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xbatista
Forum:
Approved Plugins
11-01-2009, 06:48
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
LOL when I set to 0, then player floats, something like noclip :]
Setting it to 1 and higher = server crash
Forum:
Approved Plugins
10-31-2009, 08:00
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
[OFF TOPIC]Connor maybe you know how to reset modelindex to 0 ?
Forum:
Approved Plugins
10-29-2009, 14:05
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
Yes that was my question :D but wtf I tryied in my plugin no effect with pev_modelindex :)
Forum:
Approved Plugins
10-29-2009, 09:56
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
Connor can I ask why you do :
set_pev(id, pev_modelindex, iModelIndex);
and
set_pdata_int(id, g_ulModelIndexPlayer, iModelIndex);
?
And what exactly pev_modelindex do?
Forum:
Approved Plugins
10-26-2009, 07:30
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
[A bit OFF-topic] Hmm interesting I've tryied in my plugin formatex(modelpath_human2, sizeof modelpath_human2 - 1, "models/player/%s/%sT.mdl", HUMAN_CLASSES[i], HUMAN_CLASSES[i])
if (...
Forum:
Approved Plugins
10-22-2009, 07:51
Replies:
649
Players Models 1.3.1 ( 13 nov 2010 )
Views:
470,421
Posted By
xbatista
Re: Players Models
Connor I've tryied MODELINDEX in my plugin and it works fine, just see how mercylezz doing it.
Showing results 1 to 6 of 6
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