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Posts Made By:
Davidos
Forum:
Scripting Help
07-21-2008, 19:33
Replies:
2
Execute command to all on...
Views:
892
Posted By
Davidos
Re: Execute command to all on...
Eh, good enough, I managed to fix it with the tutorial, +karma >.>
Forum:
Scripting Help
07-21-2008, 11:15
Replies:
2
Execute command to all on...
Views:
892
Posted By
Davidos
Execute command to all on...
I need some help.
How do you make it possible that, if a certain events is triggered for 'one' player, a different command is used on everybody else.
For example, if someone gets out of a...
......
Forum:
Scripting Help
07-19-2008, 16:25
Replies:
0
[Solved]
Views:
596
Posted By
Davidos
[Solved]
--
Forum:
Scripting Help
12-05-2007, 09:45
Replies:
3
[The specialists] Ignoring overboost health drainage?
Views:
942
Posted By
Davidos
Re: [The specialists] Ignoring overboost health drainage?
Ofcourse I could make like a health boost loop of 1 hp every time the event is called, unless ofcourse there already is a 1 hp boost...
But the problem would be... well... err... the problem would...
Forum:
Scripting Help
12-04-2007, 17:12
Replies:
3
[The specialists] Ignoring overboost health drainage?
Views:
942
Posted By
Davidos
[The specialists] Ignoring overboost health drainage?
In the mod 'The specialists' for Half-life, whenever a user passes 100 hp the health starts to drop back to 100 whenever: The user has started a killing spree <every 3 kills>, has picked up a...
Forum:
Scripting Help
12-02-2007, 15:11
Replies:
2
Delay before re-use
Views:
1,311
Posted By
Davidos
Re: Delay before re-use
Nope, seriously not working.
I'm trying this simple code:
new currentTime = get_systime()
if(lastbite[id] + 5 > currentTime)
{
client_print(id,print_chat,"You can't eat that fast...")...
Forum:
Scripting Help
12-02-2007, 13:37
Replies:
2
Delay before re-use
Views:
1,311
Posted By
Davidos
Delay before re-use
While I'm at my question spree, I might aswell throw this one in.
How does one make it so there is a certain delay between the use of a command?
For example, the command punch makes it so that...
Forum:
Scripting Help
12-02-2007, 08:46
Replies:
6
Help with a simple script.
Views:
1,771
Posted By
Davidos
Re: Help with a simple script.
What, do you want me to make a second thread for one plugin? >.>;
So there. >d
Forum:
Scripting Help
12-02-2007, 08:34
Replies:
6
Help with a simple script.
Views:
1,771
Posted By
Davidos
Re: Help with a simple script.
Like I said, I wanted to try it with register event.
I already knew how to do it in other ways.
No problem anyway.
[The plugin has been finished.]
Forum:
Scripting Help
12-02-2007, 06:12
Replies:
8
More than *** ammount of entities, array.
Views:
2,410
Posted By
Davidos
Re: More than *** ammount of entities, array.
Well, thanks, + karma I guess :p
Forum:
Scripting Help
12-02-2007, 06:00
Replies:
8
More than *** ammount of entities, array.
Views:
2,410
Posted By
Davidos
Re: More than *** ammount of entities, array.
The latest, and the newest of amxx studio.
Forum:
Scripting Help
12-02-2007, 05:57
Replies:
8
More than *** ammount of entities, array.
Views:
2,410
Posted By
Davidos
Re: More than *** ammount of entities, array.
Awkward... it doesn't appear to work for me.
Forum:
Scripting Help
12-02-2007, 04:48
Replies:
8
More than *** ammount of entities, array.
Views:
2,410
Posted By
Davidos
Re: More than *** ammount of entities, array.
Tried it, 999 is the max, -1 doesn't exist.
If you try it higher than 999 the whole game will blow up in your face, let alone not compile.
Forum:
Scripting Help
12-01-2007, 17:38
Replies:
6
Help with a simple script.
Views:
1,771
Posted By
Davidos
Help with a simple script.
