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Search: Posts Made By: Rirre
Forum: General 12-23-2023, 18:54
Replies: 0
Views: 447
Posted By Rirre
AMXX 1.10 - Hamsandwich not working?

Can't find any relatable thread about this so here I am.

I run a Sven Co-op server and the AMXX plugin which is using Ham functions is running just fine (according to AMXX), but the Ham functions...
Forum: HL1 Servers (HLDS) 08-20-2023, 05:24
Replies: 3
Views: 1,594
Posted By Rirre
Re: Hosting server

There are many factors that play a role to how it will perform. You will have to experiment your way to what suits you.

Which game/mod, maps, what kind of plugins, and what CPU (single core speed...
Forum: Scripting Help 08-05-2023, 04:31
Replies: 3
Views: 308
Posted By Rirre
Re: int64/BigInt issue

It will always fail no matter what values iCreated and/or iTime has.


Ah :facepalm: That was the problem. Thank you!
Forum: Scripting Help 08-04-2023, 17:23
Replies: 3
Views: 308
Posted By Rirre
int64/BigInt issue

I have came across a addition problem with two integers being too big for int32. Anyone good with math?

iCreated is a Unix Timestamp (1691179456)
iTime is defined as 6 months in seconds...
Forum: New Plugin Submissions 07-27-2023, 16:30
Replies: 91
Views: 31,280
Posted By Rirre
Re: Cross-Game Chatter v1.6 [Discord <-> AMXX]

I am having some issues with server.js stops working/hung up after a while. No errors.
It warns about MaxListenersExceededWarning after a few messages from the game servers. It is still working...
Forum: New Plugin Submissions 01-22-2023, 16:23
Replies: 18
Views: 6,469
Posted By Rirre
Re: [Sven Co-op] Semiclip v1.2.1 (January 15, 2023)

Just found out players can troll each other in movable objects with projectiles. Such as snarks and/or satchels. If you clip in to another player and use it on them in a lift, elevator, tram, etc....
Forum: New Plugin Submissions 01-16-2023, 02:47
Replies: 18
Views: 6,469
Posted By Rirre
Re: [Sven Co-op] Semiclip v1.2.1 (January 15, 2023)

It works perfectly fine in the current state.

I would like to ask, can you perhaps show/explain how you find the necessary Linux function signatures for Orpheu needed? As I would like to know and...
Forum: New Plugin Submissions 01-10-2023, 13:08
Replies: 18
Views: 6,469
Posted By Rirre
Re: [Sven Co-op] Semiclip v1.1 (January 9, 2023)

Good job. Though, players are getting crushed by movable entities (lifts, doors, etc.).
Forum: Approved Plugins 08-05-2022, 08:20
Replies: 423
Views: 311,623
Posted By Rirre
Re: AMXX Gag v1.4.9 - Menu, Reconnect support

It works fine by saving by file, but SQL, strtotime() formats the time incorrectly. iTimeLeft value is a lot higher on map change (leading to much longer time for gagged players to be ungagged on map...
Forum: Scripting Help 07-27-2022, 03:20
Replies: 5
Views: 740
Posted By Rirre
Re: Equivalent of SubString() in AMXX

Thank you. Appreciate it.
Forum: Scripting Help 07-26-2022, 18:27
Replies: 5
Views: 740
Posted By Rirre
Re: Equivalent of SubString() in AMXX

Found the solution:

while( iLen > a )
{
copy( chunk, a + MAX_MOTD_CHUNK > iLen ? iLen - a : MAX_MOTD_CHUNK, szMessage[a] );
a += MAX_MOTD_CHUNK;

message_begin(player ? MSG_ONE : MSG_ALL,...
Forum: Scripting Help 07-26-2022, 18:09
Replies: 5
Views: 740
Posted By Rirre
Re: Equivalent of SubString() in AMXX

Thanks, but this caused a infinite loop.
Forum: Scripting Help 07-26-2022, 17:25
Replies: 5
Views: 740
Posted By Rirre
Equivalent of SubString() in AMXX

For some reason show_motd() cuts the message at 48 characters in Sven Co-op 5.0+.
So I have been googling around for an alternative and found this AS (AngelScript) script functioning for this game....
Forum: General 11-12-2021, 10:55
Replies: 0
Views: 945
Posted By Rirre
Suggestion: Get rid of underscore delimiter for prefixed map configs

https://github.com/alliedmodders/amxmodx/blob/master/amxmodx/CoreConfig.cpp#L259-L276
AMX Mod X only apply addons/amxmodx/configs/maps/prefix_*.cfg for maps with underscore as prefix (de_*, fy_*)....
Forum: Scripting Help 02-19-2020, 11:40
Replies: 5
Solved SQLX lag?
Views: 1,014
Posted By Rirre
Re: SQLX lag?

I assume you mean in the middle of the game?
SQL_PrepareQuery() together with SQL_Execute() is the cause of this then in this case. Use SQL_ThreadQuery() instead.
Forum: General 02-16-2020, 21:33
Replies: 0
Views: 1,136
Posted By Rirre
[SQL] Threaded Queries freezing server on map change event

My game server is facing freezing issues with threaded queries in the queue on map change event with my rented MySQL server.

I understand the threaded queries take a bit longer to process when...
Forum: Scripting Help 09-22-2017, 10:07
Replies: 0
Views: 575
Posted By Rirre
Map spawns editor + Bad spawn preventer (conflict)

I have been using this map spawn editor (http://forums.alliedmods.net/showthread.php?t=43660) for a few years and it works perfect, except from one problem, it has a issue together with any Bad spawn...
Forum: Scripting Help 06-22-2017, 13:45
Replies: 2
Views: 779
Posted By Rirre
Re: Above or below entity

Edited my first post, should be better explained now, as well attached an image to describe it better than just plain text.
Forum: Scripting Help 06-10-2017, 19:47
Replies: 2
Views: 779
Posted By Rirre
Above or below entity

Since above, below or under aren't allowed to use in Search (https://forums.alliedmods.net/search.php) (either very common, too long, or too short), and higher wasn't helpful, I start this thread.
...
Forum: Scripting Help 11-24-2016, 13:58
Replies: 3
Views: 759
Posted By Rirre
Re: This plugin is crashing my server!?

Good luck if you expect help.
Forum: Scripting Help 09-23-2016, 07:08
Replies: 17
Views: 3,191
Posted By Rirre
Re: menu doesnt destroy

No need to use set_task().

Just use menu_display( id , menu , 10 );
http://amxmodx.org/api/newmenus/menu_display

EDIT: Or do you want to destroy the menu after 10 seconds when the plugin has...
Forum: Suggestions / Requests 09-21-2016, 02:18
Replies: 8
Views: 1,598
Posted By Rirre
Re: Add functions to this plugin. Modify plugin.

@Craxor:

Event_CTWin() is not declared nor Event_CTeroWin() function.
Also, no need to loop twice. Use a switch() to determine each team.

register_event("TeamScore", "Event_gTeroWin", "a",...
Forum: Scripting Help 09-16-2016, 00:21
Replies: 4
Views: 1,744
Posted By Rirre
Re: Entity touch

That won't fix it. But it's replaced now.
Forum: Scripting Help 09-15-2016, 15:53
Replies: 4
Views: 1,744
Posted By Rirre
Entity touch

I have created a zone (a cube/box) on fun_allinone map all over the spawn area and fwBoxTouch function do not get triggered by any player touching it.
But as soon all of the env_beam's gets...
Forum: Scripting Help 09-12-2016, 15:40
Replies: 2
Views: 735
Posted By Rirre
Re: Remove decals from world

mp_decals in console (client-sided).
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