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Posts Made By:
MockingBird
Forum:
Scripting
11-15-2009, 12:48
Replies:
15
Help with ammo please
Views:
3,398
Posted By
MockingBird
Re: Help with ammo please
Firstly, You dont need to set the m_iAmmo flag.
Secondly, that code tries to modify the clip on the client, when you want to modify the clip on the weapon.
SetEntData(wpn, clipOffset, 0, _,...
Forum:
Scripting
11-15-2009, 10:21
Replies:
0
Parenting Props To Players
Views:
1,137
Posted By
MockingBird
Parenting Props To Players
Hi all.
Im attempting to parent a prop_dynamic_override to a player (CS:S).
I have somewhat successfully done that with the code below:
GiveLunchTray(index)
{
if(lunchTrayIds[index] != 0)...
Forum:
Scripting
11-15-2009, 03:31
Replies:
15
Help with ammo please
Views:
3,398
Posted By
MockingBird
Re: Help with ammo please
There are 2 ways
You can either get the entid of the scout by use GetPlayerWeapon or something like that.
With that, you can set m_iClip1 to 0.
The otherway is to create the weapon first...
Forum:
Scripting
11-15-2009, 01:22
Replies:
0
Spawning/Carrying a ragdoll
Views:
828
Posted By
MockingBird
Spawning/Carrying a ragdoll
Hi all :)
Im working on a mod that stops you from dying, but I still want the ragdoll to be created. Is there a way to spawn a ragdoll?
The next part of my question is I need people to be able...
Forum:
Scripting
11-14-2009, 21:23
Replies:
0
Spoofing a players voice.
Views:
698
Posted By
MockingBird
Spoofing a players voice.
Hi all..
This is a bit of a complicated question.
I would like to have someones voice appear as it is coming from someone else when they talk.
Two questions:
1) Is this possible without...
Forum:
Scripting
11-13-2009, 22:45
Replies:
7
Custom entities?
Views:
2,429
Posted By
MockingBird
Re: Custom entities?
What do you need it for? There is probably an easier way to do what ever your thinking of doing :)
Forum:
Scripting
11-12-2009, 07:28
Replies:
3
Hooking Entities Issue
Views:
1,167
Posted By
MockingBird
Re: Hooking Entities Issue
Ah.. thank you very much :)
Forum:
Scripting
11-12-2009, 03:35
Replies:
3
Hooking Entities Issue
Views:
1,167
Posted By
MockingBird
Re: Hooking Entities Issue
I am still having this problem.
Shameless self-bump.
Forum:
Scripting
10-24-2009, 11:34
Replies:
4
Create Timers on events
Views:
1,293
Posted By
MockingBird
Re: Create Timers on events
I think its because your 'showHUD' function does not match the function type that should be passed into CreateTimer.
'showHUD' should look something like this:
public...
Forum:
Scripting
10-24-2009, 10:48
Replies:
3
Hooking Entities Issue
Views:
1,167
Posted By
MockingBird
Hooking Entities Issue
Hey guys,
I have managed to hook entities so that they call back:
HookEntities()
{
new dungbell = EntRefToEntIndex(FindEnt("logic_relay", "dungbellxp"))
HookSingleEntityOutput(dungbell,...
Forum:
Scripting
10-01-2009, 06:43
Replies:
4
Hooking an entity
Views:
1,431
Posted By
MockingBird
Re: Hooking an entity
Ah I see, I was looking at it the wrong way (Trigger is an output from the entity, which is what I was thinking, but an input to the entity its firing at, which is what I should have been thinking...
Forum:
Scripting
10-01-2009, 04:44
Replies:
11
(Solved) [L4D] Where is logical mistake?
Views:
2,765
Posted By
MockingBird
Re: [L4D] Where is logical mistake?
That code is fine. 'ent' is initted to -1 because the FindEntityByClassname looks for entities PAST the index given. If you want to start at 0, the index needs to be -1. The new entity found is then...
Forum:
Scripting
10-01-2009, 04:38
Replies:
4
Hooking an entity
Views:
1,431
Posted By
MockingBird
Re: Hooking an entity
Wow, cant believe I missed that lol...
anyway I am now having an issue with the callback not being run.
