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Posts Made By:
xerox_i_
Forum:
VSH / Freak Fortress
05-30-2014, 14:44
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
1.9.3 for me causes errors on console
Forum:
VSH / Freak Fortress
05-28-2014, 14:09
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
sometimes server crashes on round end i'm using 1.9.0 version
Forum:
VSH / Freak Fortress
05-13-2014, 13:56
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
wliu plz remove the crits for boss "ff2_crits 0" dont work with tauntcrits
Forum:
Source Servers (SRCDS)
05-06-2014, 12:26
Replies:
0
[TF2]Server Crashing!
Views:
357
Posted By
xerox_i_
[TF2]Server Crashing!
hello everyone my server is crashing usually after 24hours online with that:
PreMinidumpCallback: updating dump comment
no errors on logs
can anyone help? my server is running on linux
Forum:
Plugins
04-03-2014, 10:26
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,379
Posted By
xerox_i_
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
yeah i have read but i dont understand i'm noob on scripting
Forum:
Plugins
04-02-2014, 10:33
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,379
Posted By
xerox_i_
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
i got error 035 "argument type mismatch <argument 1>"
and how i can print the weapon names into a menu?
example: if i'm using heavy print their 3 weapons into a menu
Forum:
Plugins
04-01-2014, 08:28
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
457,379
Posted By
xerox_i_
Re: [TF2] TF2Attributes (v1.1.1, 08/27/2013)
FlaminSarge how i can apply attributes on weapons trough the code? i'm trying but getting "undefined symbol" on tf_weapon_scattergun
TF2Attrib_SetByDefIndex(tf_weapon_scattergun, 2, 2.0);
Forum:
Plugin/Gameplay Ideas and Requests
03-30-2014, 02:21
Replies:
1
[REQ]Coder For Private plugins!
Views:
407
Posted By
xerox_i_
[REQ]Coder For Private plugins!
hey everyone i'm looking for a coder to do private plugins paying in tf2 keys!
add me on steam: http://steamcommunity.com/profiles/76561198074668581
Forum:
VSH / Freak Fortress
03-16-2014, 11:28
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.9.0 Released
"ability6"
{
"name" "rage_matrix_attack"
"arg0" "-1"
"arg1" "0.1"
"arg2" "0.2"
"arg3" "0.1"
"plugin_name" "ff2_1st_set_abilities"
}
Forum:
VSH / Freak Fortress
03-15-2014, 19:03
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.9.0 Released
sir Wliu can i change the time of slowmo of ninja spy??
Forum:
TF2Items
03-15-2014, 06:30
Replies:
12
Making Australium and Killstreak weapons
Views:
12,201
Posted By
xerox_i_
Re: Making Australium and Killstreak weapons
ofc to australium works on stock weapons you need it strange or renamed and remove the * and put the id of a stock weapon renamed/strange
Forum:
TF2Items
03-09-2014, 20:35
Replies:
12
Making Australium and Killstreak weapons
Views:
12,201
Posted By
xerox_i_
Re: Making Australium and Killstreak weapons
you welcome! :3
Forum:
VSH / Freak Fortress
03-07-2014, 17:28
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
tested and working perfectly on my linux servers thx you!
Forum:
VSH / Freak Fortress
03-05-2014, 13:50
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
yeah keep up the good work the next beta will be the last?
Forum:
TF2Items
03-05-2014, 13:49
Replies:
11
How to make mediguns give kritz and mega heal?
Views:
5,695
Posted By
xerox_i_
Re: How to make mediguns give kritz and mega heal?
i will try later my pc broke right now i cant test anything and i cant play but soon i will test
Forum:
TF2Items
03-04-2014, 10:14
Replies:
12
Making Australium and Killstreak weapons
Views:
12,201
Posted By
xerox_i_
Making Australium and Killstreak weapons
ofc its too easy to make this working australium attrib its:
2027 ; 1
2022 ; 1
542 ; 1
Apply this to your weapons and have fun!
to make killstreaks its
Forum:
TF2Items
03-04-2014, 09:55
Replies:
11
How to make mediguns give kritz and mega heal?
Views:
5,695
Posted By
xerox_i_
Re: How to make mediguns give kritz and mega heal?
k them the attrib to change weapon modes in the most causes its additive u can try this:
18 ; 1
231 ; 1
Forum:
VSH / Freak Fortress
03-04-2014, 09:45
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
its easy put the smx inside "plugins" folder and the txt inside "translations" folder and run/restart your server :D
the plugin isn't mine all credits go to Eggman
Forum:
VSH / Freak Fortress
03-04-2014, 06:07
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
yeah thx for the info :D
talking about the code i found this on sp:
if(BossCrits)
{
Format(attributes, sizeof(attributes), "68 ; 2.0 ; 2 ;...
Forum:
VSH / Freak Fortress
03-03-2014, 16:03
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
i mean if have a way to add new attrib as default to all hales weaps
and what do you mean, "It should"? its working or you dont know?
Forum:
VSH / Freak Fortress
03-02-2014, 12:28
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
sir Wliu this version of ff2 is working on Debian?
EDIT: one last thing can you attach the attribute to no crit boost? to ff2 weapons? i use tauntcrits here and bosses get crits on pre-round
Forum:
TF2Items
02-20-2014, 21:37
Replies:
11
How to make mediguns give kritz and mega heal?
Views:
5,695
Posted By
xerox_i_
Re: How to make mediguns give kritz and mega heal?
yeah several times and works!
Forum:
VSH / Freak Fortress
02-20-2014, 21:30
Replies:
8
Is 1.9.0 worth it? and Stable?
Views:
1,203
Posted By
xerox_i_
Re: Is 1.9.0 worth it? and Stable?
i use 1.9.0 atm and for me works very well no bugs very stable for the moment is the best choice
Forum:
VSH / Freak Fortress
02-20-2014, 21:25
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
939,431
Posted By
xerox_i_
Re: FF2 1.0.8 Released (and 1.9.0 betas)
sir Wliu whats happened to FlareJumps and Mantreads? have anyways to fix these 2 things?
Forum:
TF2Items
02-20-2014, 15:48
Replies:
11
How to make mediguns give kritz and mega heal?
Views:
5,695
Posted By
xerox_i_
Re: How to make mediguns give kritz and mega heal?
u dont need a plugin u can do this on tf2items_weapons.txt
Showing results 1 to 25 of 65
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