/*AMXMODX script, made out of pure randomeness*/
#include <amxmodx>
#include <engine>
#include <fun>
public plugin_init()
{
register_plugin("Realregen","1.0","Dave")...
Forum:
Scripting Help
12-01-2007, 08:25
Replies:
8
More than *** ammount of entities, array.
Views:
2,410
Posted By
Davidos
More than *** ammount of entities, array.
Good mornin-afternoon-evenin Amxmodx community.
I'm trying to find out how to fix a simple problem.
It has to do with the door(un)locker mod, you probably heard of. I think it's either by...
Forum:
Suggestions / Requests
07-24-2007, 07:43
Replies:
3
Request-Vampire mod for TS
Views:
1,602
Posted By
Davidos
Re: Request-Vampire mod for TS
I did make a plugin which triggered a simple draining effect with blood stream etc, used with /feed
Similar to the sleep plugin by GHW.
Anywho, if there's anyway <me being the nub scripter I...
Forum:
Suggestions / Requests
05-27-2007, 05:33
Replies:
1
Hide scores?
Views:
1,086
Posted By
Davidos
Re: Hide scores?
I'd like it for The Specialists (www.specialistsmod.net),
If it is possible, I would also like it so you can't see the hud messages which define a killing spree (Like Killer, and Demolition man)
...
Forum:
Suggestions / Requests
05-26-2007, 14:10
Replies:
1
Hide scores?
Views:
1,086
Posted By
Davidos
Hide scores?
Anyone got an idea how to remove the scores and deaths from the scoreboard? <The tab key, and no, not make the scoreboard unusable.>
If so, can anyone make this?
Thanks anyway,
David.
Forum:
Suggestions / Requests
05-25-2007, 09:28
Replies:
4
Teleport on low hp.
Views:
1,178
Posted By
Davidos
Re: Teleport on low hp.
No can do, I need something that teleports to that spot only.
Either that, or something that makes score list 0-0 and teleport to jail when you respawn -_-'
Forum:
Suggestions / Requests
05-24-2007, 10:41
Replies:
4
Teleport on low hp.
Views:
1,178
Posted By
Davidos
Re: Teleport on low hp.
Alright, lemme fix that up. + karma... if I ever get it to work.`
--work log--
1015 x, 1329 y, -291 z
*SCRATCH!*
Nevermind, I'm simply too retarded to do anything like that.
Forum:
Suggestions / Requests
05-24-2007, 10:27
Replies:
2
Microphone area.
Views:
1,044
Posted By
Davidos
Re: Microphone area.
Sheesh, what a dumb name. Atleast make it something you can easily search.
*sigh*
Well thanks anyway, helped alot. + karma.
Forum:
Suggestions / Requests
05-23-2007, 14:41
Replies:
4
(Search) spec can talk to player (now OK)
Views:
1,560
Posted By
Davidos
Re: (Search) spec can talk to player
Think he means to the player being spectated?
Forum:
Suggestions / Requests
05-23-2007, 13:01
Replies:
2
Microphone area.
Views:
1,044
Posted By
Davidos
Microphone area.
Anyone seen where that thing went?
I know there's a working version out there but I haven't found it yet.
... guess I should try to search harder.
[Check the link for more details...]
I...
Forum:
Suggestions / Requests
05-23-2007, 12:42
Replies:
4
Teleport on low hp.
Views:
1,178
Posted By
Davidos
Teleport on low hp.
Dave here, with another request.
Is it possible for someone to like, make a plugin that, when you are under 10/20 hp, you get sent to a specific place on the map? ONLY ONCE (not in a loop)?
And...
Forum:
Scripting Help
02-27-2007, 02:44
Replies:
7
Check Target Infront of you
Views:
2,119
Posted By
Davidos
Re: Check Target Infront of you
Yeah, index would be id
Write it like this if you want to make an IF statement:
new target, body // the enemy and the enemies' body
public checkaimdistance(id) // id stands for the...
Showing results 1 to 25 of 190
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