 not successful attempts try to find a position with own manual...
Forum: Plugins 07-08-2021, 11:37
Replies: 22
Views: 7,216
Posted By Dragokas
Re: [ANY(ish), L4D2(supported)] Sky's RPGMaker

Silvers, I think the most problems with transition at the moment is related to removing enum type name (like enum WeaponId{...}), and subsequent ability to declare a variable with enum name, which is...
Forum: Plugins 07-07-2021, 23:07
Replies: 6
Views: 1,172
Posted By Dragokas
Forum: Plugins 07-07-2021, 22:59
Replies: 1
Views: 647
Posted By Dragokas
Re: [L4D2] Behavior | Actions API

Wow! You finally finished it.

Congratzzzz !!!
Nicely done.
Showing results 1 to 25 of 500

 
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