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Search: Posts Made By: ghost95v
Forum: Zombie Plague Mod 10-11-2017, 05:03
Replies: 5
Help / Support Need help [zp jetpack]
Views: 1,117
Posted By ghost95v
Re: Need help [zp jetpack]

Show you list of plugins running ?

Also try this

#include amxmodx

#include engine

#include fakemeta
Forum: Zombie Plague Mod 10-10-2017, 18:21
Replies: 5
Help / Support Need help [zp jetpack]
Views: 1,117
Posted By ghost95v
Re: Need help [zp jetpack]

Try this

#include amxmodx

#include engine

#include fakemeta

#include hamsandwich
Forum: Scripting Help 10-01-2017, 11:29
Replies: 17
Views: 1,456
Posted By ghost95v
Re: Small help

You have to make a bool like bool:BotsDone, then you have to loop through all players, while all players do a check if is user connected, get his user name, check if his name equals to g_Names, then...
Forum: Scripting Help 09-30-2017, 17:19
Replies: 17
Views: 1,456
Posted By ghost95v
Re: Small help

#include amxmodx
#include fakemeta


new g_Names[3][]=
{
"Name0",
"Name1",
"Name2"
Forum: Scripting Help 09-30-2017, 16:51
Replies: 17
Views: 1,456
Posted By ghost95v
Re: Small help

Just dont use random_num function

formatex( g_Query, 255, "%s",g_Names[random_num(0,sizeof(g_Names)-1)]);Bot = engfunc( EngFunc_CreateFakeClient, g_Query );


to

formatex( g_Query, 255,...
Forum: HL1 Servers (HLDS) 09-30-2017, 10:31
Replies: 2
Views: 964
Posted By ghost95v
Re: I Got This bad server message

Yea just 3 plugins. admin.amxx admincmd.amxx mapchooser.amxx
Forum: HL1 Servers (HLDS) 09-30-2017, 08:21
Replies: 2
Views: 964
Posted By ghost95v
I Got This bad server message

Hello

What is this error message, i got kicked, by my server and this message in game console


Error: server failed to transmit file 'dddjeddeeeddeeeedESy'
Host_Error:...
Forum: Module Coding 09-26-2017, 08:50
Replies: 5
Views: 1,297
Posted By ghost95v
Re: cell parameters

Thank you i appreciate your advice.

but how can i round it in cpp like this below writted in pawn



stock do_screen_fade(id, Float:fadeTime, Float:holdTime, type, red, green, blue, alpha)
...
Forum: Module Coding 09-26-2017, 08:13
Replies: 5
Views: 1,297
Posted By ghost95v
Re: cell parameters

Yes, yes solved, i just puted like the other parametters

but i still cannot send the "ScreenFade" message with duration and fade time float

like :
send_screen_fade(index, 2.00, 0.40....)

i...
Forum: Module Coding 09-26-2017, 06:32
Replies: 5
Views: 1,297
Posted By ghost95v
cell parameters

Hello, i'm wondering how can i put the parameters for the "WriteShort(Float Fade time) and "WriteShort(Float Fade duration)" for the message "ScreenFade" in the code below


so the native in sma...
Forum: Module Coding 09-24-2017, 18:03
Replies: 3
Views: 1,369
Posted By ghost95v
Re: 'typedef' warnings

In fact no, but thank you works!
Forum: Module Coding 09-24-2017, 16:28
Replies: 3
Views: 1,369
Posted By ghost95v
'typedef' warnings

Hello, i'm compiling with Gcc , linux, are these two warnings just okay ?
What they can cause on running the module ?

[[email protected] usr]# make
gcc amxxmodule.cpp project.cpp -DNDEBUG -O2...
Forum: Scripting Help 09-18-2017, 22:03
Replies: 10
Views: 1,155
Posted By ghost95v
Re: Need some help block sound being played

Still doesn't print the "weapons/rocketfire1.wav" or rocketfire1.wav when i shot, the others are being printed...

the sound is playing with EmitSound in amxx module

in this part

void...
Forum: Scripting Help 09-18-2017, 21:23
Replies: 10
Views: 1,155
Posted By ghost95v
Re: Need some help block sound being played

I did that. Doesn't appear nothing...

public fw_EmitSound(id, channel, const sample[])
{
if(equal(sample, "weapons/rocketfire1.wav") || equal(sample, "rocketfire1.wav"))
{...
Forum: Scripting Help 09-18-2017, 18:32
Replies: 10
Views: 1,155
Posted By ghost95v
Re: Need some help block sound being played

Yes , but it's not one of weapon enitites of Cs, is just a bazooka that replaces the knife weapon

the entity of this weapon classname created is "bazooka"

it is coded in a amxx module .so
...
Forum: Scripting Help 09-18-2017, 14:58
Replies: 10
Views: 1,155
Posted By ghost95v
Re: Need some help block sound being played

I tried that out, (by the way the sound comes from /valve/sound/weapons/rocketfire1.wav) but i precached the sound , and checked in

FM_EmitSound sound if equals "weapons/rocketfire1.wav" or...
Forum: HL1 Servers (HLDS) 09-18-2017, 14:51
Replies: 8
Views: 1,631
Posted By ghost95v
Re: I Got This Error

How can you do that?
Forum: Scripting Help 09-18-2017, 14:49
Replies: 3
Views: 612
Posted By ghost95v
Re: Argument type Mismatch

Yes ,the error comes from some other codes that collies with this... but np , Solved, thank you anyway
Forum: Scripting Help 09-16-2017, 17:41
Replies: 3
Views: 1,100
Posted By ghost95v
Re: Weapon Knockback Power

Yes, works, Thank you!
Forum: Scripting Help 09-15-2017, 20:10
Replies: 3
Views: 1,100
Posted By ghost95v
Weapon Knockback Power

Hello, i'm wondering how can i set properly the knockback power, for each weapon ent, in this way here...

Is this correct ?





new g_currentweapon[33] // player current weapon id
new ...
Forum: HL1 Servers (HLDS) 09-10-2017, 22:46
Replies: 8
Views: 1,631
Posted By ghost95v
Re: I Got This Error

Yes, solved, it was that....
Forum: HL1 Servers (HLDS) 09-10-2017, 14:25
Replies: 8
Views: 1,631
Posted By ghost95v
Re: I Got This Error

No. lastest Steam version
Forum: Scripting Help 09-10-2017, 08:21
Replies: 3
Views: 612
Posted By ghost95v
Argument type Mismatch

Hello, i got this

stock get_date(days, string[], chars) {

new y, m, d
date(y, m ,d) // line <19882>

d+=days

new go = true
Forum: HL1 Servers (HLDS) 09-09-2017, 18:00
Replies: 8
Views: 1,631
Posted By ghost95v
I Got This Error

Whats This error about ?

Server crashed.....

And error at Server console

*** Error in `./hlds_linux': corrupted double-linked list: 0x0982a338 ***
======= Backtrace: =========...
Forum: Zombie Plague Mod 09-05-2017, 10:17
Replies: 3
Views: 1,067
Posted By ghost95v
Re: how to install zombie plague models?

Pay me 20 E i will teach you :nono:
Showing results 1 to 25 of 473

 
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