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Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress 09-27-2021, 11:14
Replies: 19
Views: 6,220
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)

Fixed Spellcaster's Ability. "spell_chaos"

Fixed grammars, spell_caos renamed to "spell_chaos" in Spellcaster's config file. As in version 1.0.5 of ff2_spellbook sub-plugin
Forum: VSH / Freak Fortress 08-19-2021, 07:09
Replies: 19
Views: 6,220
Posted By J0BL3SS
Re: J0BL3SS's Bosses (New Boss: Tricksy 09.04.2021)

Fixed Soul Ripper's Corrupted Link
Forum: VSH / Freak Fortress 08-14-2021, 14:13
Replies: 6
Views: 744
Posted By J0BL3SS
Re: Bosses aren't showing up in the /ff2boss list.

Make sure you don't have same key in the characters.cfg
Make sure boss.cfg exist in the sourcemod/configs/freak_fortress_2
Forum: VSH / Freak Fortress 06-29-2021, 14:16
Replies: 6
Views: 2,089
Posted By J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)

Check the Error Logs
Make Sure Youre Using the Latest Sourcemod Version
Make Sure Server's FF2 Version is 1.19.9 And Above


The Subplugin still works.
Forum: VSH / Freak Fortress 05-06-2021, 09:45
Replies: 2
Views: 2,098
Posted By J0BL3SS
Re: [Subplugin] Spellbook (Updated 6.05.2021)

Ver 1.0.5
Fixed some handle errors.
Fixed grammars, spell_caos renamed to "spell_chaos"
Included Skeleton Spell on spell_chaos
Forum: VSH / Freak Fortress 05-06-2021, 09:40
Replies: 1
Views: 910
Posted By J0BL3SS
Re: ams plugin and improved saxton plugin is not working

Make sure that the subplugins you have are the latest versions. You can check them on Batfoxkid's Thread (https://forums.alliedmods.net/showthread.php?t=314495) which includes list of every existed...
Forum: Scripting 05-02-2021, 05:13
Replies: 2
Views: 472
Posted By J0BL3SS
[TF2][HELP] Equipwearable Gamedata

ive seen so many equipwearable gamedata files, but i still don't sure which one is most latest

example1:

"Games"
{
"tf"
{
"Signatures"
{
Forum: Scripting 05-02-2021, 05:10
Replies: 5
Views: 868
Posted By J0BL3SS
Re: [TF2][HELP] How to detect market garden

Used this to detect rocket jump, thanks it works very accurate now
Forum: VSH / Freak Fortress 04-09-2021, 16:53
Replies: 1
Views: 1,275
Posted By J0BL3SS
Re: [Subplugin] Mark And Teleport

https://i.imgur.com/KG2NuCU.png

It wont attach the plugin for some reason, here is external link (https://www.mediafire.com/file/lqwm9ommws22kd3/ff2_mark_teleport.zip/file)
Forum: VSH / Freak Fortress 04-09-2021, 16:18
Replies: 19
Views: 6,220
Posted By J0BL3SS
Forum: VSH / Freak Fortress 04-09-2021, 16:17
Replies: 1
Views: 1,275
Posted By J0BL3SS
[Subplugin] Mark And Teleport

New way to teleport trough positions. You can leave marks in safe places and teleport to them. Or you can mark the positions such as engineer nest, highground etc. You can intimidate the enemy as...
Forum: VSH / Freak Fortress 04-02-2021, 14:44
Replies: 20
Views: 11,096
Posted By J0BL3SS
Re: [Abilities] Fog Effects (BETA)

Fixed My rework of fog,

Ver 1.06
Ooopsie my bad, fixed ability that shows 0 rage on every boss even they don't have fog ability that uses AMS
Forum: VSH / Freak Fortress 04-02-2021, 04:05
Replies: 19
Views: 6,220
Posted By J0BL3SS
Forum: Scripting 04-01-2021, 06:29
Replies: 5
Views: 868
Posted By J0BL3SS
[TF2][HELP] How to detect market garden

Im trying to detect market garden via SDKHooks. The code I made works in a sketchy way, sometimes it can detect it, but sometimes even if it does not detect it at all, but its still counts a market...
Forum: VSH / Freak Fortress 03-30-2021, 06:18
Replies: 1
Views: 1,661
Posted By J0BL3SS
Re: [Subplugin] Some "Passive Abilities" (Updated 30.03.2021)

Ver 1.0.1
New Ability Added: passive_multijump


I still need some improvement, please tell me if the "passive_removepacks" ability is working on your server, I would appreciate it. Because its...
Forum: VSH / Freak Fortress 03-29-2021, 13:47
Replies: 6
Views: 2,089
Posted By J0BL3SS
Re: [Subplugin] Fakedeath (Updated 29.03.2021)

Ver 1.0.1
Added More arguments
Fixed Some Scoreboard Hud issues
Fixed 9000.wav not precached
Fakedeath Invoke Chance Now Works Properly
Prevent debuffs during fakedeath
Forum: VSH / Freak Fortress 03-25-2021, 09:00
Replies: 2
Views: 1,646
Posted By J0BL3SS
Re: [Subplugin] SR DOT Abilitypack (Updated 25.03.2021)

Ver 1.2.1
Abilities Seprated into multiple ability.
Forum: VSH / Freak Fortress 03-24-2021, 04:22
Replies: 19
Views: 6,220
Posted By J0BL3SS
Re: J0BL3SS's Bosses (Fixed: Crusader 24.03.2021)

Fixed Crusader's Ability: "self_stun"

Fixed Issue With Infinite Quick Fix Effect After Round End
Balance Things
Forum: VSH / Freak Fortress 03-22-2021, 16:40
Replies: 19
Views: 6,220
Posted By J0BL3SS
Forum: VSH / Freak Fortress 03-18-2021, 15:23
Replies: 6
Views: 2,089
Posted By J0BL3SS
[Subplugin] Fakedeath (Updated 29.03.2021)

Extra lifes ignored. Ability always be launched at last life, last hit.
If boss is the last player in bossteam, a fake hud is projected on everyone, everyone except boss gain critical hits, a random...
Forum: VSH / Freak Fortress 03-17-2021, 07:16
Replies: 12
Views: 2,278
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

Ver 1.3.0
Server Crash issues fixed :/
Forum: VSH / Freak Fortress 03-14-2021, 06:48
Replies: 0
Views: 1,097
Posted By J0BL3SS
[Subplugin] Dynamic Settings for Dynamic Defaults

It allows you to change ff2_dynamic_defaults (https://forums.alliedmods.net/showthread.php?t=258090)'s ability settings during the game via rage, lifeloss etc, by using stocks.

It's doesnt have...
Forum: VSH / Freak Fortress 03-14-2021, 06:13
Replies: 12
Views: 2,278
Posted By J0BL3SS
Re: [Subplugin] Gravity (Updated 14.03.2021)

14.03.2021 - Include File Fixed. My bad :/
Forum: VSH / Freak Fortress 03-13-2021, 07:49
Replies: 23
Views: 3,620
Posted By J0BL3SS
Re: [Subplugin] Summon a boss

public void OnPluginStart2()
{
HookEvent("arena_round_start", Event_RoundStart);
HookEvent("teamplay_round_active", Event_RoundStart); // for non-arena maps

HookEvent("arena_win_panel",...
Forum: VSH / Freak Fortress 03-12-2021, 11:52
Replies: 29
Views: 5,929
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Try with changing arg0, because ff2_doability not prevents the ability even it supposed to be
Also try with string arguments, sometimes default arguments not works
and make sure you have the lates...
Showing results 1 to 25 of 116

 
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