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Forum: Code Snippets/Tutorials 11-26-2013, 01:18
Replies: 26
Views: 11,457
Posted By ConnorMcLeod
Forum: Code Snippets/Tutorials 11-24-2013, 08:30
Replies: 26
Views: 11,457
Posted By ConnorMcLeod
Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)

No with the way i used.
Should be possible hooking PM_PlaySound or PlayerStepSound don't remember which one, but on latest build the function has been split at compilation, making it hard to be...
Forum: Code Snippets/Tutorials 11-17-2013, 16:00
Replies: 26
Views: 11,457
Posted By ConnorMcLeod
Re: [Orpheu] Silent Footsteps including jump/water sounds (+ natives)

No, this is exactly same as change cvar, but for example you could set different sky to connecting players.

Updated, remove task from putinserver and send message at client_connect instead.
Forum: Code Snippets/Tutorials 11-16-2013, 16:28
Replies: 26
Views: 11,457
Posted By ConnorMcLeod
[Orpheu] Silent Footsteps including jump/water sounds (+ natives)

natives :

o_get_user_footsteps(index)
o_set_user_footsteps(index, silent=0)

Code :
#include < amxmodx >
#include < orpheu_stocks >

#pragma semicolon 1
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