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Forum: Metamod:Source Plugins 03-10-2014, 04:14
Replies: 43
Views: 85,038
Posted By pcmaster
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

Yea, I guessed that somehow..

Now, the standard Makefile only supports .o and .a files, so I would need to compile SH to an *.a (static lib) first.
Or would I simply copy the sourcehook*.cpp into...
Forum: Metamod:Source Plugins 03-09-2014, 16:33
Replies: 43
Views: 85,038
Posted By pcmaster
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

I have finally successfully compiled the plugin, but now I get the following Error on startup:

[PATH]: undefined symbol: _ZN10SourceHook4Impl15CSourceHookImplC1Ev

Which is weird, since the...
Forum: Metamod:Source Plugins 03-09-2014, 14:19
Replies: 43
Views: 85,038
Posted By pcmaster
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

Right, downloaded the TF2 SDK and when I try to make the example VSP (for testing purposes) I get this:


if [ -z "/usr/bin/gcc" ]; then echo "Compiler not defined."; exit; fi
if [ ! -d . ];then...
Forum: Metamod:Source Plugins 03-09-2014, 12:22
Replies: 43
Views: 85,038
Posted By pcmaster
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

Ah, nice.

Now I just need to find a Makefile Script..
Forum: Metamod:Source Plugins 03-09-2014, 11:20
Replies: 43
Views: 85,038
Posted By pcmaster
Re: CS:GO Max - Renables -maxplayers on command line, up to 64

Sorry for reviving an old Thread and a bit of OT, but wouldn't this also work with TF2?
I'm asking since TF2 actually also uses IServerGameClients:GetPlayerLimits(..) but I am not quite sure in...
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