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Forum: Code Snippets/Tutorials 04-04-2008, 22:59
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Thanks, will change it to Ham_Spawn. Very useful link.
Forum: Code Snippets/Tutorials 04-02-2008, 11:18
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Thanks, the way I was trying was not to different, but it didn't work;

public client_authorized(id)
{
new menu = ChangeClass(id);
if(is_user_alive(id) == 1)
{
menu_display(id, menu, 0)...
Forum: Code Snippets/Tutorials 04-01-2008, 23:13
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Lol, I'm at the stage where, if I changed something, anything no matter how small I will save and compile just to make sure it worked :D

Trying to make my script open a menu when the player first...
Forum: Code Snippets/Tutorials 03-31-2008, 16:04
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Ah brilliant! I was wondering why my first level was 0 :S

Woo!! All the errors are gone as far as I know and everything is working as it should! I can't thank you enough, really appreciate it.
...
Forum: Code Snippets/Tutorials 03-31-2008, 00:33
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Hey again,

I "was" trying to figure out exactly where to put the "if" statements to give the bonuses you suggested. I used the give health to certain levels as it seems pretty straight forward,...
Forum: Code Snippets/Tutorials 03-30-2008, 20:31
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

Thanks for the reply, I've been trying all day to get it to work but I do not know how or where to add your changes.

Could you explain it a bit more please?

The other thing I was wondering is:...
Forum: Code Snippets/Tutorials 03-30-2008, 11:26
Replies: 292
Views: 157,087
Posted By HexD
Re: New XP Mod tutorial

How would I make it give different things for different classes at different levels?
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