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Search: Posts Made By: xkp
Forum: HL1 Servers (HLDS) 07-11-2015, 13:16
Replies: 130
Views: 82,406
Posted By xkp
Re: ReHLDS, Reverse-engineered HLDS

Yes i'am using Windows XP-x32, i will test with my home linux-debian and i think there will be no problems there, but it will be cool if there is fix for XP.
Forum: HL1 Servers (HLDS) 07-10-2015, 14:58
Replies: 130
Views: 82,406
Posted By xkp
Re: ReHLDS, Reverse-engineered HLDS

Strange i cannot start my hlds,exe becouse *The procedure entry point K32GetModuleInformation could not be located in KERNEL32.dll"

Build:6153 (amxx-1.8.3-4774git ,metamod-1,21am)
Forum: General 05-20-2015, 12:32
Replies: 3
Views: 781
Posted By xkp
Re: Mysql module dependecy

This seems to fix it Thanks ~ (phpmyadmin not configured maybe)
Forum: General 05-20-2015, 09:42
Replies: 3
Views: 781
Posted By xkp
Mysql module dependecy

I saw once upon a time some linux dependecy that fix this problem
Message: Can't Connect To local Mysql Server through socket '/tmp/mysql.sock' (2) (2002)
I think Arkshine share it but can;t find...
Forum: Off-Topic 05-04-2015, 11:57
Replies: 7
Views: 3,021
Posted By xkp
Re: [ATOM.io] Amxx Syntax for atom editor

Linux user here i like it gonna test it soon, ThankYa!
Forum: HL1 Servers (HLDS) 04-18-2015, 12:55
Replies: 31
Views: 5,545
Posted By xkp
Re: Multi-tool [0.2.1]

This happens to me
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************...
Forum: Unapproved/Old Plugins 04-17-2015, 14:48
Replies: 163
Views: 101,358
Posted By xkp
Re: DMC v1.53a (Mapchooser)

I like to see implented in Polymorph ModManager too it will be just Awesome!!
Forum: Code Snippets/Tutorials 04-08-2015, 12:42
Replies: 37
Views: 26,650
Posted By xkp
Re: [TOOL] AMXX UnCompress 1.0

For me didn't found zlib1.dll also.
Forum: Scripting Help 04-03-2015, 15:34
Replies: 4
Views: 1,791
Posted By xkp
MaxClients and get_players(func) | MAX_NAME_LENGTH and 32 definitions.

Can i use MaxClients in functions like this ?
stock get_realplayersnum() {
new players[MAX_PLAYERS], playerCnt;
get_players(players, playerCnt, "ch");
return playerCnt;
}
-->
stock...
Forum: Off-Topic 04-02-2015, 00:44
Replies: 24
Views: 3,484
Posted By xkp
Re: wondering after saw the index of am forum

same here nothing wrong with drivers :D image (http://prikachi.com/images.php?images/850/8021850G.png)
Forum: Module Coding 03-20-2015, 11:09
Replies: 11
Views: 4,034
Posted By xkp
Re: Compiling metamod-hl1 linux

Yes this fixed the problem Thanks Arkshine (https://forums.alliedmods.net/member.php?u=7779)

~
Metamod v1.21.1-am 2013-09-26 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/...
Forum: Module Coding 03-20-2015, 11:04
Replies: 11
Views: 4,034
Posted By xkp
Re: Compiling metamod-hl1 linux

Manage to fix a part of the problem with
-apt-get install gcc-multilib
-apt-get install libc6:i386
-dpkg --add-architecture i386
-apt-get update
-apt-get install libc6:i386 libncurses5:i386...
Forum: Module Coding 03-20-2015, 06:03
Replies: 11
Views: 4,034
Posted By xkp
Re: Compiling metamod-hl1 linux

I seems to cannot mange to fix the problem with paths.
There is two options is Makefile(metamod-folder)
- DLLS_DIR = ../dlls
- METAMOD_DIR = ../metamod

-- My default folders are located in:
-...
Forum: Module Coding 03-19-2015, 05:45
Replies: 11
Views: 4,034
Posted By xkp
Re: Compiling metamod-hl1 linux

Well i seems to have additional problem with sys/stat.h
root@51-184:/home/xkp/git# cd metamod-hl1/
root@51-184:/home/xkp/git/metamod-hl1# cd metamod/
root@51-184:/home/xkp/git/metamod-hl1/metamod#...
Forum: Module Coding 03-17-2015, 07:59
Replies: 11
Views: 4,034
Posted By xkp
Re: Compiling metamod-hl1 linux

Somes to be the answer but still i cannot manage to compile
make opt linux ARCH=i386
make opt linux MODARCH=i386

make opt linux arch=x86_64 <--- this is working but there is no i386 folder,...
Forum: Module Coding 03-16-2015, 10:36
Replies: 11
Views: 4,034
Posted By xkp
Compiling metamod-hl1 linux

Hello i use Debian Jessie rc1 amd64 ( i added ia32-libs )

Full version of gcc
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/4.9/lto-wrapper
Target:...
Forum: Scripting Help 03-15-2015, 13:47
Replies: 20
Views: 3,957
Posted By xkp
Re: Detect Player Movement

Can some one provide some fully optimized source code for detecting move & maybe catch speed hack ? ;)
Forum: HL1 Servers (HLDS) 03-14-2015, 03:48
Replies: 8
Views: 1,710
Posted By xkp
Forum: Scripting Help 03-11-2015, 14:31
Replies: 9
Views: 3,357
Posted By xkp
Re: client_cmd(id,"kill")

Nothing wrong with Amxmodx just VALVE new policy: https://developer.valvesoftware.com/wiki/Admin_Slowhacking
Forum: Code Snippets/Tutorials 03-09-2015, 13:15
Replies: 33
Views: 33,172
Posted By xkp
Re: [NATIVE] Server Queries

Can you add menu to the interface like the older version, It will be awesome i have try but it's kinda hardwork :grrr:
Forum: Scripting Help 03-07-2015, 07:12
Replies: 5
Views: 789
Posted By xkp
Re: Model replace - plugin error?! Help please :)

https://forums.alliedmods.net/showthread.php?t=164453
https://forums.alliedmods.net/showthread.php?t=163555

try this modules ;)
Forum: Scripting Help 03-07-2015, 03:28
Replies: 2
Views: 855
Posted By xkp
Re: Motd.txt and player resolution

fysiks give your solution (height and weight: 100%)
Or use black-background with centered image.
Forum: Unapproved/Old Plugins 03-07-2015, 03:24
Replies: 3
Views: 1,175
Posted By xkp
Re: [ALL] Auto Server Hibernation

I like the code but i hear that hamsandwich is far more lite then fakemeta.
Also i think you can bypass

• g_maxplayers = get_maxplayers
• for (id = 1; id <= g_maxplayers; id++)


with...
Forum: Off-Topic 03-06-2015, 14:59
Replies: 0
Views: 486
Posted By xkp
Wc3NG coming up soon?

Guys did anyone have some info when it's gonna be public ?

http://www.wc3ng.com/
http://www.team-ghq.eu/index.php?topic=20118.msg138801;topicseen
https://forums.alliedmods.net/member.php?u=10422...
Forum: CSDM 03-06-2015, 12:40
Replies: 554
Views: 407,350
Posted By xkp
Re: CSDM 2.1.3d KWo beta

use compile.sh in scripting directory. lawl~
Showing results 1 to 25 of 42

 
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