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Search: Posts Made By: ConorCC
Forum: Scripting Help 01-11-2021, 16:37
Replies: 4
Views: 271
Posted By ConorCC
Re: Multiple TraceHull

Super Cool! Thank you a lot. :)

Here is my code based on yours:

new const Float: Multi[] = {

1.0, // HIT_GENERIC
4.0, // HIT_HEAD
1.0, // HIT_CHEST
1.25, //...
Forum: Scripting Help 01-11-2021, 14:10
Replies: 4
Views: 271
Posted By ConorCC
Re: Multiple TraceHull

The solution working with traceline cause you can set the ignored ent with the last targeted ent and the new startpoint with the last endpoint.

In this case if I set the ignored ent to the last...
Forum: Scripting Help 01-11-2021, 13:45
Replies: 4
Views: 271
Posted By ConorCC
Multiple TraceHull

Using a TraceHull is very cool but can we detect multiple targets with it?
For example more than one player stant between the points and I want to print their names.

With TraceLine we can create...
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