HookEntities()
{
new dungbell = EntRefToEntIndex(FindEnt("logic_relay", "dungbellxp"))...
Forum:
Scripting
09-30-2009, 00:29
Replies:
4
Hooking an entity
Views:
1,431
Posted By
MockingBird
Hooking an entity
Hi all..
Im working on a plugin that requires interaction with the map. I want the plugin to be able to hook the entity, and run a function when that entity receives a certain input..
Is there...
Forum:
Extensions
09-30-2009, 00:25
Replies:
35
[EXTENSION] Memory Hack
Views:
24,361
Posted By
MockingBird
Re: [EXTENSION] Memory Hack
This is more crude than crude oil.. and i like it xD
Forum:
News
07-30-2009, 06:21
Replies:
20
Logical Entity Support
Views:
16,774
Posted By
MockingBird
Re: Logical Entity Support
No wai... I was wondering if sourcemod supported something like this like 2 days ago... suppose it does :P
Thanks guys.
Forum:
Unapproved Plugins
06-18-2009, 05:37
Replies:
5
VoteBan
Views:
4,303
Posted By
MockingBird
Re: VoteBan
W/e.
Dont shoot me for sharing or anything.
Forum:
Unapproved Plugins
06-18-2009, 05:26
Replies:
5
VoteBan
Views:
4,303
Posted By
MockingBird
Re: VoteBan
http://www.sourcemod.com/plugins.php?cat=0&mod=0&title=voteban&author=&description=&search=1
Where? I made this as a quick fix for my server because I couldn't find a voteban plugin, and I thought...
Forum:
Unapproved Plugins
06-18-2009, 05:19
Replies:
5
VoteBan
Views:
4,303
Posted By
MockingBird
VoteBan
Allows voteban functionality similar to manimod.
Cvar:
sm_voteban_rate - The percentage of players needed to voteban.
Sauce:
#include <sourcemod>
#include <menus>
#include <banning>...
Forum:
Snippets and Tutorials
06-12-2009, 11:15
Replies:
12
[HELP] "Metamod Attach Failed"
Views:
5,240
Posted By
MockingBird
Re: [HELP] "Metamod Attach Failed"
Thank you very much.
It doesn't work with the EP1 config unfortunately (Metamod doesnt attach).
Forum:
Snippets and Tutorials
06-12-2009, 06:09
Replies:
12
[HELP] "Metamod Attach Failed"
Views:
5,240
Posted By
MockingBird
Re: [HELP] "Metamod Attach Failed"
??
This is before I run it on the server.
I compiled the sample extension with metamod enabled, and it worked fine on the server.
Then when I tried my plugin, which uses GetEngineFactory, it...
Forum:
Snippets and Tutorials
06-12-2009, 01:02
Replies:
12
[HELP] "Metamod Attach Failed"
Views:
5,240
Posted By
MockingBird
Re: [HELP] "Metamod Attach Failed"
Yes I am compiling for CSS.
Im using the same version.
Ill try with 'old metamod'.
Thanks :)
EDIT:
Ok thanks that worked on the sample plugin, but now I get an error saying that...
Forum:
Snippets and Tutorials
06-11-2009, 08:38
Replies:
12
[HELP] "Metamod Attach Failed"
Views:
5,240
Posted By
MockingBird
Re: [HELP] "Metamod Attach Failed"
*rage*
I just saw that im compiling on 1.1.0, and running on 1.2.1.. which is strange cause i coulda sworn I updated the SDK and the server at the same time...
Ill update and see if this...
Forum:
Snippets and Tutorials
06-11-2009, 03:27
Replies:
12
[HELP] "Metamod Attach Failed"
Views:
5,240
Posted By
MockingBird
[HELP] "Metamod Attach Failed"
Hi all.
Im attempting to make an extension that requires metamod.
The extension compiles without error, however when it attempts to load on the server, I get this:
[SM] Unable to load...
Forum:
Scripting
01-28-2009, 09:09
Replies:
11
HL2: How to disable the "kill" command?
Views:
5,480
Posted By
MockingBird
Re: HL2: How to disable the "kill" command?
err... from what I understand, the record command should be completely client side as well.
Someone correct me if im wrong, but a 'fake' client command just tells the server that the client has...
Showing results 1 to 25 of 69
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